schneeland
Hero
Well, I hope you all like hex crawls, because there will be a lot of hex crawls
More seriously:
General strategy:
For the core product:

More seriously:
General strategy:
- Keep the previous strategy of an open core with protected IP on top
- Increased experimentation with rules and adventure formats
- Careful digitalization strategy with a focus on broad adoption and the creation of central platform for D&D gameplay
- Try to further increase market reach and brand awareness through board and card games
For the core product:
- Get a few good game designers - start more experimentation with rules, preparing for a careful modernization of the core engine and a potential second line (tentatively: one modernized engine with bigger differences to current D&D, one traditional engine for those who love the d20 and the six stats a lot)
- Introduce a streamlined version of whatever comes out of this for a "young adventurers" line
- Setting books make a comeback, but with a "reasonable amount of lore" approach (one core book to define the setting, leave white spots on the map for homebrew adventures); also novels (see below)
- Forgotten Realms no longer assimilates everything
- Classic settings are brought back with a conservative approach and only careful modernization
- Complement that with at least two new settings, potentially with another competition like the one that started Eberron
- Get a few good adventure writers - produce a mixture of longer, linear campaigns, sets of adventures that can be combined into episodic campaigns and sandbox/open world campaigns
- Scrap plans for 3D VTT - start creation of 2D VTT
- Clean up the D&D Beyond code and extend with additional functionality
- Integrate world building and note taking tools
- Adventures as VTT-ready digital products (potentially offer bundles with printed books)
- Provide possibilities for integration of 3rd party products, then allow 3rd party publishers to sell their products on the platform for a (small) fee
- Integrate group matching/finding features
- Allow paid GMing (again, for a small fee)
- Once the platform is stable, start integrating classical adventures
- Once there is enough content on the platform: offer a subscription option that provides access to the entire catalog
- Novels make a comeback, but just like setting books, the focus is on quality, not quantity
- More D&D comics - tie in with novels and adventures, potentially also collaborate with 3rd party publishers
- D&D Munchkin - it's already half-way there and there is even a Pathfinder version, so why not have an official D&D version
- A small number of D&D-themed euro games, potentially also a nice dungeon crawler (with roughly the complexity of Hero Quest)
- The movie and series strategy stays largely unchanged - major difference: since different settings are possible, series can deal with more varied themes and audiences