At night, the jungle seems to truly come alive. You hear a multitude of alien sounds coming from the darkness just beyond your sight. Once or twice, you prepare to deal with some monstrosity you suspect is watching you from afar. Whatever it may be, it thankfully decides to leave you alone. The morning light comes with much joy from everyone.
After an extended rest, Brenwar and Shrakk are feeling much better. They seem to have fought off the worst of it... until they check on Karma and Shale. Karma is extremely pale and feverish, with aching joints and chills. He can't seem to keep any food down, either. Shale is exhibiting similar symptoms, strangely. The shardmind seems disoriented and is having a hard time moving from all the lichen and... things living in it.
[sblock=Heal DC: 21]What they need is rest. But staying in this environment probably isn't a good idea either, getting out of the jungle as fast as you can would be the best thing at this point.[/sblock]
[sblock=Party Status]
Brenwar: Fine
Firete: Fine
Shrakk: Fine
Karma: -1 Healing Surge, -2 on attack rolls and skill checks
Kavak: Fine
Shale: -1 Healing Surge, -2 on attack rolls and skill checks[/sblock]
Assuming you wish to continue, you gather your belongings and prepare yourselves for an arduous slog through the jungle.
[sblock=Skill Challenge: Part 2]The March
DC: 19
- Acrobatics: Deftly make your way through the foliage
- Athletics: Muscle your way through the brush
- Endurance: Set the pace/Keep the pace
- Heal: Keep the party healthy
- Perception: Keep an eye out for trouble
- Social (Charisma only, no skill): Encourage/Bully the party into continuing
[/sblock]
Edit:
Don't forget to keep track of provisions! As a party you are down 5 days worth of trail rations/water. (Shale doesn't need any, the bastard.)