Your game and World of Warcraft

Whizbang Dustyboots said:
I won't disagree with Metzen, but War3 gives a different impression of things than the RPG books, as does talking to enough NPCs when playing the Horde in WoW. The Horde isn't even close to unified, and you can find a lot of people even in Orgrimmar who find Thrall's decisions to be pretty shaky.

In regards to orcs who don't trust Thrall's judgement: replace "a lot" with "a few" and you're right. :)

As for the Horde being unified, I went over that in my last post, so I won't bother repeating myself. I honestly can't see how you've come to the conclusion that the Horde in on the verge of falling apart based on NPC conversations in WoW, because having taken an orc shaman all the way to level 60, it definately seems as though the Orcs, Tauren, and Trolls get along incredibly well with each other. Ditto the events in Warcraft III, where the orcs and tauren repeatedly come to the aid of one another in time of need (not to mention the orcs saving the Darkspear trolls from extermination).

Although it is clear in WoW that the Orcs, Tauren, and Trolls don't fully trust the Forsaken (and vice-versa), so I won't deny that there is a little tension in the Horde.

And let's not forget there are two clans that told Thrall to go blow and are no longer part of the Horde: The remains of the Dragonmaw and the fairly healthy Blackrock clans.

They were never a part of Thrall's horde in the first place. You might as well be judging the Alliance by the Defias Brotherhood, the Syndicate, the Scarlet Crusade, or the Dark Iron Dwarves.
 
Last edited:

log in or register to remove this ad


Wormwood said:
Oh that's an easy one. World of Warcaft ate my game.

Three players have essentially sworn off pen-and-paper RPGs. The decline began with Neverwinter Nights, City of Heroes accelerated it, and World of Warcraft drove the stake through it's heart.

Maybe you could bring them back with the forthcoming WoWRPG (WCRPG 2nd Ed.) :)

Regards,

kikai!
 

I started GMing one D&D game again after spending far too long playing WoW. Suddenly, I found myself looking to the rogue to do the most damage (and to use 'stealth' as a verb), and the plot involved collecting four elemental spheres contained within half-elemental rapto-, er dinosaurs on an island.
 

I do love the dwarven and elven city designs. Ironforge is especially evocative, with that massive cauldron of molten rock and metal, the giant anvil, & the gear-shaped theme of the city. I like the twisty-turny streets in Stormwind.
 


Remove ads

Top