The heroes rest for a bit, benefitting from the assistance of the capable healers of Vena's grace. One-Who-Waits greatly impresses the hospital staff with his knowledge and skill. The nurses quickly come to rely on him as if he was another healer. The patients, on the other hand, are less impressed; it turns out that wounded or sick persons do not like to be told by their own healer that he is inadequate. Go figure.
After a bit over an hour, the valiant survivors of the Usurper's minion attack are back on their feet, though feeling feverish from the disease running through their body. Montroya is even coughing a little blood. Yet there is no time to lose. The first city guards have reached the site and are investigating but when informed that even worse things might be happening at the Customs Bonded Warehouse right at this very moment, they are unwilling to act decisively. They either don’t believe the claims of the heroes, or, more likely, they are too afraid to act on them. They relay messages to their superior but before capable troops can be sent in the area, it may be too late! So Andrec, Mesa, Jarel-Karn and Montroya resign themselves to leave Matlal in the care of the hospital. Joined by One-Who-Waits, whose arrival turned out to be providential, they set out toward the Cafe Aggetivo, their best lead to find Rinch and put an end to his rampage.
The streets have emptied considerably in the area due to the recent events and the party makes good time. They are just a block away when suddenly Mesa, Montroya and One-Who-Waits sense movement above them, on the roofs! Ambush! Archers come into view all around them. There can be no mistaking their intentions and the trio reacts before a single arrow is launched...
[sblock=Ambush]
Stealth (1d20+5=11)
This hits Jarel and Andrec's perception so they are surprised.
Mesa, Montroya and One-Who-Waits all see the ambushers on the roof.
[/sblock]
[sblock=Potions]We'll go with Tomolak's suggestion of potion distributions : Andrec, Jarel and Mesa get one potion.[/sblock]
[sblock=initiative]
1:Andrec 2:Jarel 3:Mesa 4:Mont 5:OWW 6:BG (1d20+3=16, 1d20+4=7, 1d20+8=18, 1d20+3=14, 1d20+3=11, 1d20+4=9)
Surprise Round
Mesa
Montroya
One-Who-Waits
Archers
1st Round
Everyone except Jarel
Bad Guys
Everyone
[/sblock]
Zombies and Crooks on Virtual Battlemat
[sblock=Map and token] T now stands for One-Who-Wai
T. Yeah, I know, lazy. But remember, if you want your own custom token, just make one and send it to me, I'll use that.[/sblock]
[sblock=Status]
Status
Andrec : 22 / 22 [5/7] AP
Jarel-Karn : 37 +4 / 37 [10/11] AP
Mesa : 26 / 26 [7/9] AP
Montroya : 24 / 24 6 [6/8] AP
One-Who-Waits: 26 / 26 [9/9] AP
Andrec +3, 11
Jarel +4 11
Mesa +8 19
Montroya +3 19
One-Who-Waits : +3 19
Archers
Perception 16
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
Mob Rules : The archer gains a +2 power bonus to all defenses while at least two other human bandit archers are within 5 squares of it.
[/sblock]