Your least favourite setting

Wow! Lots of negativity toward Eberron. Surprising to me since of all the fantasy stuff in existence it is the one I like most and all other fantasy least of all RPGs. I prefer space and sci-fi to medievel fantasy.
 

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There have been a number of settings that I've avoided after hearing the general concept. I won't go into those because I honestly don't have enough experience with them to decide whether I like them or not.

Of the setting that I actually have played in, that I actually have had a lot of contact with the products...

Dragonlance is by far my least favorite, for all of the standard reasons.

Forgotten Realms would be a distant second. I thought the 1e Grey Box and the first few of the FR series of supplements were pretty good.

Part of my problem with these is that I've pretty much hated every bit of game fiction that I've ever read, and each were pretty reliant on game fiction to sell the setting.

R.A.
 

All my encounters with the Forgotten Realms have left me cold. At best it seems like an unnecessary competitor for my attentions: anything I would want to do with it I can do with good ol' Greyhawk. At worst it strikes me as a pile of detritus that has accumulated around Ed Greenwood's Mary Sue-esque Elminster fanfic.
 

Taladas pretty much sucks, since its whole appeal is EXTREEM DRAGONLANCE LOL!1!!! YER CONTINENT SUXX0Rs and has little else to be said for it. Spelljammer took almost no time to turn into a bad joke. The Realms annoys me because I live in the Kawarthas, which are the real life inspiration for the Dales and otherwise, there's just a bunch of TSR pastiche. Mind you, since Ed Greenwood's "House" Realms has rampant polyamorous sexuality at the core of the setting and gods that are never anthropomorphic and may not even exist, I don't blame him.* Krynn has always been stupidly presented and classic DL has things that make no sense. Greyhawk was mismanaged and otherwise, doesn't appeal to me because I don't run games that work with its charms.


*Yes, this is straight from him.
 

There are setttings I'm not a big fan of like the Realms and Midnight and possibile others. However, I've found that a good group and a good DM can overcome the short comings of any setting. I'm currently in a great Realms game and frankly I was not expecting to enjoy it that much. But the guys in the group are fun and we have a blast.
 

Frukathka said:
Al-Qadim must have a pretty loyal following, as being that it has not yet been metioned. ;)
Al-Qadim might not have been everyone's favorite, but neither does it push the triggers that seem to make people actively dislike other settings: the preponderance of high-level NPCs and metaplot in FR, the wooden-ships-in-space of Spelljammer, the attitude of Planescape, the strong novel ties of Dragonlance, the psionics and high-powerness of Dark Sun, and so on.
 


Can you write fanfic in your own setting? :uhoh:

But I agree; I picked the Wraeththu earlier in the thread as my least favorite, but there are other guys jockeying for position. FR was significantly improved with 3e, but not enough to tempt me to do anything with it other than raid it like an electronics store during a riot for its good ideas, which I promptly file the serial numbers from and refit to go into whatever setting I am playing. I've never played in Dragonlance, and I've only ever read the original three books, actually, but it never really appealed to me much. Greyhawk seemed monumentally bland, but every other variation on "standard" D&D settings was only ripping off Greyhawk, so I had no interest in them either. Kalamar, on the other hand, I could probably go with, because I like it's schtick of being "D&D, but we did research so it makes more sense."

The Blue Rose setting makes me retch; Spelljammer just makes me giggle, and although I actually normally quite like Dark*Matter, it really pales in comparison to Delta Green for "setting with the same vibe."
 

Frukathka said:
What about Tatooine?

Don't start on the Forrest Gump of the Galaxy, now.

I too agree that grafting too much of the modern mindset into worlds like Eberron, Iron Kingdoms, and even Spelljammer makes it dull for me. I remain impressed that Eberron adds what it does while keeping the whole of D&D inviolate, but that doesn't induce me to want to explore it further.
 

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