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Paizo Adventure Path, Recruitment closed [Pathfinder]


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HandofMystra

First Post
I will work up a Half-Elf Neutral Cleric of Calistria who has made himself immune to giant wasp poison (Boarded in Mediogalti trait). He boarded in Ilizmagorti.
 

jkason

First Post
Added my summoner to the RG. Hopefully it's not too much of a mess. Only a couple of rules I wasn't entirely clear on:

1) If all three of the Eidolon's attacks are primary attacks, does he use them all when he makes a standard attack action, or does he have to choose one unless it's a full round action?

2) The Eidolon rules said they could take ranks in any skills. I took that to mean that any skill the Eidolon has the proper form for is a class skill, and gave him the class skill bonus for that, since otherwise eidolon skills seemed pretty weak. Not sure if that was right.
 

GandalfMithrandir

First Post
HoM: sounds good

jkason: question 1: inless someone corrects me I am going to say that you can only make one attack with a standard action, otherwise it seems a little broken to me. question 2: That sounds good, wouldn't work well for an ant-like creature to take ranks in fly, would it ;)

I'll look over the sheets later today.
 

Walking Dad

First Post
I took a look at the summoner, as this is one of the most interesting classes.

Does this rule

Hit Points (hp)

Hit points are an abstraction signifying how robust and healthy a creature is at the current moment. To determine a creature's hit points, roll the dice indicated by its Hit Dice. A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally. Wounds subtract hit points, while healing (both natural and magical) restores hit points. Some abilities and spells grant temporary hit points that disappear after a specific duration. When a creature's hit points drop below 0, it becomes unconscious. When a creature's hit points reach a negative total equal to its Constitution score, it dies.
means that eidolons and animal companions have to roll their first HD?

BTW, the group is very 'half':

Half-Orc Ranger
Half-Elf Fighter
Half-Elf Druid
Halfling Summoner
 
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jkason

First Post
HoM: sounds good

jkason: question 1: inless someone corrects me I am going to say that you can only make one attack with a standard action, otherwise it seems a little broken to me. question 2: That sounds good, wouldn't work well for an ant-like creature to take ranks in fly, would it ;)

I'll look over the sheets later today.

Works for me. :)

Oh, one more quick question: the Eidolon text says they don't 'heal naturally.' I take that to mean that they can't regain hit points through resting, but they can be healed via normal healing spells (cleric channelling or cure wounds spells). Again, it seems horribly limiting if they can only be healed by the rejuvenate eidolon spells, but I figured I should check before the game starts.
 

GandalfMithrandir

First Post
I agree with WD in that Eidolons should roll their first HD based on that description.

jkason: I think that a heal spell would work on an eidolon, but I do not think channel energy would, as it is not living matter, I think is what the healing naturally thing is supposed to do, I'm not sure right now but that's where I am.
 

Walking Dad

First Post
as I did messed up the Eidolon's HO, I have to say that channel energy should be able to heal them. They are outsiders (like Tieflings) and no constructs or undead.

As I look at the other sheets (hopefully no one minds) to plan for a good group combat strategy, I noticed a few things that the players may have done different with access to the APG:

pvthudson: How much do you like your skill focus feat? The APG allows for it one of the following options:


  • a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.
  • Exotic Weapon Proficiency
  • a +2 bonus on all Will saving throws
  • a second chance on a failed diplomacy roll in the same encounter.

ghostcat: same as above. There is also the jungle druid option.

I saw that your character boarded at the same point than mine. Maybe they know each other.

Just that you know.

jkason: You got the APG yourself ;)
 
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jkason

First Post
I agree with WD in that Eidolons should roll their first HD based on that description.

I missed his earlier post. Sorry about that. Rolling via Invisible Castle:

(1d10=3). Ouch. 4 hp total with the Con bump. Guess I got a familiar, after all. ;)

as I did messed up the Eidolon's HO, I have to say that channel energy should be able to heal them. They are outsiders (like Tieflings) and no constructs or undead.

*I hope I hope I hope* :) Actually, given his HP, I'm not sure how much time he'll spend in combat, so this may be irrelevant. ;)
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
WD: Just to let you know, my monk will be human.

And jsut to let you know, I am thinking that my monk has been entrusted to a mission of some sort for the Reverend father of the monistary.

and sorry for any missspelling. My hands are twitching rather annoyingly (if that is a word)

I will be home in about 7 hours, so cheers to all!
 

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