Carrion Crown AP (Savage Stampede) - IC

HolyMan

Thy wounds are healed!
[sblock=OOC]
OOC: 17 + 1 for Bless that I didn't account for in my roll [doh]. Mulligan for an 18 and a hit for 2 total damage? :)

Nope sorry, Zeldana casted bless after your character went.

OOC: Where should I move to help flanking?

You could 5'step up then Aerodus would 5' step down. Or you could go around - approach cautiously from the side. Also if your character can't do any dmg you can always aid another to those who can to give them a +2 to attack rolls.[/sblock]
 

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Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Hagnim calmly stows the last his enchanted pebbles and draws his scimitar. If he is going to enter melee, then at least with a weapon in his hand.

[sblock=OOC]

standard: stow pebble.
move: draw scimitar.
free: 5ft step up.

1 pebble remaining.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 5/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2
Scimitar (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)18-20X2

Perception +8

dies at -16

[/sblock][/sblock]
 

HolyMan

Thy wounds are healed!
OCC: Will go for GM as he has started school this week. Daggal is up and don't forget the bless and flanking buddy. ;)

The might northern warrior from the cold reaches of the Linnorm Kings swings his axe in a might arc.
 

Orius

Legend
Daros sees the difficulty his companions have in damaging the entity and decides to use magic instead of his crossbow.

OOC:
With this thing absorbing 10 points of damage, a crossbow isn't going to do squat. So magic missile.

And yeah, this was not a well-thought out encounter. 10 points of hardness for a beginning group of level one characters is a bit steep. Well, that's not HM's fault.

Spells prepped:

0- disrupt undead, light, resistance
1- mage armor, magic missile, ray of enfeeblement
 

rangerjohn

Explorer
OOC: I had made a post where I blamed no one here for my frustrations, other than an unnamed charcter ;). But rather Paizo and designers of the adventure pack. But I have to retract that now. There are two machines or programs that are contributing as well. The dice roller, for obvious reasons and the server. I can not count the number of times I have had to redo posts because they are left to the ether. Either that or I am unable to get on the boards at all.
 


HolyMan

Thy wounds are healed!
The group continues to whack at the thing and it continues to parry their blows and swing in great arcs at almost everyone. Then Zeldana releases a burst of divine energy and the thing visible shakes and a crack froms along the handle.

Aerodus swings along with the rest his blade held in a two handed grip. The blade bounces of that of the scythes and the paladin cries out in frustration.

Daggal is to near after hitting the haft of the scythe and doing no damage to the haunted wood. The blade comes at him and scratches the unprotected cheek of the dark dwarf.

[sblock=Status]
BLESS IN EFFECT (9/10)
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Hagnim            19  12  scimitar&shield/[COLOR=Yellow][I]bless[/I][/COLOR]
Josef             17   [COLOR=Orange]9[/COLOR]  g.axe/[COLOR=Yellow][I]bless[/I][/COLOR]
Daggal            17   [COLOR=Orange]7[/COLOR]  mace/[COLOR=Yellow][I]bless[/I][/COLOR]
Aerdous           [COLOR=Cyan]15[/COLOR]  17  V.Virtus/[COLOR=Yellow][I]bless[/I][/COLOR]
Daros             11   8  c.bow/[COLOR=Yellow][I]bless[/I][/COLOR]
Zeldana           18   9  m.stones&shield/[COLOR=Yellow][I]bless[/I][/COLOR]
[COLOR=White]monster           18  [/COLOR][COLOR=Yellow][COLOR=White] [/COLOR]7[/COLOR]  nohands/[COLOR=Sienna][I]hardness 10[/I][/COLOR]
[/sblock]
[sblock=Actions]
Round 1:
Hagnim - cast magical stones
Josef - delay
Daggal - draw weapon
Aerdous stow weapon, draw weapon
Daros delay
Zeldana - cast magic stone
monster - double move

Round 2:
Hagnim - move, attack (miss)
Josef - move attack (hit, dmg=1)
Daggal - move, attack (miss)
Aerdous - charge, (hit, dmg=1)
Daros - delay
Zeldana - move, attack (miss)
monster - attack, (hit, dmg=6)

Round 3:
Hagnim - attack (miss)
Josef - attack (miss)
Daggal - attack (miss)
Aerdous - 5' step, attack (miss)
Daros - move, draw crossbow
Zeldana - cast bless
monster - attack, (miss)

Round 4:
Hagnim - stow item, draw weapon, 5' step
Josef - attack (hit, dmg=4)
Daggal - attack (hit, dmg=0)
Aerdous - 5' step, attack (miss)
Daros - cast magic missile (dmg=3)
Zeldana - channel energy (dmg=5)
monster - attack, (hit, dmg=5)[/sblock]
 

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Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Hagnim carefully makes a probing strike with his scimitar.

[sblock=OOC]

standard: fighting defensively (at -2 , AC +2)

1 pebble remaining.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 5/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2
Scimitar (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)18-20X2

Perception +8

dies at -16

[/sblock][/sblock]
 

HolyMan

Thy wounds are healed!
The men (and dwarves) of the group continue to beat at the sickle to much the same effect as before. So Zeldana once more steps up and calls forth Pharsama's power to put this restless spirit to rest.

The goddess agrees and the holy light of Zeldana's divine energy bathes the unholy weapon in a pure white light, barely blinding everyone. But they can still see the sickle and they watch as it slowly disintegrates before their eyes.

When the light is gone all that remains of the large hooked blade is fine metal and wood dust lying about the balcony and scattering slowly on the breeze.

OCC: Combat Over
 

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