"Lady priest, can you move me toward the leader, just a bit?" rumbles Cairn
Baern draws Tooth as well as Claw and steps towards the near Human, swinging both in a blur that bloodies the man.
"Oh that's cold. Narvala, can you spare an old man some space?"
"I believe I can manage that." Narvala says, responding to both requests. She points her staff at the floor near Nyar and the zombie, and while the undead creature is blasted by holy energy channeled from her guantlets, Nyar is wisked away. On the other side of the battlefield, Cairn is moved to where he had asked to be moved to.
Cairn rotates in place holding Ghalad'Zar above his head, whirling ever faster. The halberds blade is now obviously shining from the inside. After a second rotation, the weapon swings in a wide arc, catching cold zombies and the leader in it's reach.
"You cannot harm Eberron, human. You cannot even harm this little rock."
"My thanks, Lady Navala," Nyar shivers through his cold lips.
Nyar raises a tremoring hand, drinking the potion he had retrieved previously. The cold chilled the glass so that he had difficulty releasing the vial.
With a quiet, shaking wave of his wand, the cloud rolls down over the necromancer.
"Miss Christina, do you think that your bear would mind eating that zombie?" Indicating the one behind the group.
You got it! Pooh is good at eating things! Christina says laughing. Before she leaves she calls upon the powers of the earth, summoning a think bark-like crust around Cairn.
Next she and Pooh rush up to the flanking zombie. Christina manages to get in a hit, but Pooh is too excited at the potential kill and fumbles.
The human Baern attacked should be dead. He not only gets a counter attack when Baern hits him and punches Baern in the face, but he also manages to shake off the damage, and then pull out a potion. He then kicks Baern in the face, but it's a glancing blow.
The other two humans jump down easily from their tall perches, move around the cloud and fire slings at Baern up above. But, the one has crates in the way and the other has the cloud in the way, so they both miss.
The two remaining zombies continue to attack Cairn. One misses, but the other hits Cairn in his leg, again freezing him in place.
"Two can play that game mage." the Leader says as he moves out of the Stinking Cloud, down the crates, and back up the crates. An area of Darkness forms around him, blinding the team inside it and preventing the rest of the team from seeing inside. He then blasts Nyar in the chest. Christina's magic prevents some of the damage. "Why won't you just die?" he asks in frustration. "Kill the mage at all costs." he shouts.
[sblock=OOC]
Note: If you cannot see the maps well, you can look at an earlier map to see where the crates are and what color they are.
Note: PCs except for Baern are still down below the catwalk. If your PC is shown as on top of the catwalk on the map, s/he is really below the catwalk until you get up there.
Baern hits Human 1 for 32 and 18 and kills him. But, he doesn't die.
Human 1 immediate reaction hits Baern for 5.
16 hits for 5.
Narvala hits Zombie 1 for 9+5+5=19 radiant damage.
Note: centering Tide of the First Storm on square L6 would not have slid Nyar. I'll correct this, but pay attention to your powers people.
Cairn takes 5 cold damage from 2 auras, hits Zombie 2 for 9 and Leader for 9+4=13.
Nyar drinks a potion and moves the Stinking Cloud.
Christina gives Cairn Barkskin, moves her allies around, Pooh takes 5 cold damage for moving into the aura, Christina hits for 12 and 8 damage.
Zombie 1 blows up and hits Pooh for 12 cold damage. Pooh dies.
17 hits for 12 cold damage.
Human 1 hits Baern for 4.
13 hits for 4.
Human 2 and 4 miss Baern.
5 and -1 miss.
Zombie 4 hits Cairn for 11 - 5 = 6 cold damage and immobilizes him.
5 misses AC 26, 18 hits AC 26 for 11.
Stinking Cloud does 8 poison damage to Leader.
8 poison damage.
Leader double moves and puts up a zone of darkness. Cairn does not get an OA since his path was N14, O13, P12, O11, N11. AP: Leader hits Nyar for 9 - 4 temp hit points = 5 necrotic damage.
20 hits Reflex for 9 damage.
Note: did not use Shield spell as it wouldn't have helped.
8/41 Nyar, bloodied, 5 ongoing cold damage (save ends)
28/84 Cairn, bloodied, resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies, immobilized UENT Z4, regeneration 5 while bloodied, +4 power bonus to AC UENT Christina, blind while in darkness
29/45 Christina
-6/22 Pooh, dead
12/12 Rabberta, blind while in darkness
32, Human 1 (on catwalk up 4), bloodied
Human 2 (on yellow crates up 1)
12 Human 4
74 Zombie 1 (aura 1), dead
55 Zombie 2 (aura 1), bloodied, marked UENT Cairn, blind while in darkness
27 Zombie 4 (aura 1), marked UENT Cairn, blind while in darkness
65 Leader, (on red crates up 2), bloodied
36/50 Narvala, blind while in darkness
34/62 Baern, blind while in darkness
Stinking Cloud (2 squares up), green square
darkness zone (2 squares up), black square
Special note: if a PC enters a Zombie Aura, s/he will take damage as if starting in the aura (5 in one aura, 10 in two auras, etc.).
Cairn take 5 cold damage in the aura at the start of his turn and Nyar takes 5 ongoing cold damage.
It's the PC's turn.
Ceiling: The ceiling is 35 feet overhead.
Catwalks: These metallic walkways, standing 20 feet above the floor, aid in the movement and placement of crates. A sequence of chains and pulleys runs across the underside of the catwalks. This enables a character to climb, hand-over-hand, along the underside of these catwalks with a DC 20 Acrobatics or Athletics check, at normal climbing speed. Except where the ladders stand, the catwalk has a railing all the way around. Anyone wishing to deliberately climb or leap over the railing must spend an extra square of movement to do so, and any push, pull, or slide effect that would drag a creature over that railing must also spend an extra square to do so.
Crates: Each individual crate is roughly 5 feet (1 square) high, but they are often stacked two or three crates (that is, 10 or 15 feet, or 2 or 3 squares) in height, as marked on the map. Stepping up on a single crate requires an extra square of movement, while moving down a single crate does not cost any additional movement. Climbing two or three crates requires a DC 18 Athletics check. So, climbing from a height of zero to one crate to two crates to three crates is two squares for the first, two for the second and two for the third without a check. But climbing straight up two crates is an Athletics check.
Ladders: The ladders are all 20 feet (4 squares) in height, but count as 8 squares of movement. A DC 12 Acrobatics or Athletics check allows a character to climb them at the normal 4 squares of movement if the player declares as part of the comment on Invisible Castle that s/he is doing a fast climb.
Stairs: The stairs to the south count as difficult terrain.
The yellow crates are one square high.
The red crates are two squares high.
The green crates are three squares high.
Entire room except columns 27, 28, and 29 are fully lit up.
[/sblock]
Baern draws Tooth as well as Claw and steps towards the near Human, swinging both in a blur that bloodies the man.
"Oh that's cold. Narvala, can you spare an old man some space?"
"I believe I can manage that." Narvala says, responding to both requests. She points her staff at the floor near Nyar and the zombie, and while the undead creature is blasted by holy energy channeled from her guantlets, Nyar is wisked away. On the other side of the battlefield, Cairn is moved to where he had asked to be moved to.
Cairn rotates in place holding Ghalad'Zar above his head, whirling ever faster. The halberds blade is now obviously shining from the inside. After a second rotation, the weapon swings in a wide arc, catching cold zombies and the leader in it's reach.
"You cannot harm Eberron, human. You cannot even harm this little rock."
"My thanks, Lady Navala," Nyar shivers through his cold lips.
Nyar raises a tremoring hand, drinking the potion he had retrieved previously. The cold chilled the glass so that he had difficulty releasing the vial.
With a quiet, shaking wave of his wand, the cloud rolls down over the necromancer.
"Miss Christina, do you think that your bear would mind eating that zombie?" Indicating the one behind the group.
You got it! Pooh is good at eating things! Christina says laughing. Before she leaves she calls upon the powers of the earth, summoning a think bark-like crust around Cairn.
Next she and Pooh rush up to the flanking zombie. Christina manages to get in a hit, but Pooh is too excited at the potential kill and fumbles.
The human Baern attacked should be dead. He not only gets a counter attack when Baern hits him and punches Baern in the face, but he also manages to shake off the damage, and then pull out a potion. He then kicks Baern in the face, but it's a glancing blow.
The other two humans jump down easily from their tall perches, move around the cloud and fire slings at Baern up above. But, the one has crates in the way and the other has the cloud in the way, so they both miss.
The two remaining zombies continue to attack Cairn. One misses, but the other hits Cairn in his leg, again freezing him in place.
"Two can play that game mage." the Leader says as he moves out of the Stinking Cloud, down the crates, and back up the crates. An area of Darkness forms around him, blinding the team inside it and preventing the rest of the team from seeing inside. He then blasts Nyar in the chest. Christina's magic prevents some of the damage. "Why won't you just die?" he asks in frustration. "Kill the mage at all costs." he shouts.
[sblock=OOC]
Note: If you cannot see the maps well, you can look at an earlier map to see where the crates are and what color they are.
Note: PCs except for Baern are still down below the catwalk. If your PC is shown as on top of the catwalk on the map, s/he is really below the catwalk until you get up there.
Baern hits Human 1 for 32 and 18 and kills him. But, he doesn't die.
Human 1 immediate reaction hits Baern for 5.
16 hits for 5.
Narvala hits Zombie 1 for 9+5+5=19 radiant damage.
Note: centering Tide of the First Storm on square L6 would not have slid Nyar. I'll correct this, but pay attention to your powers people.
Cairn takes 5 cold damage from 2 auras, hits Zombie 2 for 9 and Leader for 9+4=13.
Nyar drinks a potion and moves the Stinking Cloud.
Christina gives Cairn Barkskin, moves her allies around, Pooh takes 5 cold damage for moving into the aura, Christina hits for 12 and 8 damage.
Zombie 1 blows up and hits Pooh for 12 cold damage. Pooh dies.
17 hits for 12 cold damage.
Human 1 hits Baern for 4.
13 hits for 4.
Human 2 and 4 miss Baern.
5 and -1 miss.
Zombie 4 hits Cairn for 11 - 5 = 6 cold damage and immobilizes him.
5 misses AC 26, 18 hits AC 26 for 11.
Stinking Cloud does 8 poison damage to Leader.
8 poison damage.
Leader double moves and puts up a zone of darkness. Cairn does not get an OA since his path was N14, O13, P12, O11, N11. AP: Leader hits Nyar for 9 - 4 temp hit points = 5 necrotic damage.
20 hits Reflex for 9 damage.
Note: did not use Shield spell as it wouldn't have helped.
8/41 Nyar, bloodied, 5 ongoing cold damage (save ends)
28/84 Cairn, bloodied, resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies, immobilized UENT Z4, regeneration 5 while bloodied, +4 power bonus to AC UENT Christina, blind while in darkness
29/45 Christina
-6/22 Pooh, dead
12/12 Rabberta, blind while in darkness
32, Human 1 (on catwalk up 4), bloodied
Human 2 (on yellow crates up 1)
12 Human 4
74 Zombie 1 (aura 1), dead
55 Zombie 2 (aura 1), bloodied, marked UENT Cairn, blind while in darkness
27 Zombie 4 (aura 1), marked UENT Cairn, blind while in darkness
65 Leader, (on red crates up 2), bloodied
36/50 Narvala, blind while in darkness
34/62 Baern, blind while in darkness
Stinking Cloud (2 squares up), green square
darkness zone (2 squares up), black square
Special note: if a PC enters a Zombie Aura, s/he will take damage as if starting in the aura (5 in one aura, 10 in two auras, etc.).
Cairn take 5 cold damage in the aura at the start of his turn and Nyar takes 5 ongoing cold damage.
It's the PC's turn.
Ceiling: The ceiling is 35 feet overhead.
Catwalks: These metallic walkways, standing 20 feet above the floor, aid in the movement and placement of crates. A sequence of chains and pulleys runs across the underside of the catwalks. This enables a character to climb, hand-over-hand, along the underside of these catwalks with a DC 20 Acrobatics or Athletics check, at normal climbing speed. Except where the ladders stand, the catwalk has a railing all the way around. Anyone wishing to deliberately climb or leap over the railing must spend an extra square of movement to do so, and any push, pull, or slide effect that would drag a creature over that railing must also spend an extra square to do so.
Crates: Each individual crate is roughly 5 feet (1 square) high, but they are often stacked two or three crates (that is, 10 or 15 feet, or 2 or 3 squares) in height, as marked on the map. Stepping up on a single crate requires an extra square of movement, while moving down a single crate does not cost any additional movement. Climbing two or three crates requires a DC 18 Athletics check. So, climbing from a height of zero to one crate to two crates to three crates is two squares for the first, two for the second and two for the third without a check. But climbing straight up two crates is an Athletics check.
Ladders: The ladders are all 20 feet (4 squares) in height, but count as 8 squares of movement. A DC 12 Acrobatics or Athletics check allows a character to climb them at the normal 4 squares of movement if the player declares as part of the comment on Invisible Castle that s/he is doing a fast climb.
Stairs: The stairs to the south count as difficult terrain.
The yellow crates are one square high.
The red crates are two squares high.
The green crates are three squares high.
Entire room except columns 27, 28, and 29 are fully lit up.
[/sblock]