Metliz's review
Metliz reshaped as a shugenja. Have some questions regarding the school of Isawa, it says that you can choose all elements, but says nothing about what element you have assigned by elemental focus. If you prefer I can make him of another school, but I prefer not to.
Code:
Name: Metliz
Class: Shugenja o the Isawa order(Void)
Race: Human
Size: Medium
Gender: Male
Alignment: Caotic good
Some spelling errors, but no problem (Shugenja of , Chaotic). Did you mean for Metliz to be male? Your original version was female.
As a shugenja, your divine patrons would be the spirits of nature, so no patron deity to list. Though it would certainly have been a nature deity who created Metliz in the new world and made certain the spirits of nature treat her Metliz well and respond to her prayers.
As noted a few posts up, you must choose a different element/school; Isawa is just a family in Rokugan that can choose any one of the other schools because of their mastery of shugenja lore.
HOWEVER, if you have the Rokugan book (not just Oriental Adventures), a human shugenja can start play with Void Use and Ishiken-Do as his or her two starting feats. Void Use is the prerequisite for Ishiken-Do, and grants a few void points to spend on small bonuses or activating other void-powered feats each day. Ishiken-Do grants the Void School as an extra school (
you still need to select one of the other, regular elemental schools for your Element Focus, but could learn Void School spells in place of some other school spells or in place of other, regular shugenja spells). There is no 1st-level or 0-level void spell, though (so it's an unusual school; your 1st/0-level school spells must belong to the regular school chosen for Element Focus). Ishiken-Do also helps qualify for the Void Disciple prestige class in Oriental Adventures. Ishiken-Do is only available to the Isawa family in Rokugan, but in this game there's no such requirement (since there's no Isawa family in the new world).
If you do have the Rokugan book and take Ishiken-Do, I will require you to start out Neutral in alignment to reflect your character's close attunement to the balancing element of Void.
Voda Vosa said:
Str: 14 +2 Level: 1 XP: 0
Dex: 18 +4 BAB: +0 HP: 10 (1d6+4)
Con: 18 +4 Grapple: +20 Dmg Red: 0
Int: 13 +1 Speed: 30' Spell Res: 0
Wis: 14 +2 Init: +4 Spell Save: +3
Cha: 18 +4 ACP: 0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc
Total
Armor: 10 +0 +0 +4 +0 +0 +0 14
Touch: 14 Flatfooted: 10[/Code]
Your ability scores are a bit messed up. Either Strength or Wisdom should be a 15. The other should be a 13, unless you want Intelligence to be 12.
Your grapple bonus should be +2, not +20. Or it should be +1 if you reduce Strength to 13. Spell save should be +4.
Voda Vosa said:
Code:
Base Mod Misc Total
Fort: 0 +4 +4
Ref: 0 +4 +4
Will: 2 +2 +4
Weapon Attack Damage Critical
Quartefstaff +2 1d6+3 20x2
Light crosbow(50f) +4 1d6 20x2
Sling (50f) +4 1d4+2 20x2
Languages: Comon, Elven
Class:
Sense Elements
Elemental Focus Void?
Feats:
Need to pick out your 2 feats as a human. Fix your Element Focus to one of the four common elements. Note your number of Sense Element uses per day (3). Common is misspelled (I know it's not your first language, but I nitpick). Quarterstaff as well.
Slings don't add a Strength bonus to damage. It sucks, but that's they way they are in 3.x D&D. Crossbows have a 19-20 threat range, by the way, and light crossbows deal 1d8 damage, with an 80-foot range increment.
If your Wisdom goes down to 13 from fixing, reduce your Will bonus by 1. If your Strength bonus goes down to 13 from fixing, reduce your quarterstaff attack bonus by 1 and its damage by 2.
Voda Vosa said:
Code:
Skill Points: 20 Max Ranks:
Skills Ranks Mod Misc Total
Concentration 4 +4 +8
Diplomacy 4 +4 +8
Craft(alchemy) 4 +1 +5
Heal 4 +2 +6
Knowledge (Religion) 4 +1 +5
Equipment: Cost Weight
Light Crosbow 3lb
Quarterstaff 1lb
Sling - -
Flint and steel 1gp -
Backpack 2gp 2lb
Bedroll 1sp 5lb
Fishook 1sp -
Rope, Hemp 1gp 10lb
Sling bullets (30) 3sp 15lb
Ration, Trail(1 day) 5sp 1lb
Money:
Weith: 37lb
As a human shugenja with 12 or 13 Intelligence, you should have 24 skill points at 1st-level. That means you've got 4 skill points left to spend. Spellcraft might be worthwhile, or another Knowledge skill.
If your Wisdom gets reduced to 13, then reduce your Heal modifier by 1.
Remove the Money line from your sheet; it's irrelevant in this campaign. Also Weight is misspelled (nitpicking....I know....). Recalculate your carried weight after you finish buying your starting gear. Also, list your light, medium, and heavy load limits on the sheet.
Add the free set of clothes to your character sheet. You have 120 GP total to spend at character creation.....
Light crossbows cost 35 GP. So you've spent a total of 39 GP. That leaves 81 GP to spend.
You need a sacred ofuda as the divine focus for your spells; this is the same as a spellbook in price and weight, so 15 gold pieces and 3 pounds in weight.
You'll also need a
spell component pouch or two. And a few waterskins at least. Another trail ration or two probably. A scroll case maybe.
You will need an inkpen and a vial of ink, to write your prayers in the ofuda as you advance in level. Some papers or parchments for other writings, maps, or later scroll-making might also be useful. That's probably all the important things for your shugenja, but if they still have money left over, you could spend the last of it on a mirror, soap, a tent, or alchemical items.
Voda Vosa said:
Code:
Spell DC: 4 (Cha) + Spell Level
Shugenjas Spells:
Level 0: (5/day)
Cure Minor Wounds
Flare
Resistance
Detect magic
Mage Hand
Level 1: (4/day)
Cure light wounds
Manos Ardientes
Sleep
Age: 19
Height: 1.8 meters
Weight: 60 kg
Eyes: Green
Hair: Blond
Skin: Taned
Misspelled tanned and blonde. I know, nitpicking..... Also, Metliz should be 15 years old (physically and mentally anyway, though actually just 7 days old).
Spell save DC should be 14 + spell level. It's 10 base, +4 Charisma, + spell level. Also, it should note a conditional +1 bonus to the DC for spells related to your Element Focus.
I don't know much Spanish, so I don't know what "Manos Ardientes" means, though my best guess is that it's the Shield of Faith spell....or something completely different.....
Your selection of spells known will have to be changed slightly once you pick your Element Focus and Shugenja School. You have spells picked out from all four elements, when you should only have spells from 3 elements at most (you cannot learn shugenja spells of the element opposed to your Element Focus). 2 of your spells known from 0-level must belong to the same element as your Element Focus (or the All elements category). 1 of your 1st-level spells must also belong to that element (or the All elements category).
Then another 1 of your 0-level spells must be from your Shugenja School's list, and 1 of your 1st-level spells must be from that Shugenja School list.