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D&D General You're Hasbro/WotC Marketing - What Do You Do for the 50-year Anniversary in 2024?

akr71

Hero
The cost would be really high for that. While D&D is dollar to hour very cheap entertainment, it still requires a buy in and you can price yourself out of a customer base by having multiple required books of 60+ price tags just to start playing.
You wouldn't need these to start playing - they'd be "collector's editions" and could be priced accordingly. Besides the thread is about "What would I do" and that's what I would do.
 

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Richards

Legend
Genetically engineering a beholder seems a bit far-reaching, considering all of the magical effects built into the creature's design: not only the magical flight but the various effects of its central eye and the other ten eyes it has on its eyestalks.

Probably best to go with an owlbear.

Johnathan
 

Obviously it's time to blow up the Forgotten Realms again.

But seriously, the first thing:

50th anniversary deluxe dice. In a fancy case. Two versions. One has the usual suite of dice (d20, d12, d10, d%, d8, d6, d4). The other is the masterpiece set, which has all the dice you'd ever need for 5e. It comes with 8d20 (two each of four colors, for four fighter attacks using advantage/disadvantage), 4d12 (for high-level poison spray), 5d10 (four for high-level cantrips, one as a d%), 4d8 (for high-level cantrips), 8d6 (for fireballs), and 5d4 (for magic missiles).
As someone who likes paladins: you'd need at least 12d8.
 

OB1

Jedi Master
  • Updated Core 3 Rulebooks replace current version, adding most popular options from existing source books, but no new material - Available in regular and 50th anniversary collectors editions
  • Greyhawk Campaign Setting with rule options to make the game feel more old school
  • New Campaign setting designed from open contest (like Eberron)
  • Best of the DMs Guild One Shot Adventures - Collection of 15-20 short adventures from the DMs guild
My overall strategy would be to continue to focus on a new generation of players with the Update Core, celebrate D&D's 50 year history with the Greyhawk setting, engage the community by highlighting the creative efforts of DMs through the setting and one shot adventure contests. These should have Next Playtest level of community feedback in deciding what will be printed.
 

Laurefindel

Legend
My money is on...

  • Various art anthologies of different settings, as well as a few "The Evolution of X from '74 to '24" retrospective books.
  • Interviews with some of the major players (ha!) over each period of D&D (and anthologies of interviews of those who have deceased)
  • "Deluxe" versions of many books of the current and previous editions, with maps, cards, and all the usual paraphernalia.
  • The "D&D 50 anniversary Edition" of Monopoly. (inevitable)
  • The public or open content release of some settings. (hum, maybe not)
  • Hints and announcements about the products and directions to come, including but not limited to the upcoming edition (be it 6e or 5.1)

In other words, enough to satisfy the nostalgic, and enough to entice the new generations
 
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Get Goodman Games to do a Castle Greyhawk mega-product, similar to the Temple of Elemental Evil two-book set they're working on now, that's as authentic to Gygax's original as possible. Pull in as many living veterans of the original campaign as you can to work on it.
Gail Gygax is the stumbling block here, as covered even in mainstream press a few years ago. It seems like a pretty complicated situation, to put it mildly.
 


delericho

Legend
7e. For one reason or another, every even-numbered edition seems to end badly, so let's skip one.

But how about this: An Open Adventure Search - operates much like the Setting Search that brought us Eberron, but the end product is a deluxe adventure path/storyline, with lots of lovely supporting materials. Gets the community really excited, gets us all what should be a great product, and opens up a new pool for WotC and other companies to recruit good people - a win/win/win.
 

Lanefan

Victoria Rules
7e. For one reason or another, every even-numbered edition seems to end badly, so let's skip one.

But how about this: An Open Adventure Search - operates much like the Setting Search that brought us Eberron, but the end product is a deluxe adventure path/storyline, with lots of lovely supporting materials. Gets the community really excited, gets us all what should be a great product, and opens up a new pool for WotC and other companies to recruit good people - a win/win/win.
Sounds good in principle but what worries me is that while sure there'd be one winner, there'd also be dozens if not hundreds of other good ideas submitted; and would WotC expect or demand as a condition of entry the signing away of rights to do anything else with said ideas - e.g. publish them elsewhere - if they don't win the WotC prize? If yes, WotC never have to write another adventure.

Also, would the adventure have to be for 5e or could it be for any edition?
 

Gail Gygax is the stumbling block here, as covered even in mainstream press a few years ago. It seems like a pretty complicated situation, to put it mildly.
Not only is Gail a stumbling block (and that's putting it mildly), but you can't do Greyhawk Castle 2, which I own a 40% share in, without me. WotC has had many opportunities to work with Gary and myself (starting in 1997). I wouldn't hold one's breath. IMO, WotC/Hasbro will do something related to what they are pushing in the video game and movie area, and more power to them. It's taken far too long to bring the brand into another gear and I'm looking forward to their new routes.
 

With the setting search, the non-Keith Baker creators either had or asked for and received permission to publish them on their own, which is where the Morningstar and DawnForge settings came from, and probably some others I'm forgetting.
 

Not only is Gail a stumbling block (and that's putting it mildly), but you can't do Greyhawk Castle 2, which I own a 40% share in, without me. WotC has had many opportunities to work with Gary and myself (starting in 1997). I wouldn't hold one's breath. IMO, WotC/Hasbro will do something related to what they are pushing in the video game and movie area, and more power to them. It's taken far too long to bring the brand into another gear and I'm looking forward to their new routes.
My apologies. I knew you had a stake in it and should have mentioned you.
 

Sounds good in principle but what worries me is that while sure there'd be one winner, there'd also be dozens if not hundreds of other good ideas submitted; and would WotC expect or demand as a condition of entry the signing away of rights to do anything else with said ideas - e.g. publish them elsewhere - if they don't win the WotC prize? If yes, WotC never have to write another adventure.
It'd probably be like setting search, in that it would start with elevator pitches:
Initial
One (1) Page Proposals All Proposals must 1) be covered with a signed, unmodified copy of the Idea Submission Agreement, 2) include an accompanying cover letter with contact information, and 3) be structured in accord with the attached template. Initial proposals shall be no more than one (1) page in length.

Second-Round
Ten (10) Page Treatments Should your setting be chosen as one of the approximately ten (10) settings Wizards would like to see developed, you will be notified and requested to expand your proposal into a ten (10) page treatment. This treatment must be postmarked no later than July 31, 2002. The ten-page treatments will then be reviewed and a maximum of three entrants will be given the green light to further develop their ideas. You will be notified if your setting is chosen for third-round consideration by August 5, 2002.

Third-Round One Hundred (100) Page Setting Bibles

———————————————————————————————

Fantasy Setting Proposal Template

1. Core Ethos Sentence. [A sentence that describes the core ethos of the world. For example, Forgotten Realms is a world of sword-and-sorcery adventure, where heroes battle monsters with magic.]

2. Who are the heroes? [Brief description of heroes central to the setting. This need not be a comprehensive list.]

3. What do they do? [What are the main objectives of the heroes, and what steps do they take to achieve those objectives?]

4. Threats, Conflicts, Villains [What is the main danger to the world, and from whom does it come?]

5. Nature of magic [What is the source of magic? How abundant/scarce is it?]

6. What’s new? What’s different? [What makes this setting unique?]

Also, would the adventure have to be for 5e or could it be for any edition?
I seriously doubt they'd workshop with the finalist for anything other than the currently supported edition.
 

Forgotten Realms is a world of sword-and-sorcery adventure, where heroes battle monsters with magic
I wonder how many submissions back in the day included a long diatribe about the Forgotten Realms not being sword and sorcery by anything other than the loosest of definitions.
 

My apologies. I knew you had a stake in it and should have mentioned you.
No prob. I'm used to it over the years. That doesn't change the fact that I am the last man standing who can describe all 50+ levels of the Castle, what our intents for it was, its history, adventure stories, map symbol variations, the whole lot. Several Hollywood producers have acknowledged this point as has the curator of the Gygax Estate. All that aside it's going no where fast as long as Gail refuses to engage. That leaves me with my levels only--and a plan.
 

M.L. Martin

Adventurer
It feels like a lot of people in this thread don't realize that Art & Arcana isn't "just" an art book -- it's an incredibly comprehensive and clear-eyed history of Dungeons & Dragons, both in the TSR and WotC eras. Anyone wanting a comprehensive history of the game should pick it up.

I glanced at it about a year ago and got the impression of strong nostalgia for the days of the Satanic Panic and the 'edgy and dangerous' feel ascribed to the game in that era. It's one of many reasons I'm skeptical of WotC's direction for the game.
 


Dausuul

Legend
5.5E. And that is not a "cynical" answer, that is a "why would you not take the opportunity to incorporate 10 years of real-world play experience and design evolution into the core system?"

I like 5E a lot, but that doesn't mean it can't be improved.
 

M.L. Martin

Adventurer
5.5E. And that is not a "cynical" answer, that is a "why would you not take the opportunity to incorporate 10 years of real-world play experience and design evolution into the core system?"

I like 5E a lot, but that doesn't mean it can't be improved.

This, but I think it will be called '6th Edition' or '50th Anniversary Edition'--I think the '3.5' nomenclature backfired on WotC back in the day, and they won't want to market something along those lines again.

I also expect it will incorporate the changes in gaming/corporate culture from the past ten years, and perhaps also try to recapture some of the 'edgy and dangerous' feel for which some at WotC seem to be nostalgic.
 

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