Just adding some notes to the thread hidden in a spoiler. Everything is a rough draft.
[sblock=Some Notes]
Iago Heddwyn Pedr Botolph
Male gnome cleric 3/rogue 2
CG Small humanoid (gnome)
Init +1;
Senses low-light vision; Perception +12 (+13 to locate traps)
DEFENSE
AC 13, touch 13, flat-footed 11 (+? armor, +1 Dex, +1 Dodge, +1 size)
hp 42 (5d8+10)
Fort +5,
Ref +5,
Will +5
Defensive Abilities evasion, magical linguist, sudden shift (5/day)
OFFENSE
Speed 20 ft.
Melee weapon +5 (1d?+1)
Ranged weapon +5 (1d?)
Special Attacks channel energy 2d6 (7/day), hand of the acolyte (5/day), sneak attack +1d6
Spell-Like Abilities (CL 5th):
1/day -
arcane mark, comprehend languages, message, read magic
Spells per Day 4/3+1/2+1
Spells Prepared (CL 5th):
2nd -
mirror image*
1st -
disguise self*
Oth -
detect magic, guidance, mage hand, stabilize
* Domain spell.
Domains Deception, Magic
STATISTICS
Str 12,
Dex 13,
Con 14,
Int 14,
Wis 14,
Cha 15
Base Atk +3;
CMB +3;
CMD 14
Feats Dodge, Extra Channel, Mobility
Traits Collector (+2 Disable Device), Two-World Magic (
mage hand)
Skills (Ranks) Bluff +7 (2), Craft (weaponsmithing) +7 (2), Disable Device +13 (+15 related to glyphs, symbols, scrolls, and other magical writings) (5), Escape Artist +6 (2), Knowledge (engineering)* +8 (5), Knowledge (local) +12 (5), Perception +12 (+13 to locate traps) (5), Sense Motive +7 (2), Stealth +10 (2), Use Magic Device +10 (+12 related to glyphs, symbols, scrolls, and other magical writings) (5)
Racial Modifiers +1 Disable Device, +1 Knowledge (engineering), +2 Knowledge (local), +2 Perception;
Armor Check Penalty -?
* Knowledge (engineering) is not a class skill.
Languages Common, Draconic, Dwarven, Gnome, Sylvan
SQ aura, spontaneous casting, trapfinding (+1), trap spotter
SPECIAL ABILITIES
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill.
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day -
arcane mark, comprehend languages, message, read magic.
Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted.
Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.
Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Gear arcane scroll (
invisibility x4)
Starting Wealth: 9900 gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000 gp + mw value - to gain a +2 magical bonus)[/sblock]
HM: This may have already been asked and answered, but what about pre-game Crafting? I'm not looking for budget magic items, but instead am looking to take advantage of the Master Tinker alternate racial trait for gnomes.