A good addition to Zeitvice would be a small section on requisitions. I don't believe my group is using them correctly and from everything I read, not many groups use it at all. This is the way I use it in my campaign, I allow my party to requisition all the gear they need for the upcoming mission. Especially since they receive their stipends right in the middle of an adventure, but if you look at the rules of requisitions, you should only be able to get a single magic item per favor. Id argue that it might take the RHC until the following morning to gather everything from their shopping lists but they should be able to get whatever gear they need for the missions, especially in Adventure 5 when they receive 20,000+GP each. Anything additional would require rolls at the additional +2 for more favors in a single day.
How did everyone else use requisitions? Any suggestions on how
@arkwright should update Zeitvice with this information?
At first, I was planning on using the first part of the Requisitioning Equipment section as a bit of a baseline on where the party should be for their gear based on their prestige. In other words, that would be the level of items the party can keep from adventure to adventure (a little like resetting starting wealth like
@EarthSeraphEdna suggested). Then the second section only comes up when they realize mid adventure, "Hey, we need one of those." Now, I am thinking about basing it off of the stipend instead, although that has its own parts to figure out.
So at the start of the first adventure, the PCs start with their PHB starting equipment, then in act 2 they get their 1,000 gp stipend (which is for "purchase mundane weapons and tools, pay off contacts, travel expenses, and the like"). So they can pool together and get all of their desired weapons, tools, plate armor for the fighter, etc.
The stipends part seems to be the bigger issue to me. For 5e, the amount of wealth
seems excessive. This table has what I gleaned from the adventures, but likely is missing something.
Adventure | Start Date | GP | Days to next adventure | Wealthy (4 gp/day) | Remaining | Accumulated Wealth | Assumed Wealth at End |
---|
1 | 1 Spring 500 | 1,000 | 91 | 364 | 636 | 636 | |
2 | 1 Summer 500 | 4,000 (1,500 + 2,500) | 91 | 364 | 3,636 | 4,272 | |
3 | 1 Autumn 500 | 8,000 (2,500 + 2,500 + 3,000) | 101 | 404 | 7,596 | 11,868 | 16,000 |
4 | 11 Winter 500 | 6,000 | 89 | 356 | 5,760 | 17,628 | 23,500 |
5 | 8 Spring 501 | 22,500 (9,500 + 13,000) | 84 | 336 | 22,164 | 39,792 | 46,000 |
6 | 1 Summer 501 | 36,000 (16,000 + 20,000) | 91 | 364 | 35,636 | 75,428 | |
7 | 1 Autumn 501 | 20,000 (10,000 + 10,000) | 79 | 316 | 19,684 | 95,112 | 50,000 |
8 | 80 Autumn 501 | 20,000 | 48 | 192 | 19,808 | 114,920 | |
Adventure 4 mentions the PCs should each have 16,000 gp in gear at end of adventure 3, but only 13,000 gp has been handed out. Nevertheless, the statement indicates that stipend should be going into requisitioning the magic items indicated in the Prestige section. There are a few places where the PCs can spend there extravagant wealth (train bribe, Kaja's magic items), but the biggest issue seems to be the lack of translation from 5e items (which lack a cost) to gp.
In the past, I have used a generic value scale for magic items based on rarity:
Rarity | Buy Price (gp) |
---|
Common | 50 |
Uncommon | 500 |
Rare | 5,000 |
Very Rare | 50,000 |
Legendary | 500,000 |
This could be used to bridge the gap between requisitioned items by Prestige and gp.
Adventure | Prestige at end | Equipment/constable | Value | Wealth at End |
---|
1 | 1 | 1 Common | 50 | 636 |
2 | 2 | 2 Common, 2/4 Uncommon | 450 | 4,272 |
3 | 3 | 3 Common, 1 Uncommon, 2/4 Rare | 3,150 | 11,868 |
4 | 4 | 4 Common, 1 Uncommon, 1 Rare, 1/4 Very Rare | 18,200 | 17,628 |
5 | 5 | 5 Common, 1 Uncommon, 1 Rare, 1 Very Rare | 55,750 | 39,792 |
6 | | | | 75,428 |
7 | 6 (doesn't explicitly award the prestige, but many favors in adventure 8 mention Risur 6) | 6 Common, 2 Uncommon, 1 Rare, 1 Very Rare, and 1/4 Legendary | 181,300 | 95,112 |
The end result is that those prices, while potentially high, could bridge the gap between stipend and the acceptable magic items held by the constables based on their Risur prestige level. They also would have the constables at roughly the right amount of wealth based on their prestige for the audit.
On thing that is missing is this assumes the PCs keep winning. If they do badly in an adventure, and their Risur prestige does not increase, the stipends are unaffected. Having the stipend adjust based on prestige possibly makes sense, but it could institute a bit of a death spiral if the PCs become too underpower.
tl;dr: Use the prices for items suggested above, and stipend will line up somewhat well with prestige assumed equipment.
Feel free to pick it apart.