(3.X D&D/d20) Recruiting: The First (Now OOC)

GlassEye

Adventurer
Sorry I haven't gotten my pc completed and posted yet. Exams this week have seriously cut into my free time. I'm still working on it...

Also, I've been looking at the ceremonial feat Chi-Julud. Would a feat like this, that mentions a ceremony performed by seven giants, disqualify it from use?

[sblock=Chi-Julud]Chi-Julud [Ceremonial]
In a ritual involving you and seven other giants, you learn the
ability of the Wardance.
Prerequisites: Must be a giant, Wisdom 13, Charisma 13,
truename
Benefit: The character takes a full round of concentration
(Concentration check, DC 15) to turn everything peaceful and
caring in her into a raw, warlike savagery. After this round, the
character loses her Wisdom and Charisma modifiers (if positive),
and her scores in both become 10 (if they were higher). Her former
Wisdom bonus now adds to her Strength bonus (stacking
with any other bonuses), and her former Charisma bonus adds
to her Constitution bonus (stacking with any other bonuses).
These extra bonuses last as long as the character wishes, but if
Chi-Julud persists longer than 10 minutes, she suffers 1 point of
temporary Wisdom and Charisma damage. Each full hour of
Chi-Julud afterward, she suffers another point of Wisdom and
Charisma damage during the first day. After that, if she is somehow
still going (through use of magic), every day she suffers 1d4
points of temporary Wisdom and Charisma damage until she
reverts back to her normal state of Si-Karan (Caretaker).
During the time this feat is in effect, anything that normally
would add to the character’s Wisdom bonus adds to Strength
instead, and anything that would add to Charisma adds to
Constitution instead, even if the bonuses would not normally
stack. For example, if someone casts a lesser ability boost on the
character to give a +2 enhancement bonus to Strength and
Wisdom, she instead gains a +4 bonus to Strength. These bonuses
do not stack with further enhancement bonuses, such as from
a belt of strength or a periapt of wisdom.[/sblock]
 

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Willette

First Post
actually after looking at that again i think that first artificer item at level one means a free first item and then the bonus items are simply a continuation of that trend but i'm not sure. also would it be a good idea for me to have pen paper ink etc as i may have to learn device powers and such?
 

rangerjohn

Explorer
Correct sheet

Arkhandus Falryn's correct sheet is the second one on page 2. Sorry for the confusion, I can't always edit a sheet for some reason. I was also confused about npcs, I thought they were outside the player limitation. Anyhow, updated
sheet and background.
 

Bihlbo

Explorer
Actually, I'm going to pass on the opportunity to be in this game. I don't feel confident in my abilities to wade through all of the options and make use of various books, keeping everything straight, and do all of this while enjoying the game. Good luck!
 


GlassEye

Adventurer
FYI, my concept: Angrboda, a female Giant wood witch. Very much the earthy, mystical, 'treehugger' type until she gets angry. If Chi-Julud is ok, that is... If not, I might need some minor adjustment in the details but otherwise all should be fine.
 

Voadam

Legend
One bad mother

FYI, my concept: Angrboda, a female Giant wood witch. Very much the earthy, mystical, 'treehugger' type until she gets angry. If Chi-Julud is ok, that is... If not, I might need some minor adjustment in the details but otherwise all should be fine.

Heh, and I bet you eventually get a daughter and two bad boy sons for mythic resonance. :)
 


HolyMan

Thy wounds are healed!
Forge

Here is the crunch it was easier of the two things to do i have apic let me find it: Will do background off line and send going to be super kool I think ;)

Code:
Name: Forge
Class: Paladin
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Torm
 
Str: 18 +4      Level: 1        XP: 0
Dex: 13 +1      BAB: +1         HP: 15 (1d10+2+3)
Con: 14 +2      Grapple: +5     Dmg Red: none
Int: 16 +3      Speed: 20'      Spell Res: 0%
Wis: 16 +3      Init: +1        Spell Save: 13+ spell lvl
Cha: 18 +4      ACP: -5         Spell Fail: 0%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5          +1                      16
Touch: 11              Flatfooted: 15
 
                          Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       0    +1          +1
Will:                      0    +3          +3
 
Weapon                  Attack   Damage     Critical   Range
Greatsword                +5     2d6+6      19-20x2     ---
Dagger,mw(melee)          +5     1d4+4      19-20x2     ---
Dagger,mw(thrown)         +2     1d4+4      19-20x2     10' 
 
Languages: Common, Elven, Dwarven, Goblinoid
Abilities: Human traits (phb pg13), Aura of good, detect evil,smite evil1/day 
 
Feats:  Prof. with all simple and martial weapons, proficient with all types
 of armor (heavy, medium, and light) and with all shields (except tower  
shields),  Toughness(lvl1), Skill Focus- Craft(Blacksmithing)(human bonus) 
 
Skill Points/lvl: 6/lvl   Max Ranks: 4/2
Skill points: 24       
Skills                      Ranks  Mod   Misc   Total
Concentration                4     +2            +6
Craft(blacksmithing)         4     +3     +3    +10
Craft(armorsmithing)         1     +3            +4
Craft(weaponsmithing)        1     +3            +4
Knowledge(religion)          2     +3            +5
Sense Motive                 4     +3            +7
Appraise(cc)                 1     +3            +4
Spot(cc)                     2     +3            +5
Kowledge(architecture&       1     +3            +4
engineering)(cc)
 
Equipment:                         Cost  Weight
Artisan's Outfit                   free     ---
Chainmail                         150gp    40lb
Greatsword                         50gp     8lb
Dagger                              2gp     1lb
Holy Symbol,silver                 25gp     1lb
Backpack                            2gp     2lb
  -artisan's tools                  5gp     5lb
  -trail rations(2days)             1gp     2lb
  -waterskins(2)                     1gp     8lb
  -torches(4)                       4cp     4lb
  -flint&steel                      1gp     ---
  -whetstone                        2cp     1lb
  -fishhook                         1sp     ---
  -piton(2)                         2sp     1lb
  -candles                          4cp     --- 
Bedroll                             1sp     5lb
  -blanket,winter                   5sp     3lb
Rope(hempen,50')                    1gp    10lb
 
Total Weight:91lb      Money: starting= 240gp spent= 240gp leftover = 0gp
 
                                 Lgt   Med  Hvy  Lift  Push
Max Weight:                100   200  300  600  1,500
 
Age: 15
Height: 5'11"
Weight: 165lb
Eyes: light brown
Hair: brown
Skin: light
 

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