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  1. 3

    Deliberate balancing factor or coincidence?

    Many magic items which one might wish to use at the same time use the same magic item slot. For example, a high-level cleric faces a tough choice between an amulet of natural armor, a periapt of wisdom, and an amulet of health. Is this a deliberate balancing factor, that is, characters are...
  2. 3

    Harm as damage dice

    I've never liked that harm did flat damage instead of determining damage through dice rolling. What do people think this variant? Are there any pitfalls to switching to damage dice instead of fixed values that I'm overlooking?
  3. 3

    55 feats

    I've posted these previously, but they were deleted during the database crash a few months ago, so here they are again! Its a mix of various types of feats. There's some psionic feats, divine feats, a lot of fighter-oriented feats, and various other things.
  4. 3

    D&D 3E/3.5 A more "old-school" 3.5E

    My players have expressed interest in playing a game of D&D using rules more similar to older versions of D&D. However, the only rulebook we have in common is 3.5E, so that's probably the best starting point. I've been trying to come up with the simplest possible house rules to make 3.5E play...
  5. 3

    Pregenerated dragons

    Does anyone know of an online resource that has the statistics for the SRD dragons written up as a normal monster would be? That is, statistics for a wyrmling white dragon, very young white dragon, young white dragon, etc. written up in the same way other creatures are? I've always wanted to...
  6. 3

    Fiddling with the standard special maneuvers

    I've always had a few problems with the normal combat maneuvers. First, they aren't well-balanced against one another. Trip is clearly the best, being the easiest to perform in most cases and having the best associated feat, while sunder and disarm languish. Second, they're a little hard to...
  7. 3

    Grapple question

    Is the list of actions in the grapple section a list of all actions you can perform in a grapple, or are those actions in addition to the actions a character can normally take in combat? For example, is is possible to disarm another character's weapon in a grapple?
  8. 3

    What do you call arcane magic users?

    I just finshed up a campaign in which arcane magic was widely associated with evil and persecuted by the church. However, we never really had a good word to describe people who used non-divine magic. We pretty much just refered to arcane magic users as arcane magic-users, but that never sounded...
  9. 3

    Magic missile too strong?

    I've heard the idea that magic missile is too strong bandied about quite a bit. Tome and Blood said that magic missile was too strong for its level. Monte Cook designed the Arcana Unearthed spell list to weaken 1st level attack spells so that there wasn't a magic missile equivalent. I don't...
  10. 3

    Grapple, Weapon Focus, and armor spikes

    Grapple says that "a grapple check is like a melee attack roll", that you have an "attack bonus" on a grapple check, and thatthe special grapple size modifier is used "in place of the normal size modifier you use when making an attack roll". Weapon Focus says that "you gain a +1 bonus on all...
  11. 3

    House-ruled monk class

    I've been fiddling with the monk class in order to make it stronger as a melee combatant and to make monks more different from one another. I've attached what I've got so far, and any comments would be helpful.
  12. 3

    Identifying artifacts

    Is there any means to determine the activation method of an artifact? The conventional methods (identify and analyze dweomer) don't work, and there doesn't seem to be any other way to determine command words and so forth. Do you just need to find someone who knows how to activate it or a book...
  13. 3

    Making it easier to return from the dead

    I've never liked using the various save-or-die spells as a DM. They never seemed like much fun, and they make having a high Fortitude save much more valuble than a high Reflex save. I think the big problem I have with them is that they cause a much greater expenditure of party resources than...
  14. 3

    Concealment question

    Hypothetical situation. Lets say we have two persons, which are 300 feet apart from one another in a completly open plane. This plane is completly and utterly dark, except that both persons have daylight cast on thier helms. They try to fire ranged weapons at each other, do they have...
  15. 3

    Magical armor bonuses to AC

    I always see people on this board claming that the enhancement bonus from a magic armor is a bonus to the armor's armor bonus (much in the same fashion as barkskin provides an enhancement bonus to a creature's natural armor bonus). Is there any support at all for this in the rules? It seems to...
  16. 3

    Leap Attack (Complete Adventurer)

    Does the Leap Attack feat seem overpowered to anyone else? Getting a +6 bonus to damage rolls for every -1 penalty you take with Power Attack seems pretty powerful, even if you can only use it on a charge. I shudder to think of a frenzied berserker with this feat. That would give a -1 penalty...
  17. 3

    New FAQ (10/12/2004)

    The new FAQ is interesting, and I haven’t seen any commentary on it. That’s just a bizarre ruling. So a 20th-level character using alter self to assume the form of a orc dies if he gets hit by an enervation, can be knocked out by sleep, and automatically dies to blasphemy? What the hell? I...
  18. 3

    Auspicious Marking statistics

    There are 6 feats in Races of Stone that allow a character to roll two dice and pick the best one for various rolls. I was wondering if anyone with more statistics knowledge than I could figure out how much that actually helps. For example, is the feat that allows you to roll two dice for your...
  19. 3

    Vulnerability to Energy

    I'm not sure what "normal" damage is in this context. For example, let's say I have a spell that deals 100 cold damage, with a saving throw for half, and I cast this spell against a fire giant. If the fire giant fails it's save, then it takes 150 damage. However, I'm not sure how much damage...
  20. 3

    Cost for an elephant

    Is there any mention in the core rules of the cost of an elephant? If not, what price would seem to be reasonable?
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