Yttermayn's "Saga of the Dragon Cult" OOC

Clarification: genre is more survival horror/sci fi. Characters should be relatively common types of people. Special forces/black ops types I'm probably not going to approve. I feel they are somewhat overdone in this type of game. Police or other common first responders are fine. Base your character on things you personally know about and have experienced in your modern life is my advice. It will make for a better rp experience. Although more fantastical elements will not be part of the initial experience, they won't always be. Keep in mind what you might want your character to evolve into when making a backstory. I am big on customized rules and abilities, so be imaginitive.
 

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I, too, am horribly over-committed as it now stands, but I'm willing to at least give it a look, if you still have an open slot to fill.
 

I've got an idea for a world I want to develop, so the game would be largely unscripted eg. I won't be following a module. Unless I find a small one that fits in nicely, of course. I figure having characters interact with it will help me define and expand it. Someday I may want to write some stories down that take place in it. I want to leave the bulk of the setting in the dark for the players for right now. I know it will be set in the modern era. I expect the rules will be pretty loose. I think I may use d20 modern as a base. Characters will be more or less ordinary humans with jobs, etc. Anybody interested?

Yttermayn I'll love to help you in that, I've somewhat a lot of experience with the system.
 


It's a good call, although it turns to be boring in the end. I've done that myself, and I've learned that what I enjoy with role playing games, is getting in the skin of other people, other creatures I invent, I create with my imagination. As such, they are never complete, with holes of information that I enjoy filling.
I think that magic is lost when you play yourself.

Just my two cents.
 

Well, two points, Scott: Voda Vosa is probably correct, but... Point 2: Regardless of what you may start out as, you're character will grow beyond his or her bounds. And as far as backstory goes, remember: Although more fantastical elements will not be part of the initial experience, they won't always be. Keep in mind what you might want your character to evolve into when making a backstory.
I guess in the above italicized quote I should have replaced the word 'experience' with 'character'.
I'm glad to have you Voda! I'd be glad to have Leif and Scott as well. I don't anticipate as much interest in this project as I would for a standard game. It is more about RP, and I see it as almost a communal writing project - an engine for inspiring, expanding, and developing our writing skills. For me personally, I hope it will help me more fully develop the world I have had rattling around in my brain for the last few years into something that can be novelized. I will be focusing on ideas and characters, rather than churning out lots of words.
 

Also, this is going to be highly experimental. No guarantees as to how long it will last. I hope it works out well of course and serves as a creative font for all of us, but I may be completely off my nut, too. Time will tell.
 


I was thinking of an electrician who has a relegeos background and with long lists of stories of supernatural events in his life.
 

Ytter, you might want to check my link village, for my d20 game Invasion. Perhaps you could draw some elements from it, and I'll be honoured if you did so. Still the main plot of the game is covered, but the characters have done some nice rp and story plot advancements and are starting to figure out what's happening.
 

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