Ashrum the Black
Explorer
The Set Up: I'm introducing a new character to the group that night. As the PC's approach the ancient abandoned fortress they happen upon a patrol from the nearby town. they spoke with the patrol and found out from them that a verrik (a red skinned psionic from arcana unearthed) had been seen just ahead earlier. He was an odd duck painter out there alone.
Sure enough they found a verrik played by the new player, he was a bit confused as his character had no painting skill whatsoever, but the players just pushed on thinking I was just being a little more daft than usual.
The Moment: Fast forward to a month later (real time) and the plot has thickened. The characters are on the trial of a group of bandits when they happen upon another verrik traveling in the opposite direction. He speaks with them briefly and introduces himself as a painter, painting the desert landscape and departs. As the characters discussed him and how he might be involved, one of the players looks at the verrik's player and shouts "You're the wrong verrik!" And it dawns on everybody that the person they had been told about had actually been the man that just left, not the player character.
It was great seeing their faces when they realized that the encounters I plan don't always directly involve them and that I'm not as odd as they thought I was. A real break through I thought and I'll always remember "You're the wrong verrik!" It was priceless!
Sure enough they found a verrik played by the new player, he was a bit confused as his character had no painting skill whatsoever, but the players just pushed on thinking I was just being a little more daft than usual.
The Moment: Fast forward to a month later (real time) and the plot has thickened. The characters are on the trial of a group of bandits when they happen upon another verrik traveling in the opposite direction. He speaks with them briefly and introduces himself as a painter, painting the desert landscape and departs. As the characters discussed him and how he might be involved, one of the players looks at the verrik's player and shouts "You're the wrong verrik!" And it dawns on everybody that the person they had been told about had actually been the man that just left, not the player character.
It was great seeing their faces when they realized that the encounters I plan don't always directly involve them and that I'm not as odd as they thought I was. A real break through I thought and I'll always remember "You're the wrong verrik!" It was priceless!
