Carrion Crown AP (Savage Stampede) - IC


log in or register to remove this ad

Herobizkit

Adventurer
Daggal retrieves his shield and straps it once again to his arm. "I'm sure we'll see FAR worse before too long. We have yet to even ENTER the blasted place."

"Speaking of, there are yet more entrances," Daggal said plainly, "And I don't want any more surprises. Let us quickly check each in turn, then enter back here."
 

rangerjohn

Explorer
Zeldana of Pharasma

"Agreed, even ONE more of those and we will need to leave" Zeldana states before releasing one more cleansing light.


OOC: positive energy to heal 3 remaining
 

Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


"Maybe we should try to use the found items next time..." Hagnim carefully suggests.

[sblock=OOC]

1 pebble remaining.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 5/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2
Scimitar (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)18-20X2

Perception +8

dies at -16

[/sblock][/sblock]
 
Last edited:

rangerjohn

Explorer
Zeldana of Pharasma

I believe only the siphons would be of use, and they are highly exacting in their activation. You need to be within its range of influence the instant it comes into being. As seen here that is not always practical."
 

HolyMan

Thy wounds are healed!
OCC: Advancing...

The group explores the balcony finding nothing of value or interest. The block of stone is stained with old blood and must be some sort of headsman's block.

The door proves to be stoutly locked <DC 30> and made of thick oak with iron reinforcements. <hardness 5 HP 20, Break DC 25>

DM Question: What do you wish to do?

[sblock=Status]

Code:
[U]Character         AC  HP  InHand/Condition[/U]
Hagnim            19  12  scimitar&shield/none
Josef             17  [COLOR=Orange]14[/COLOR]  g.axe/[I][COLOR=Orange]down only 1 HP[/COLOR][/I]
Daggal            17  12  mace/none
Aerdous           [COLOR=White]17 [/COLOR] 17  l.bow/none
Daros             11   8  c.bow/none
Zeldana           18   9  m.stones&shield/none
[/sblock]
 

rangerjohn

Explorer
"Guys, looking at that lock, it would be at the upper end of my capabilites. I would have to pull out all the stops. It would probably take about half an hour. Do we wish to be tied down that long?"


[sblock=OOC] She would have to remove her armor and shield and then take 20 with her masterwork tools. For a result of 31.[/sblock]
 

Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


"One of the brawny guys could try to break it. If it doesn't work, we will have no other option than taking the slow route." Hagnim says.

[sblock=OOC]

I can give a guidance spell to all tests.

1 pebble remaining.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 5/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2
Scimitar (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)18-20X2

Perception +8

dies at -16

[/sblock][/sblock]
 

Herobizkit

Adventurer
Daggal ponders the situation. "I do not think we are pressed for time. If someone went through the trouble to lock the door, there must be something valuable or beneficial behind it. Take your time."
 


Remove ads

Top