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A world in darkness OOC

Ghostknight

First Post
Quirhid said:
OK, so we have a crazy dwarf and we have this... celestial (damn, thats cool :D ). Anything else?

Should our PCs know each other ...like friends or something?

BTW: Ghostknight, you didn't answer my question: Should I change my gold dwarf to ordinary shield/hill dwarf?

Nope, I'm fine with the gold dwarf. The one issue on the character is the points spend. str is 10, dex is 16, con 6, int 4, wis 0, cha 0 for a total of 36. 32 is the allowed amount. It appears as if you have kept the stats adjustments for a normal dwarf of +2 Con, -2 Cha, but the gold dwarf is +2 con, -2 dex.
 

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Wilphe

Adventurer
Sychella

Female Half-Drow

Rogue 2 / Ranger 1

STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 10 (0)
CHA 10 (0)

Initative: +2 (Dex)

AL: TN

Hit Points: 6 + 1d6 + 1d8 + 6 = 26
Speed: 30ft

AC: 15 = 10 + 2 (Dex) +3 (Armour)
Touch: 12
Flatfooted 13

Base Attack : +2
Melee: +4
Ranged: +4

Melee:
+5 MW Bastard Sword (2H) 1d10 +3 19-20/x2
+4 Heavy Mace 1d8+2 x2

Ranged:
+5 MW +2 Mighty Composite Longbow 1d8+2 x3

Saves:
F 4
R 7
W 2 (+2 v/ Enchantments)

Feats:
Precise Shot
Iron Will

Appraise 6 / 9
Bluff 5 / 5 *
Diplomacy 5 +2 Race +2 Bluf +2 SenM/ 11
Disguise 5 +2 Bluf / 5/7
Forgery 1 / 4
Gather Information 5 +2 Race / 7
Hide 5 / 7
Intimidate 0 +2 Bluf / 2
Listen 2 +1 Race * / 3
Move Silently 5 / 7
Ride 3 / 5
Search 2 +1 Race / 3
Sense Motive 5* / 5
Sleight of Hand 1 +2 Bluf / 5
Spot 2 +1 Race* / 3
Survival 6* / 6
Use Magic Device 6 / 6

* +2 v Humans

Languages:
Common, Elven, Undercommon
+ Draconic, Dwarven, Orc

Racial Features:
Dow Blood
Darkvision 60 feet
Immunity - Sleep et al

Class Features:
Evasion
Sneak Attack 1d6
Trapfinding
Wild Empathy
Favoured Enemy - Humans
Track

Equipment:

MW Bastard Sword
MW Studded Leather
MW Composite Longbow (Mighty+2)
Mace, heavy

Wand of Cure Light Wounds

Potions:
Hide from Undead
Sanctuary
Pass without trace x4
Protection from Evil x2

Backpack containing:
Bedroll
Blanket
Fish hooks & Line
Flint and Tinder
Water flask
Mirror
10 days rations
Merchant's Scale
Paper
Sealing Wax + Ring
Whetstone

400 in cash and gems


Background:

It was perhaps inevitable that special materials and some allies would have to be found if the surface could ever be taken back. Whether the price was maybe a little too high is perhaps another matter, beggars however cannot be choosers. What began as a commercial arrangement between Tumil and a drow house rather more devoted to trade than the norm became a political arrangement when Sychella's mother married into the family.
Speculation amongst the drow as to exactly what crimes her father had done to deserve this which did not warrant death remains rife to this day. Her maternal great grandmother, Matron Mother of House Kemir will not discuss the matter and particuarly vicious rumours circulate that it was a love match.

Regardless, Sychella was accompaning trade caravans from her adolescence, engaging in more or less peaceful commerce with orogs, duergar, kobolds and other denizens of the underdark. Her capabilites as a diplomat aided by her heritage, which can loosly be described as "drow enough to have credibility but human enough not to get killed on sight" - msot of the time. She's also been on the occassion spy run on the surface and used her mercantile cover to carry messages underground between some of the remaining holdout communities

Her maternal kinfolk practice a ruthlessly pragmatic version of true neutrality which has rubbed off on her. The desire to inflict suffering for the sake of it gets in the way of profitible trade, but so does a desire to help others without any benefit for yourself. House Kemir do make profitible and reasonable trading partners, but with a reputation for a highly mercenary outlook and a close-knit coherence. They are still sinister however but that said a group of drow who will kill or torture you because you've upset them are preferable to a group who will do so simply because it amuses them.

This is probably why she hangs around with Gor, who represents something of a nagging conscience to her. She can, in the final analysis be relied upon to do more or less the right thing. Just don't enquire too closely into her methods or be too judgemental if you do and you'll get along fine...
 
Last edited:



Ghostknight

First Post
Feats for Sychella

Wilphe said:
2 Feats - Iron Will looks like a "duh"

Mercantile Background would fit but is only half useful

Well strong contenders would be stealthy and self sufficient, especially if you are looking more at the spy courier role than the mercantile role. If you are looking more at the mercantile role negotiator is also a good one.

I would also look at strong soul as a contender instead of iron will (only +1 will, but the +1 fort and additional saves ve energy drain and death effects are also nice though considering your current will save the +2 is probably better.)
 


Ghostknight

First Post
Argent Silvermage said:
Argentus will have most of the "diplomatic skills sewn up so negotiator may not be a needed skill.

but it would make sense within the character concept of a merchant. Two characters with similar skills is not always a bad thing.
 



Ghostknight

First Post
Argent Silvermage said:
I'm finishing up the Deva. how do you want to do hit points?

Somewhere back on the first page there is a post on this.

But anyway - hp are max forthird level at start.

Is there anyway to post campaign detailsand take them out from this thread?
 

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