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Your thoughts on warlocks

Thanee

First Post
Uhh... Extra Spell gives warlocks an extra spell of a level one below non-existant. ;)

@Scion: Well, it states, that they cannot use any arcane PrC, unless they only have a caster level requirement. This rules out pretty much all previous PrC and even most of the ones in CA itself.

Bye
Thanee
 

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AuraSeer

Prismatic Programmer
Daermon said:
Since Extra Spell uses the same wording that allows Warlock's to take prestige classes (Caster Level) and since it was included in Complete Arcane, I see no reason a Warlock couldn't take it.
You're missing the point. Prerequisites are not the same thing as feat benefits. A warlock can take the feat, but it doesn't do anything for him.

Extra Spell grants a spell slot one level below your highest existing spell slot. A warlock has no existing spell slots-- not even at level 0. So the slot is going to be at what level? There is none! The feat grants no benefit whatsoever.

It's similar to a fighter taking Eschew Materials. The feat has no prerequisites, so he can choose that feat and spend a slot on it. But he doesn't have the ability to cast spells, so the feat is useless to him.
 

Daermon

First Post
AuraSeer said:
You're missing the point. Prerequisites are not the same thing as feat benefits. A warlock can take the feat, but it doesn't do anything for him.

Extra Spell grants a spell slot one level below your highest existing spell slot. A warlock has no existing spell slots-- not even at level 0. So the slot is going to be at what level? There is none! The feat grants no benefit whatsoever.

It's similar to a fighter taking Eschew Materials. The feat has no prerequisites, so he can choose that feat and spend a slot on it. But he doesn't have the ability to cast spells, so the feat is useless to him.
True enough, by RAW it doesn't work. ;)
 

Trainz

Explorer
apesamongus said:
The "non-traditional" part comes from having to figure out how to use that hammer as a wrench, because all you have is that hammer.

Except that you don't need a wrench.

No creature has a resistance to the EB. Some constructs are immune to it, but then there's an invocation that turns EB into non magic resistant acid damage.

THAT SAID...

No-one IMC would play a warlock. They're too weak power wise to MANY other spellcasting choices. My campaigns are challenging. They need all the power they can get.
 

Jhulae

First Post
Trainz said:
No creature has a resistance to the EB. Some constructs are immune to it, but then there's an invocation that turns EB into non magic resistant acid damage.

Except for the 'acid damage' Blast Essence which is Spell Resistance: None, the Warlock has to overcome SR for any creature that has it with every other Eldritch Blast. And, there are more than a few creatures that have Acid Resistance.

Also, when you use some of the other Essences (such as the one that makes the EB deal Fire damage), again you have creatures that have resistance to that particular element.

So, while a 'regular' EB without an Essence may deal 'magical' damage, yes, there are many things that can 'resist' it, just by SR if nothing else.
 

Felon

First Post
Endur said:
None of these abilities are broken. The Warlock class is one of the best balanced classes that I've seen WOTC come out with. Actually -- most of the Complete Classes are fairly well balanced (the PRCs are unbalanced though).

All of those abilities have a high potential to be disruptive. It is pretty fallacious to argue that smell is as good seeing the invisible, or that chilling tentacles is weak because the damage is low (damage has nothing to do with what makes it troublesome).

And being able to charm monster all day long--wow, sad to think there are folks who even need to have the disruptive potential there explained to them. Never underestimate the human ability to rationalize, I suppose.

At any rate, the original poster, Ravenknight, seems to have a level head on his shoulders, so I think he'll do well if he just nips charm and, later, chilling tentacles in the bud.
 

apesamongus

First Post
Trainz said:
Except that you don't need a wrench.

No creature has a resistance to the EB. Some constructs are immune to it, but then there's an invocation that turns EB into non magic resistant acid damage.
Not every problem can be solved by doing damage to something.
 

Dinkeldog

Sniper o' the Shrouds
Just as a mild admonishment, this thread has seen some commentary by posters that borders on crossing the line to personal attack. While none of the moderators feels that the posts were egregious enough to warrant censure, I wanted to make a couple comments here.

First, it's impolite to refer to another poster in the third person, dismissing them out of hand. In someone else's words, it's snippy. While snippy in itself doesn't break a board rule, it does lead to the next point.

When one makes comments like that, you're not improving your reputation with other posters. At best, you're building notoriety. This means that at some point when you need assistance, you're not likely to get it. It also leads to being put on ignore lists; and as one might expect, being dismissed out of hand oneself, so the post with the snippy comment is likewise dismissed out of hand.

So remember to read your posts two or three times before you hit the post button. The reputation you save may be your own.
 


ARandomGod

First Post
Kae'Yoss said:
In that, of course, you're correct: Only one "normal" invocation per action. But maybe he wanted to ask whether you can activate another invocation while the first is still active, which of course works: First round: fell flight, second round, invisibility. Now you fly and are invisible.

I think that fell flight lasts 24 hours, as does invisibility. So you can easily start flying and invisible, you'd only need to spend the standard action to re-invisible after an attack, or to re-fly after a dispell.
 

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