I assume then, that should a PC die, the player creates a new character at the same level as the existing ones?Fenes 2 said:I have been leveling without xp since before 3E came out. The pcs just level every two to three month. Since every PC is the same level no matter attendance or roleplaying skills I don't have to deal with lower level PCs rising faster to catch up.
Wulf Ratbane said:General Awards (per session):
Show Up: 100 xp per level
Write a Journal of the Session: 100 xp per level
Any Combat that Session: 100 xp per level
Individual Awards (per instance):
Make Everybody Laugh: 100 xp
Voice a Good Idea: 100 xp
Do Something Remarkably in Character: 100 xp
Bonus:
Bring Snacks: 100 xp
Bring Extra Tasty Snacks: another 100 xp
I kind of agree with you, Umbran, but I can imagine a game where it's such a storytelling thing, as opposed to a "game" thing, where time passing would be equivalent to doing things. There's a argument to be made there, but I'm not the one to make it.Umbran said:You don't necessarily have to use the tables, but at least make awards and levelling up a function of what they do, not simply of time passing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.