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Legend
Resurrect thread! I thought this post by @Shemeska a few pages back was insightful.
One exercise I use when trying to understand a monster – or the current iteration of a monster & the designers' perspectives on that monster – is to look at its stat block independent of story writing, and see what sorts of narrative implications are suggested through the stats. I then compare my read with the actual story writing to see if it lines up or if there are discrepancies.
I noticed an interesting trend in 5e's stats for the fiends:
Yugoloths seem to be defined – mechanically – by creating magical darkness (and secondarily dispelling magic), teleporting, and being able to hurt magical creatures. That's what makes them unique from devils & demons. "Moving through darkness" might be a theme for these fiends, if only there weren't a sight caveat on their teleportation.
However, it is devils with Devil's Sight allowing them to see in magical darkness.
If the yutholoth's ultimate aim were, for instance, moral turpitude (e.g. "No, that's not evil. That's not evil. And that's not evil either. When nothing is forbidden, all is permitted.") and leading others into spiritual darkness, then it would make sense for yugoloths to be the ones that can see in magical darkness, not devils.
That one change would also double down on their identity of being uniquely suited to thwarting other planar beings (dispel magic, being able to hurt magical creatures, and now shutting them down in darkness). Plus it would synergize with their teleportation in a "now you see me, now you don't" way, which works equally well for leading sinful mortals into a trap, or as a mercenary strategy.
One exercise I use when trying to understand a monster – or the current iteration of a monster & the designers' perspectives on that monster – is to look at its stat block independent of story writing, and see what sorts of narrative implications are suggested through the stats. I then compare my read with the actual story writing to see if it lines up or if there are discrepancies.
I noticed an interesting trend in 5e's stats for the fiends:
Yugoloths seem to be defined – mechanically – by creating magical darkness (and secondarily dispelling magic), teleporting, and being able to hurt magical creatures. That's what makes them unique from devils & demons. "Moving through darkness" might be a theme for these fiends, if only there weren't a sight caveat on their teleportation.
However, it is devils with Devil's Sight allowing them to see in magical darkness.
If the yutholoth's ultimate aim were, for instance, moral turpitude (e.g. "No, that's not evil. That's not evil. And that's not evil either. When nothing is forbidden, all is permitted.") and leading others into spiritual darkness, then it would make sense for yugoloths to be the ones that can see in magical darkness, not devils.
That one change would also double down on their identity of being uniquely suited to thwarting other planar beings (dispel magic, being able to hurt magical creatures, and now shutting them down in darkness). Plus it would synergize with their teleportation in a "now you see me, now you don't" way, which works equally well for leading sinful mortals into a trap, or as a mercenary strategy.
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