Your own personal gaming terms...

We have quite a few "vocabulary" terms in our group... Here a couple I can think of straight off the top of my head.

"Sewer moment": Any occasion where things end up being a lot harder than they should be because the players missed the bleeding obvious, or otherwise failed to think/ask thoroughly about the situation/environment. Brought on by this exchange in our early days of gaming:

"I take a look inside the manhole, with my awesome darkvision, and jump inside."

"You jump in the sewer, splashing in about 3 inches of mostly water."

"I wait for a gesture from the cleric and jump in the manhole."

"I also jump into the sewer. 'Ladies Third!'"

"My cleric climbs down the ladder. ...there IS a ladder, right?"

"Wait. Did we all just jump in when there was a ladder?"

(DM types that he's busting up with laughter.)

"Correct fake health inspector paperwork": Any occasion where someone accidentally phrases something vaguely enough that it has a number of different ways to interpret it; especially if some of those ways can provide a loophole favorable to the player and/or are silly/absurdist. From this exchange:

DM, as bouncer, after me and another player try to sneak into a bar by passing ourselves off as health inspectors:

"Oh, no ya don't. 'Da Boss told me to keep an eye out for this sort of 'ting. See? It says right here on da blacklist... 'No fake health inspectors without da correct paperwork'."

Me, in character: "There's correct paperwork for being a fake health inspector?"

Other player: "Dang, you are faster than me tonight, Jeysie."

Me: "Is that what you were going to ask?"

Other player: "Pretty much."

Peace & Luv, Liz
 

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"Penguin" code for when another PC has been possessed beyond help to the point of endangering the group and needs to been eradicated. This has been muttered but never used.

"That totally hits" when an attack roll is very good.
 

We have these two, both of which stem from the same player's stupidity.
Once, said player was driving home with two other players, and in the course of his conversation, he said that he had "hit a quadruped". He meant to say "quandary", except that he didn't know what the term meant and was trying to sound intelligent, so he did the exact opposite by using the wrong word. The concept of "hitting a quadruped" in a car was amusing to all, implying he'd run into a cow or something, and ever since the term "to hit a quadruped" has meant to run up against an obstacle caused by your own actions.

The other one he gives us is to "shatter their/your sword(s)", which stems from an incident in which he cast shatter on the swords of the guards surrounding him, rather than let the bard talk his way out of it. In doing so he completely screwed up the adventure. To "shatter your/our/his/whatever sword" means to do exactly the wrong thing at the wrong moment, and is usually used to mean "to fight when it is really not a good idea".

The other terms unique to our gaming table are:
"to f**k s**t up" was a term invented by a former player who used it to describe adventures where the primary goal is to kill as many things as possible. He used it in a Shadowrun context, but we liked it so much it's become our de facto term for a dungeon crawl.
"Delthorian" is a synonym for "Machiavellian", used because of a character by that name who made Machiavelli look like an amateur.
To "blow up the Samurai" means to do something the DM is absolutely not expecting. It stems from a Shadowrun campaign when a player and myself detonated 16 kilos of C-12, blowing up an apartment (building) and taking out the Renraku Red Samurai after us. The GM wanted us to lie low elsewhere to avoid the Red Sam. We showed him. "Blow up the Samurai" also means to deliberately resist a DM's railroading attempts.

There are probably more. This is all that comes to mind immediately.
 

Bink - to heal with a wand. eg. I bink the halfling for 7.

Bonk - to harm with a wand. eg. I bonk the orc. 12 points, reflex save for half.

Boink - Not to be confused with Bink or Bonk. My buddy's wife just started playing in our group. She told me she was going to boink me with her wand. A wee bit awkward... :p
 


Exploding Trees - an exceptionally dangerous setting.

Wandering Damage Table - a dire threat from the DM to inflict hideous amounts of damage to slackers, welshers, layabouts and those one-upping said DM in any joke or pun contests. Typically involves asking for all the other player's dice as a "Wandering Damage Roll" needs to be made.

Negative Sword/NPC Interface - self explanatory, really.

Death by Sword Overdose - ditto.

 

I love this thread.

On a recent very high Spot check, the response was "You find God."

On very low initiative rolls, "You go after that End Of Round guy."
-blarg
 

Button-pusher, Lever-puller, Potion-taster: The PC being run by a different player becaue the actual player couldn't make it to the session.

Can opener: Originally from AD&D, referring to those weapons with the modifers best suited for hitting opponents wearing heavy armor. Today, it is really just any big weapon.

Hope you guys have new character concepts: Said by the DM when a rough session is predicted. Variant: Are you telling me you have a new character concept? Said by the DM to let a players know they are being annoying.

I’m excited to be a part of the plan: Meaning I hate the plan, it sucks, and I'm going to remind you later when it fails.

Microwave: Combining solid fog with cloudkill.

Player’s Joke Book: Not really used anymore, this was said back when the Uneartehd Arcana came out for AD&D, meaning that if you're running a character class that hasn't been updated or included in the UA, you're playing a joke.

Rubs you gently: Said by the DM when a big hit lands. "The giant rubs you gently for 83 points of damage."

Sucking dust: Character is down. Usually followed by the player commenting on the particular qualities of the dust when their normal turn comes around. "Hrm, does this dust taste extra salty to anybody else?" "Oooh! A hint of mushrooms in the dust! Yummy!"

Super-double-triple-critical: Rolling a 69 on percent. Originiated from MSH where we treated the result like a red (for those of you who are lucky enough to have played MSH). Still, today, a 69 is a super-double-triple-critical.

Welcome to the fight: Proclaimed after a big, big hit early in a combat.
 

Numion said:
Seagull ~ A term for someone looting or calling dibs for undeserved treasure, or stealing the killing blow from another PC. "You damn seagull, it was my kill".

At this point reading your post I just had to look up your location and as I suspected: another finn. I think the word doesn't have the same meaning in any other language.
 

Red Circle - As in player asking "does he have a red circle around him?" Meaning does he look hostile? As seen in almost any computer game...
 

Edward Shovelhands
Definition: A person who looks in unlikely places for treasure, usually at inopportune times.
Origin: A guy I used to game with years ago had a habit of digging up almost every grave we came accross in any adventure with the expectation that there would be treasure in the grave. Nobody was quite sure of why he started doing this, but he did it often enough to earn himself the handle "Edward Shovelhands".

Blackrat said:
Red Circle - As in player asking "does he have a red circle around him?" Meaning does he look hostile? As seen in almost any computer game...
Sounds a bit like our group - whenever we find treasure, we generally ask "Anything glow blue?" meaning we cast Detect Magic. :D
 

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