Koukonsögur - Saga of the Trollfed Aerie - IC

Cor Azer

First Post
OOC: Throws recovery saving throw...


As Satoshi leans in to talk to Kjula, he notes the slight change in construction of the chamber - most of the room is naturally formed, except for the roughly dug tunnel leading towards the goblin warren.

Behind the runestatue though, Satoshi sees the edge of flagstone - as if the statue's place was dug out and then lined with the smoother stone.

"Are we go?" asks the bound goblin. "Rather not be near statue while you poke it. Yellowclaw never have good luck when poking statues..."
 

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GROMkill

First Post
"Yeah. We'll go. But you're coming with us, little rat." Dossk heads toward the tunnel, the goblin still slung over his strong shoulder, and signals for the rest to follow in behind him.
 

Walking Dad

First Post
Daigon

49722d1315477641-koukonsoegur-saga-trollfed-aerie-characters-daigon.jpg


Daigon is a leader, not a follower. But he also knows the advantages of a middle position during movement. He follows behind.

[sblock=OOC]


[sblock=Character Sheet]
Daigon
Perception: 12 Insight: 10 Normal Vision
AC 19 Fortitude 15 Reflex 14 Will 14
Initiative: +1
Hit Points: 28 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 2 Second Wind: 1
Milestones: 1.0
Healing Surge: 9 Surges per day: 11 / 12
At-Will Powers: Dominator's Strike, Vengeance Strike
Encounter Powers: Dragon Breath, Guardian's Counter, Dread Smite, Shroud of Shadow
Daily Powers: -

Condition:
[/sblock][/sblock]
 

Pentius

First Post
Noting the statue, Satoshi first approaches Dossk. Even with his face barely above the Mul's solarplex, Satoshi seems the taller. He says, curtly, "He used to be somebody's baby. That goblin you hold. Someone used to hold him close and rock him gently. Someone cared if he lived or died. So don't you go making his mother cry. Trask wouldn't approve. I know he wouldn't...just like he wouldn't approve-just don't hurt him, dammit!" The deva sobs, almost, but keeps it together.

Walking to the statue, he calls out, "The flagstones are different here. As though the statue is older than the rest. Come see."
 
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GROMkill

First Post
Dossk scowls as Satoshi lectures him about the value of the goblin's life. That is, until he hears his brother's name mentioned. His face turns solemn and mournful, realizing Satoshi's words are true. He isn't a man of undeserved violence.

Hoisting the goblin off of his shoulder, he sets him down gently onto the cavern floor. "Stay true to our pact. You're safe unless you try to run, remember that."

The mul looks at the what his deva ally speaks of. "I see. What does it mean?"
 


Cor Azer

First Post
If a goblin captive could pout, the one leading the adventurers from Kjuriyo was doing so. Walking slowly a few steps ahead of Dossk, resigned to his fate, the goblin leads the way through the roughly dug tunnel away from the cavern beneath the old well.

The tunnel curves slightly back, forth, up, and down, but seems more likely due to the difficulty of digging a straight line rather than any particular plan.

For the last hour, a dull roar has been looming from farther down the tunnel - a sound almost familiar to those who live near waterfalls, but within these caverns the echoes make every sound reverberate in an unexpected way.

The last turn is the sharpest, but conveniently sits about 15 feet back from a large chamber.

The tunnel leads down into the chamber, narrowing to a ledge path that opens precariously to a mist-shrouded gathering pool, probably a drop of about 20 feet. Across the chamber another wide tunnel leads into the room, although from that one a wide river of water washes in, creating the powerful waterfall heard for the last hour.

A careful peek upwards allows the slight view of two ledges opposite each other, perhaps 200 feet above. From one, the base of a drawbridge can be seen, although it is currently pulled up.

Reluctantly, the goblin points down to near the current tunnel opens into the room. "Around corner is makeshift wall, door into guardroom. Bit more around corner is spiral tunnel to up above; likely portcullis is in place. Key usually with guards in room."
 


Walking Dad

First Post
Daigon

49722d1315477641-koukonsoegur-saga-trollfed-aerie-characters-daigon.jpg


"This is obvious. Do you have any specifics how you want to accomplish it?" Daigon asks.

[sblock=OOC]


[sblock=Character Sheet]
Daigon
Perception: 12 Insight: 10 Normal Vision
AC 19 Fortitude 15 Reflex 14 Will 14
Initiative: +1
Hit Points: 28 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 2 Second Wind: 1
Milestones: 1.0
Healing Surge: 9 Surges per day: 11 / 12
At-Will Powers: Dominator's Strike, Vengeance Strike
Encounter Powers: Dragon Breath, Guardian's Counter, Dread Smite, Shroud of Shadow
Daily Powers: -

Condition:
[/sblock][/sblock]
 

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