Fangor the Fierce
First Post
Bella takes the question as a challenge, with a determined look at Valanar. "No harm in trying!"
She then sits with Ven, concentrating and working on a few spells that might just help her this day. Knowing that information was key, she decided on a pair of spells that might work well together. (Charm Person, Ill Omen) When she is done, she turns to Valaran with what can only be described as a mischievous smile. "This should be fun!"
Walking back to the council building, she is in high spirits, as she nears the man who prevented her access the day before. With mock surprise, she confronts the man.
"Now, don't tell me you already forgot about me! I am sure you thought about me while I was gone, right? If not, then I dare say, I would be grief stricken twice this week!" (EvilEye for -2 to Saving Throws, DC 15 Will Save to shorten it to only 1 Round. Rolling now to see results for next action. Save failed, lasts for 7 rounds!)
Seeing the quivering eye movement, Bella knows her hex has taken hold on the unfortunate man. As she smiles, she nears the man, stating, "You know, toying with a grief stricken woman is not such a lucky thing to do!" (Casting Ill Omen. No Save, and will last for 1 Full Round to give Aristocrat 1 round of bad luck, has to roll twice on next dice roll and take lesser of the two results.)
"You would allow me to enter today, right? No tough man routine this time, right? I am sure that you don't have a problem with that, do you? If so, then perhaps a round of drinks, my treat, tonight will clear that right up!" (Charm Person, DC 15 Will Save to negate with -2 Penalty. HE FAILED! WE ENTER!!)
As the Aristocrat gives way to her entrance, she turns to Valaran, who is asking for entrance, and simply motions him through. "Looks like we owe this man a few drinks tonight, if you want to thank him for his generosity. That is of course, after we finish our work here."
[sblock=Actions]Ok, had to think this through on her abilities and spells. She's QUITE the charmer, if put to the task! Evil Eye for the penalties to foes, followed by Ill Omen to make sure they get a chance to make them fail ever more, then a Charm Person to see how the results fare. If given the time to talk, she might just be worth a shot at diplomacy more often... but then again, she'd rather not have to deal with the snobs.
Regarding Ill Omen. Not sure if Ill Omen would actually last until the Charm Person check would have to be done, as I would cast it at end of Bella's 'actions' last round and then Charm Person to start off with on this round. Just something to keep in mind next time, but at first level, not sure on the timing. I only rolled once on the save for the Charm Person, as I was unsure on ruling. I would think I would not get the benefit of Ill Omen, so I left it up to the dice gods. I was lucky! Otherwise, it would have been your ruling on whether or not the Aristocrat would have to make another roll. Hopefully level 2 is around the corner and this is a moot point!
Example:
Bella Round1 - Evil Eye
Bella Round 2 - Move action to go up to guard, standard action to cast ill Omen
Bella Round 3 - Cast Charm Person, await results (no move action)[/sblock]
She then sits with Ven, concentrating and working on a few spells that might just help her this day. Knowing that information was key, she decided on a pair of spells that might work well together. (Charm Person, Ill Omen) When she is done, she turns to Valaran with what can only be described as a mischievous smile. "This should be fun!"
Walking back to the council building, she is in high spirits, as she nears the man who prevented her access the day before. With mock surprise, she confronts the man.
"Now, don't tell me you already forgot about me! I am sure you thought about me while I was gone, right? If not, then I dare say, I would be grief stricken twice this week!" (EvilEye for -2 to Saving Throws, DC 15 Will Save to shorten it to only 1 Round. Rolling now to see results for next action. Save failed, lasts for 7 rounds!)
Seeing the quivering eye movement, Bella knows her hex has taken hold on the unfortunate man. As she smiles, she nears the man, stating, "You know, toying with a grief stricken woman is not such a lucky thing to do!" (Casting Ill Omen. No Save, and will last for 1 Full Round to give Aristocrat 1 round of bad luck, has to roll twice on next dice roll and take lesser of the two results.)
"You would allow me to enter today, right? No tough man routine this time, right? I am sure that you don't have a problem with that, do you? If so, then perhaps a round of drinks, my treat, tonight will clear that right up!" (Charm Person, DC 15 Will Save to negate with -2 Penalty. HE FAILED! WE ENTER!!)
As the Aristocrat gives way to her entrance, she turns to Valaran, who is asking for entrance, and simply motions him through. "Looks like we owe this man a few drinks tonight, if you want to thank him for his generosity. That is of course, after we finish our work here."
[sblock=Actions]Ok, had to think this through on her abilities and spells. She's QUITE the charmer, if put to the task! Evil Eye for the penalties to foes, followed by Ill Omen to make sure they get a chance to make them fail ever more, then a Charm Person to see how the results fare. If given the time to talk, she might just be worth a shot at diplomacy more often... but then again, she'd rather not have to deal with the snobs.
Regarding Ill Omen. Not sure if Ill Omen would actually last until the Charm Person check would have to be done, as I would cast it at end of Bella's 'actions' last round and then Charm Person to start off with on this round. Just something to keep in mind next time, but at first level, not sure on the timing. I only rolled once on the save for the Charm Person, as I was unsure on ruling. I would think I would not get the benefit of Ill Omen, so I left it up to the dice gods. I was lucky! Otherwise, it would have been your ruling on whether or not the Aristocrat would have to make another roll. Hopefully level 2 is around the corner and this is a moot point!
Example:
Bella Round1 - Evil Eye
Bella Round 2 - Move action to go up to guard, standard action to cast ill Omen
Bella Round 3 - Cast Charm Person, await results (no move action)[/sblock]
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