You're in charge of D&D's setting! (here's the catch...)

Ry

Explorer
Picture this:

After two hours of nervous waiting under the watchful gaze of a harpy-like secretary, you are finally admitted to the offices of the Big Decision Maker at Hasbro.

"Hi, kid. We've decided to switch things up at Wizards of the Coast; there needs to be some new blood - new ideas. We've heard you know this stuff inside and out - so you're gonna be in charge of the next big creative project over there."
"Now, I hear they have a couple of properties that are competing with each other for the same market - you probably know this already - one's called Forgotten Realms and the other is Greyhawk. We want you to make just one property that incorporates the best of both. Stop diluting the property, as it were. And don't worry about the fans, at least, not too much - we'll let our marketing department worry about that, OK?"
 

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"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."
 

diaglo said:
"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."

Amen Brother!! :cool:
 

diaglo said:
"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."

and diaglo wins the thread before it even begins. Well done sir!
 




diaglo said:
"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."

Same here. If I keep a setting, it's Eberron, but even better is giving the GM a much better means of creating his own homebrewed world. I'm not sure the shape this would take, but something better than the old Worldbuilder's Guide or whatever that was called for 2E.
 

Flawed premise. I don't think Forgotten Realms and Greyhawk are really competing settings. Greyhawk is a building blocks kind of world, where DMs get a framework and flesh things out there. Forgotten Realms is a world where the lines are colored in, with hefty amounts of detail in most of the major regions. You can't really combine the two -- filling in too much of Greyhawk would ruin that setting's appeal, and stripping down the Realms would kill the draw of Faerun.
 


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