These are preliminary stats and background for my character. To improve the latter, I think a more talented and appreciated older brother would be ideal, maybe a spellcaster. Is anyone interested in a little drow bro?
[sblock=Djaar d'Ruthl, Drow rogue 1]
Str 9
Dex 18 (+2 Drow)
Con 14
Int 10
Wis 12
Cha 16 (+2 Drow)
AC 16
For 12
Ref 16
Will 13
HP: 26
Healing surges/day: 8
Init: +4
Senses: darkvision perception:16 insight:11
Speed:6
Languages:Common, Elven
Alignment: Unaligned
Patron Deity: Lolth
Racial features: +2 Stealth and Intimidate
Lolthouched
Trance
Class features: Rogue tactics(Artful dodger)
Weapon talent
First strike
Sneak attack +2d8
Skills (*trained):
Acrobatics* +9
Arcana +0
Athletics -1
Bluff* +8
Diplomacy +3
Dungeoneering +1
Endurance +2
Heal +1
History +0
Insight +1
Intimidate* +8
Nature +1
Perception* +6
Religion +0
Stealth* +11
Streetwise +3
Thievery* +9
Feats: Backstabber
Basic Attack: Melee dagger +4 dmg 1d4+0
Ranged dagger +8 dmg 1d4+4 rng 5/10
Class Powers:
-at will: Piercing strike
Sky flourish
-encounter:Cloud of darkness/darkfire
King's castle
-daily: Blinding barrage
Item daily(17d):-
Equipment:
Backpack (2 gp)
Bedroll (1 sp)
Flint and steel (1 gp)
Pouch belt (1 gp)
Rope (1 gp)
Waterskin (1 gp)
Rations(2 days) (1 gp)
18 Daggers (20 gp)
Leather armor (25 gp)
Thieve's tool (20 gp)
30 gps
Will:
Piercing strike: dex vs ref (melee)
Deft strike: move 2 before attack (melee or ranged)
Encounter:
Cloud of Darkness: (minor)burst one. blocks line of sight. all creature within blinded.(except you)
Darkfire: (minor) rng 10; cha+4 vs ref; target can't benefit from invisibility or concealment;grants combat advantage to all
Fox's gambit: 1W+dex vs ref, remove mark of target, shift 4 squares
Daily:
Blinding barrage:close blast 3; dex vs AC; 2w+dex to each enemy, targets blinded. (miss=half damage, no blind)[/sblock]
Djaar was born in a small House, from an unimportant soldier. From an early age, he was pushed into hard tests and study, but showed no inclination towards arcane arts of any sort. He was not particularly strong, either. Soon deemed a failure by both his family and his first instructor, he was repeteadly sent as a scout in dangerous missions during his training; and he reeteadly survived. Thus his instructor found what he shined in: he was silent, quick, and, with a dagger in his hands, deadly. Not that this did much to improve his status in the eye of his family. He was sent forth as a sacrifice every time because of his expendable talent. Djaar knew this, and despite his induced self-loathing, kept surviving each time, covered in blood and gore, never his own.
Djaar is bitter and pessimistic. He seldom laughs, and his smile is an acrid grin. Contrarily to the nature of the drows, he is not ambitious, for he knows he cannot hope to be better than a fine assassin, of which scores can be found in any Drow house. Still, he knows he has no other place than the City, and no other role than sneaking in the darkness, ever showing his back at better trained drows, and fighting to survive.