Your RPG moment of 2003

AlphaOmega

First Post
With the end of the year almost upon us, I'd thought it be interesting to learn what others' favorite roleplaying moments of the last year were. What was the moment that made you say, "that's why I play RPG's"???
 

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Hmm...tough, but I'll have to go with the last three gaming sessions for my new group. I just got together a few new players, and they're just getting into the game.

The first game...the Wizard went unconscious and nearly died...twice.

The second game...the Wizard DID die, and now they're indebted to a church because they got him Raised.

The third game...after seeing a small creature he THOUGHT was a c0ckatrice, he warned the Paladin to stay back. Then, what did he do? He moved over right next to it and tried to cast a touch spell. Boom..he got turned to stone.

So now, the other PCs come to the game saying "So...what's going to happen to the Wizard next?"
Its just really fun to see thier faces as each of them happen. I usually try to quell out of character jokes and such...but watching that Wizard's PC's face every time is just too entertaining for all of us. :D
 

Easy one.

In my campaign one of the players, through a series of circumstances, took on a grimmer and grimmer outlook on the world in general. Finally he snapped and, while the rest of the party looked on, none trying to stop him, he walked into the arms of the Big Evil Faerie Lord of the game (their arch-nemesis) and willingly became his minion.

It was a moment that stunned the whole table.

We ended the session quickly afterwards, realizing nothing could equal that moment.

And the next week the player had a new character, as his old one had (obviously) become an NPC.

It's moments like that that make me love gaming :D
 

DMing four stewardesses. And THEN, after these women have only been playing (their first time ever) for like, fifteen minutes, one of them yells out, "This guy's a pushover! I'm putting my full attack bonus into Power Attack and hitting him two-handed, so that's plus seventeen on damage! Take that!"

I nearly cried with joy.

Now they're pestering me to run another one.

Yeah, moments like that make ME love gaming. :D
 

My favorite RPG moment this year happened in our Friday night game. We all play members of the same family, and assassination attempts are fairly frequent.

We'd been having problems with an ogre mage that kept attacking us in the night. He had invisibility and fly, so we'd end up beating him up some, and he'd take off and we couldn't track him.

I can't remember what made it click in my brain, but as we were preparing to go on a trip to another noble's manor, I realized that the ogre mage attacks started about the same time an old family friend of my character and a servant bringing a horse from another characters home arrived.

So we surreptitiously cast detect evil around the old family friend. No evil. Then we went to the stable to check out the groom. Our paladin made a show of examining the horse while he again detected evil. 1st round, presence of evil. 2nd round, 1 evil aura. 3rd round..... Paladin "It's the horse!"

The ogre mage then shifted to his own form and we finally got rid of him once and for all. The DM later said he hadn't expected the Paladin to wait for the 3rd round. We had pretty thouroughly convinced ourselves it was the friend or the groom.

We felt pretty silly afterwards, because we'd gotten a lot of clues the night before. We had some visitors, and our ranger decided to stay in the stable to protect their horses. When the assassin woke him in the act of attempting his murder, the ranger discovered the groom was out from a sleep spell and the horse was gone. 2 ton hint if I've ever seen one, and no one picked it up.
 

I have two both as the GM since I haven't played this year much.

First was just a few weeks ago when the party realized that the person who had first hired them at first level as caravan guards and who had been closely associated with them since. Mainly as an advisor and they were retained by this wizard in case she needed them more or less giving them a run down house in exchange for updates on whatthey were doing and when they were free to run errands for her. The person who helped them escape with the Two lost royal children only to lose them in an ambush later was indeed a traitor.

The bard found a Magical body suit (literally a "body" suit) that looked exactly like the wizardess. It finally dawned on them despite tons of clues and even telling her to her face they weren't sure if she was a traitor or not that she had been leaking all thier info to the bad guys. It was priceless and now they have so much time to let it burn at thier gut while the finish their present goal.


Second was when assualting a giant metallic blue crab that served as a gnomish submarine they finally went behind the "Sealed" shut welded door that had every measure done to it to prevent the nasty thing inside from escaping and got their hineys whopped and they smartly ran away. To return the next day all prepped up for a batlle to discover the nasty thing had left. It was just waiting for someone to leave the door open which the characters when retreating did. they had time and spells and gear to reseal it but didn't think about it during their amazing withdrawl to the rear.

It was worth Gold
 

I love those moments when after the rogue has spent half the game sneaking around the bad guy's lair, investigating things and the party's taken all that information and prepared an entire strategy based on what he learned, and just as they go into the base to kick what they imagine will be a completely surprised bad guy butt, you innocently ask: "Was there a reason you left the vault door unlocked when you left?"
 

There was a moment that was truly sweet, that allowed me to revel in the warm glow of rat bastardliness that comes when the players realize they are well and truly screwed.

The campaign centered around a small village in a feudal kingdom. One of the PCs was the adopted daughter of the village's only knight. First game the village is attacked by goblins - and her father is poisoned. After dealing with the immediate threat, they travel to the city to get some herbs to cure the old man and beg the baron for some troops.

The baron readily agrees and sends his personal physician to heal her father and his cousin to rule in his stead (as a woman and adopted the PC was ineligible for lordship). The new lord then sent them on various missions to find out what happened while her father healed. First he told them to strike at the barbarian tribes. The savages were known to use poison and must be in leauge with the goblins.

Well, they talked before attacking and realized the barbarians had nothing to do with it. They were in fact very angry with the goblins as a new mine had been polluting their sacred river. They wouldn't attack as they were quite superstitious and had seen undead about. The PCs clear that out for them and find a note from a 'dark knight' commanding them to create more weapons for the armies.

They take this back to town and give it to the new lord. He says he'll look into it. In the meantime the PC can't see her father, as the healer insists that he needs his rest. And they've temporarily moved her out of the lodge to the inn, to make room for the extra troops. Sounded reasonable to her.

The next mission is a spot that his scouts say is a goblin hideout. A cave just across a rope bridge. They head out and investigate, finding a dragon inside! Not a little one either, a huge dragon and these are like 4th level PCs. They flee....

only to find that the bridge has been cut and several goblins are scurrying into the bushes. Their only chance now is to leap into the river.

They wash up several miles downstream, lost, hurt, wet, and missing most of their equipment. As they talk about what happened, they all look at me with this 'you motherf*******' expression, and the one PC says 'My father! They haven't been giving him his medicine! That's why they wouldn't let me see him!'

Not only had they been set up, but all the evidence of the growing conspiracy they had merrily handed over to the bad guys. And they had no idea how high up the rot went. though they were safe inside the borders of a goodly kingdom, they were utterly alone.

Ahhhhh....
 



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