nopantsyet said:
Boy was I wrong! I guess it's just one of those sacred cows that's hard to make sacred burgers from. One of my players response was, "Well, it just sounds lazy to me." And I said, "Well, yeah." As if DMs don't have enough to do without having to calculate XP all the time.
Fenes 2 said:
Since I do not kill off PCs without consent from the player, that about covers it.
Flexor the Mighty! said:What about the thrill of putting one's life on the line? My players would rapidly realize there is no true danger in battle and begin to act accordingly.
Psion said:
Well, if you do the math, that's once every 20 hours. A little less as a 10%-20% bonus (for player ingenuity, roleplaying, or a difficult session) is fairly common, and when completing a major campaign goal I'll grant a 50% bonus. Our sessions are 4-5 hours and they end up levelling every 3 or 4 sessions. My 1 1/2 year old campaign is at 17th level, though admittedly I didn't start using that session until part way through or so.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.