Your RPG moment of 2003

barsoomcore said:
DMing four stewardesses. [snip]

Now they're pestering me to run another one.

and your problem with that is??? sounds rough :)

After getting a few responses I realized I never posted mine. Although I cannot remember specifics there were two times while running a Spycraft game each with different group where I thought to myself, "this is the reason why I do this". For whatever reason, I love watching players react and then plan to overcome any obstacle.
 

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I was trying to get a regular game going at my FLGS, it feel apart due to my work shedule. But anyway, my favorite RPG moment came in the very first session, the very first combat. The player playing the cleric of the god of battle, rolls 3 natural one's to hit in a row, the very first 3 combat rounds of the game.
 

I have two; one which I've previously shared on another thread a couple on months ago, and one new one. Both occur in our Forgotten Realms game.

The Old One: Early in the campaign, we discover a plot by Red Wizards to ambush caravans coming out of Waterdeep. Preparing to ambush their hidden lair, suddenly the Red Wizards' magical ship appears on the nearby river, making its way toward a portal downstream with it's illicit cargo. Appearing on the riverbank to stop us is a big guy in plate armor; a Thayan Knight.

After the game, the DM told us that he'd intended for this guy to delay us long enough for the ship to get away, setting up a longer storyline. He was several levels above us.

Anyway, combat is joined. The party's barbarian has gone to try and stop the ship. The Knight drops the cleric down to one hit point with a single sword stroke. Most of the rest of us aren't as tough as the cleric. Desperate, the illusionist casts Tasha's Hideous Laughter; the Knight rolls a 1 on his save, and goes down laughing. Despite this, he's so heavily armored that we probably still won't hit him enough to keep him down.

My druid's turn comes up, and he casts Soften Earth and Stone. Given that we're already on a riverbank, the Knight sinks into a few feet of mud, still laughing.

The initiative goes around. A few people try hitting the Knight, but he's too far submerged. Then my druid gets his turn again, and throws a Quaal's Tree Token down on top of the Knight.

About an hour later, after stopping the ship from reaching the portal, we dig the Knight out from under the tree to claim his stuff.


The New One: We were investigating a rumor of a strange obelisk in the middle of the forest, and stories of missing people. We find the obelisk, only to discover that it's a elaborate set-up for an ambush.

Now, just prior to this, our party cleric, whose player is relatively inexperienced, had just gained access to sixth-level spells. Having been stung on more than one occasion by the blade barrier spell, she was eager to dish out what she'd received. There were numerous times when she would pester the DM with her desire to use the spell. So, of course, there was always some reason not to (innocents or party members in the way).

Of course, in this fight it's no different; the bandits rush into melee before the cleric's initiative. Things get worse when we learn the real secret behind these 'bandits', as two illithid join the battle accompanied by a huge, fiendish minotaur. This guy is clearly meant to send us packing. As the paladin's hit points dwindle and the wizards' spells ricochet off the magic-resistant mind flayers, the cleric's turn comes up.

"I cast harm on the minotaur," she announces.

The look on the DM's face was priceless (this was 3.0 rules, by the way). She'd made such a big deal about using blade barrier, the DM never even stopped to consider the other sixth level cleric spells.

So I guess my favorite moments in 2003 involve times when we've beaten the DM's uber-baddies that were supposed to beat us.

2004 may be a very painful year for us...
 


I had the characters battle an adult black dragon in the middle of a desert village. Quite the fun battle. A few key points:

- The sun setting to the west, with the sillouette of the dragon flying silhouette towards them.

- The paladin charging right at the dragon's maw, riding his golden giant eagle cohort.

- The dragon's +30 to hit... oh, how sweet it was.

- The swashbuckling elf teleporting above the dragon and grabbing on, riding the dragon through the air.

Quite the fun battle... the players left the session laughing and with mile-wide smiles... That's why I play D&D.
 

Mine was probably about half an hour ago. I just came home from the weekly game that I GM and, while it took a bit of time to get the session going in the first place, it finished up great! I've got to get to bed now (last working day of the year tomorrow) but these are the words I ended the session with:

"You realize that your Teleport didn't take you to your intended destination. Instead you find yourself on a craggy black mountaintop. Above you the sky is a combination of blood red and black clouds, roiling with lightning. Below, in a valley in the distance, is a huge white pyramid. Crawling all over it is what can best be described as a horde of demons, picking and scratching and clawing at it. Welcome to Hell, gentlemen.

Merry Christmas."

If you could have only seen their faces. :D
 

Hmm... so many this year.

Moment 1: The party is scouting a cavern that they don't know is a chapel to the dark cloaker gods. Until they find the 80 foot high stone wall, and ascend it only to spy on the cloakers sacrificing a miner in order to summon demons to the Prime. So the party initiates combat. Vertically. Much fun with web spells, grappling hooks, and suicidal "downward charges". Even better when a particularly arrogant PC introduces their new character in a flourish of combat prowess- that, due to some well-timed natural 1s, ends up completely entangling himself in his own and the party's nets.

Moment 2: There's only one PC at the session currently- all the other players are either absent, or preparing new characters. The PC looks up at the moon. He sees a red star where there wasn't a star before. He promptly surmises, logically, that it's a doomsday comet, and panics. One of the other players introduces their new character. He looks at the new star, promptly surmises that it's Lavos from Chrono Trigger, and panics. It turns out to be a perfectly harmless giant flying flaming plesiosaur, but knowing that I could inspire sheer terror in my PCs brought warm fuzzies to my DMly heart.

Demiurge out.
 

my favorite moment was a raid on a bandit camp. I played a half-elf marshal leading a group in a bandit hunting mission. I sent the rogue in disguised as one of the bandits we had captured, to scout the place out. Then I came in dressed up as the "ghost of the bandit king", and due to a nat 20 on my diplomacy/bluff check, for a total of 34, i convinced them all to hand "bob" thier weapons, as he was the only one to not abandon me, and they were cursed with the curse of broken promises. Then I got them to rouse all thier friends.

I told them that because they had abandoned me in the previous fight, I had cursed them. They got all frightended, and I told them the only way to lift the curse was to "bind yourselves together, symbolizing the bonds of brotherhood and non-betrayal", and then walk naked into town, "the walk of shame."

It was only after the second part that my lie got too whacky, and the bandits realized i was no ghost at all. So i busted out my double-strung elven bow and my longsword and the night was rife with slaughter.
 

As a player...
It wasn't long after I joined a group of my, then, room-mate and several of his friends who had been playing together, on and off, for quite a long time.

My, then, room-mate was running the group through the Standing Stones module, and had adapted certain aspects of it to fit within a sub-plot started by one of the other DM's in the rotation. There was a moment where we met somebody very old, and the DM tied this NPC in with some of our character's backstories. To tie it in with the sub-plot some relatives of some of the PC's (including mine) had left some items for us with this very old man. And he spoke to us about the people who had left the items for us with him and he handed them out.

It was very poignant, cinematic, and cool.

There were other great moments, like when the Dwarven Paladin was almost killed by sixteen demonic lemures, or when my extremely chaotic rogue/cleric realized that she was a bad influence on said Dwarven Paladin, or when just about anybody did just about anything... But I'll go with that as my number one pick for a moment as a player.

In the unfamiliar role of DM:
This year has been significant in that I gave sitting behind the screen a go. Now I had co-written and co-ran White Wolf LARPs for a number of years back in the day... But sit down D&D is a whole other animal, and I was very intimidated. My first cool moment was when I realized that the guys were actually having fun and, while I was very inexperienced, I didn't completely suck.

I quickly discovered that my one true (Rat-Bastardy) joy as a DM was luring the PC's into held actions and AoOs in combat.

My crowning achievement came when I had an NPC baddie run away from the aforementioned Dwarven Paladin. The NPC fled through a secret door, across a room, and then through a regular door, which she left open and, unbeknownst to the PC, hid behind it. The Paladin gave chase, and passed through the second door, thus incurring an AoO from the NPC who attacked him... By attempting to slam the door on him... I critted.

I critted the Paladin with a door.

So I look up at our most knowledgeable rules person and I say, "What sort of damage does a door do?" There was no answer, they all just looked at me. So after a moment of blinking I said, "I'm just going to say it's a heavy mace and call it a day." And they said, "Sounds like a plan."

In being a gamer and getting older:
I recently moved into a new apartment. And, as a early Christmas gift, my folks decided that they would get me a dining table and chairs. Now, it's just me in this apartment, and the dining area isn't that big, so the table had to be a smallish size. But I definitely wanted it to be expandable, because I figured on eventually hosting family holidays once in a while... And of course, it had to be able to fit at least five other people and our giant battle mat if the guys were going to come over for D&D...

So we go to Ikea and start looking at tables, and I was having a hard time picking a table. One looked cool but wasn't expandable, one was expandable but I didn't like how it looked, one looked nice and was expandable but was smaller then I wanted even when the leaf was in... Then my Dad calls Mom and I over and says that he found one that he likes.

If you have an Ikea (store or catalogue) near you it's the Bjorna (with an umlat over the "o") style table. (I don't think it's listed on the website.) It's a light wood butcher block style that's rectangular. So we slide open the table to see how long it would be with the leaf in and, get this, the leaf is attached to the frame of the table. So when you open it, the leaf folds out from underneath... And when you pull out the leaf, the table can seat seven people with plenty of elbow room. I had to work to keep my cool, it was the ultimate table, it had all three F's;

Form, Function, and Fit the giant battle mat.

Somebody once told me that you know when you have become an adult because you get excited over something like a kitchen table... But what if you're excited because the kitchen table is perfect for D&D?

So of course that's the table we got. I had my family over and we had Thanksgiving on the new table to break it in. But then the big day comes when I had the guys over for the first time to game. They show up with the aforementioned Giant Battle Mat, I open up the table, unfold the leaf, and they were all like, "Wow, this is the perfect gaming table." and I grinned, like an idiot, and I was like, "I know!"

Bjorna table from Ikea

With an umlaut over the "O".
 
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My two favorite moments as a DM both stem from the same BBEG.

1. The PCs were assaulting a cultists' stronghold in an attempt to prevent them from summoning a demon. One character had just died during a fight with the black dragon cult leader, and they were about to close in on the two cultists huddled in a closet desperately trying to finish the summoning when, *bam*, the demon appears. He takes one look at the characters and says, "Might I make a suggestion? It looks like you've had a tough day - why don't you go home and put your feet up?"

Two of the three remaining PCs fail their saving throws, and the unaffected PC hurls insults at the demon as he follows his magically compelled companions out of the dungeon.

2. The PCs are assaulting the stronghold of another cell of the same cult, and one player just finished disintegrating a dark druid and stopping another ritual, when the demon manages to charm the really dumb fighter of the group. He convinces the fighter that he needs to protect him, so the fighter cuts one of his friends in two. He then reminds me that he has the cleave feat, so he takes another swing, and drops the party's druid to negative hit points.

At this point, the rest of the party flees. The demon turns to the very dumb fighter and says, "That was very kind of you. Now, why don't you go straight to the city guard and tell them *exactly* what happened."

My players are going to be so happy when they finally defeat this guy.
 

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