RangerWickett
Legend
I love flying. I've had the chance to be in freefall before (thanks NASA!), and the best dream I ever had involved me flying around suburbia at dawn. In D&D, I tend to have lots of flying opponents, and one of the villains I liked most was an air mage who had a whole monastery of trained flying monks.
I wonder sometimes if I'm capturing how cool it must be to be able to fly. My game is fairly high level, so PCs get to do it a lot, so it's started to seem a little mundane, but I try to spice things up by making aerial combat take place around solid structures like towers and bridges, so you can fly and still have cover and interesting terrain. I don't usually use a battle mat, so the manueverability differences are sort of done casually.
I'd like to hear your experiences with aerial combat. What has worked well, either for PCs or for DMs planning interesting fights? What tactics are useful? What mistakes have you made? How do you like the rules for maneuverability? How 'cool' is flying?
I wonder sometimes if I'm capturing how cool it must be to be able to fly. My game is fairly high level, so PCs get to do it a lot, so it's started to seem a little mundane, but I try to spice things up by making aerial combat take place around solid structures like towers and bridges, so you can fly and still have cover and interesting terrain. I don't usually use a battle mat, so the manueverability differences are sort of done casually.
I'd like to hear your experiences with aerial combat. What has worked well, either for PCs or for DMs planning interesting fights? What tactics are useful? What mistakes have you made? How do you like the rules for maneuverability? How 'cool' is flying?