Nyar finds a key on the body. He also finds a vial next to one of the dead humans on the catwalk. The most interesting thing about the necromancer is his staff and his leather armor. Up close, Nyar can discern the magic emanating from them.
Cairn finds a large window at the front of the room. Next to the window is a large lever going into the floor. Next to the large lever is a massively large iron bound trunk, the iron bands of which extend out over the wooden floor and are bolted to it. Interestingly enough, the trunk has two keyholes instead of one.
There is a desk and a comfortable chair in the rest of the room. Cairn finds about 50 GP on the desk, just scattered casually around as if the coins were thrown on the desk haphazardly. He also finds some flasks of water and wine, plus quite a few crumbs which indicate that the necromancer and possibly the other men in the warehouse, ate food here. But, he finds no food. There's a trash bin next to the desk, but except for some random trash and copies of the Sharn Inquisitive, there is nothing here which would seem to supply a clue.
Baern searches below the offices. He finds a not too heavily concealed door which leads to the space below. Inside that area, he finds a wide variety of old tools and pieces of wood. Some of the wood are portions of crates and Baern can figure out that the trapped crate that Narvala fell into was created using these tools and materials. Seeing the vast amount of crate remains under here though, Baern is convinced that this had to be for a lot more than a single crate trap. Chances there are more such traps lurking in this warehouse.
Cairn finds a large window at the front of the room. Next to the window is a large lever going into the floor. Next to the large lever is a massively large iron bound trunk, the iron bands of which extend out over the wooden floor and are bolted to it. Interestingly enough, the trunk has two keyholes instead of one.
There is a desk and a comfortable chair in the rest of the room. Cairn finds about 50 GP on the desk, just scattered casually around as if the coins were thrown on the desk haphazardly. He also finds some flasks of water and wine, plus quite a few crumbs which indicate that the necromancer and possibly the other men in the warehouse, ate food here. But, he finds no food. There's a trash bin next to the desk, but except for some random trash and copies of the Sharn Inquisitive, there is nothing here which would seem to supply a clue.
Baern searches below the offices. He finds a not too heavily concealed door which leads to the space below. Inside that area, he finds a wide variety of old tools and pieces of wood. Some of the wood are portions of crates and Baern can figure out that the trapped crate that Narvala fell into was created using these tools and materials. Seeing the vast amount of crate remains under here though, Baern is convinced that this had to be for a lot more than a single crate trap. Chances there are more such traps lurking in this warehouse.