In the Mindscapes revision, Mind Blast is a 5th level power that stuns you for 1d4 rounds (with an area effect, which is the big edge it has over Hold Monster). The first version also mentioned that Mind flayers and their kin stunned you for 3d4 rounds with it, but after the full release of the SRD that bit got removed.reiella said:Mind Blast is too strong. Before, there used to be a semi-nice comparison between it and Hold Monster (it just happened to cost an effective spell-level or two more). Now with the changes to Hold Monster, I suspect it's going to wither down to a maximum of 1d4 rounds (unless you're an illithid), which while nice, will seriously see a reduction in the usefulness of Mind Blast.
Gellion said:I know that the 3.5 revised PshiHB is due to come out next year. But what are your issues with the current system? What do you like? And what do you dislike?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.