Storminator
First Post
In our last epic level 3e game I had 2 rules: 1) I ran every crazy combo past the DM before I deployed it and 2) we couldn't change "plot direction" except at the end of a session.
1) was because we had a high mage, an epic sorcerer, an epic cleric, an epic bard, and an epic mageblade with an epic sorcerer trapped in an artifact. We had a ridiculous amount of spell power at our disposal. (adventures would typically start with every PC teleporting to rescue their ambushed friend) It was simply outrageous to throw preplanned combos as "surprises" at the DM and expect any sort of reasonable response.
2) was because epic DMing is so prep intensive, that I didn't want his work to go to waste. We would outline our plans for the next session, then I would make sure we followed thru on those. We made no guarantee that we'd stick to that course beyond one session, but I was pretty adamant about that one session.
PS
1) was because we had a high mage, an epic sorcerer, an epic cleric, an epic bard, and an epic mageblade with an epic sorcerer trapped in an artifact. We had a ridiculous amount of spell power at our disposal. (adventures would typically start with every PC teleporting to rescue their ambushed friend) It was simply outrageous to throw preplanned combos as "surprises" at the DM and expect any sort of reasonable response.
2) was because epic DMing is so prep intensive, that I didn't want his work to go to waste. We would outline our plans for the next session, then I would make sure we followed thru on those. We made no guarantee that we'd stick to that course beyond one session, but I was pretty adamant about that one session.
PS