I know the consensus is that the UA Revised Ranger is superior to the PHB Ranger - that's certainly the case for me.
However, there are a couple of tweaks I've been considering and was wondering, for those that are using it: are you using the Revised Ranger as-is or have you made any additional changes for your game?
Revised Ranger is (and I will use the technical term)
stupidly front-loaded: an imba MC dip.
I'm using core Ranger with the following adjustments (these amend or add to existing wording, so need to be read
with the PHB)
Favoured Enemy (
choose two, ignore some resistances)
Amend—Choose two types of favoured enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants or undead. Each time you choose humanoids, choose two races (such as elf and orc). Gain one language from among those your favoured enemies speak. At 6th and 14th level, choose two more types of favoured enemy and gain one more language from among those your favoured enemies speak.
Add—Your weapon attacks against favoured enemies ignore resistance to bludgeoning, piercing and slashing.
Natural Explorer (
choose two, advantage against slower enemies, at 3rd advantage on initiative)
Amend—Choose two types of favoured terrain: aquatic, arctic, coast, desert, forest, grassland, mountain, swamp or subterranean. At 6th and 10th level, choose two additional favoured terrain types.
Add—In favoured terrain, on your first turn during combat you have advantage on attack rolls against creatures that have not yet acted. At 3rd level, in favoured terrain you have advantage on initiative rolls.
Primeval Awareness (
no slot cost, senses favoured enemies)
Amend—By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present, their numbers and general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group.
Foe Slayer (
may impose condition on target)
Add—When you modify a damage roll this way, you may have your target make a Constitution saving throw against your spell save DC. If it fails and is a creature that can be blinded, deafened, frightened, incapacitated or prone, inflict one such condition upon it. That condition lasts until the end of your next turn. Once you use Foe Slayer this way, you cannot use it to inflict a condition on a creature again until you finish a short or long rest.