Yttermayn's "Saga of the Dragon Cult" OOC

How I see it, we are exploring a side tunnel, which leads to another chamber. The exit, as far as we know, is only one, in the opposite direction of which we are heading. Hope I wrote that properly, didn't know the right words to use.

Yep, deeper into the bowels we go with no other way out.
 

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I'll be camping this sunday through tuesday, so I won't be able to post at all once I'm gone. I'm going to try to work in updates/posts to games i'm involved in before I go.
My work schedule has sucked, sorry for slow updates guys.
 



Yterrman
[sblock] I believe stirges normally don't drain blood until they begin a round attached, their initial attack is to simply attach themselves. If these are not normal stirges though (quickdrinkers or whatever) I am, of course, fine with that.[/sblock]

I believe my eldritch blast is a spell-like ability and can therefore be used when grappled, which I think is the condition of the thing attached to me.
 

Yes, eldritch blast is a spell like ability, so no problem there. As far as blood drain goes, I can find no reference anywhere that blood drain doesn't happen the round that they attach. The rules liken attaching to grappling, and when you successfully grapple, you can do damage that same round. So I guess what we should do is treat it like a grapple, where you get an AOO first. So if that's good with you, lets have you and Scrag roll AOO's and I'll revise the entry accordingly...
 

[sblock="From the SRD Re: Stirges"]COMBAT
A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.
Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.
Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.[/sblock]
 

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