Aedger Beinn (Aasimar Cleric)
"Thank you, Mr. Jezz. This wizard, Mr. Zarrin, I've not had a chance to encounter him before. He took your farmhand with him, under the guise of being an apprentice, and then took him to a cave of zombies? Hmm. I would very much like to speak with this Mr. Pip. Where can we find him? Also, did Mr. Zarrin tell you where he was coming from? Do you know where this cave is? It strikes me as odd that an Evil necromancer would spend time entertaining a family and their friends, only to draw one of them into the clutches of the undead the next day. Do you remember anything else that could help us find this Mr. Zarrin?
Quietly to his companions, "Mr. Hode, I do believe that you missed a step in your plan. Something in between going to the farm, and returning with tales of victory; perhaps actually obtaining that victory? I realize that this may complicate your plan, but I think it will make the difference when convincing Ms. Marla. A story cannot be bodice-rippingly good without an air of truth to it.
"Mr. Vax, I wasn't trying to pass off your chance at glory. I was merely trying to see if they might know something that would help. It is moot, as the events seem unrelated, but always remember that Knowledge is as powerful a weapon as the heavi- wait. Did you say 'perish?' Wait. Waitwaitwaitwait. No. Let's cool down for a minute here. None of us need to perish. You can, if you want, but may I suggest that we assess the situation some more before we commit to anything, especially perishing?"
"Ms. Damaris, I'm not sure that Zarrin is necessarily our enemy. The story we have so far is quite incomplete, and there are holes large enough for a dragon to fly thorough. I would have thought a practiced storyteller as yourself would have noticed that Mr. Jezz has told us almost nothing about how Mr. Pip escaped, or what the Wizard's plans were, perhaps the most important parts of the story. He may simply not know, and I hope this is the case, but I prefer to avoid judging people until I have sufficient evidence. Further, I have my doubts as to weather it's actually his cave of undead. I was speaking with some adventurers in the common room, who hunted down a necromancer who controlled the undead, but he couldn't create them. They must have been coming from somewhere. Perhaps this cave is the source. Also, when we actually meet Mr. Zarrin, please don't call him crazy. People hate being called crazy.
"Something is up. I have my doubts about this story. He said the wizard entertained them with illusions, but he implied that he's a necromancer. Not a terribly likely combination, I think. I think we should ask in the common area about some of these people. I would like to ask Mr. Grog about Farmer Jezz, since they seemed to know each other. I'd also like to ask some of the adventurers I talked to earlier about Mr. Zarrin, see if they have heard the name before. Maybe he's related with the necromancer they took down earlier." With that, he slinks into the common area, quietly closing the door behind him.
[sblock=ooc]I'm going to head out into the tavern thread, and ask the group that just got back if they know anything. I'm also going to ask Grog and Marla if they know anything about Jezz, Zarrin, and necromancers in general.
[sblock=marching order]@chronikoce: How would Vax feel about a split group march when in the dark? Aedger, Hode, and Blue out far enough that Darkvision doesn't get disrupted, and he gets to be in the light, and protect Damaris. Aedger can cast light on Crusher and make it glow like a big, smacky torch.[/sblock]
I assume I would have waited for the answers/replies to this wall of text before I headed out to the common area.
Be back in this thread in a day or so.[/sblock]