Aedger Beinn (Aasimar Cleric)
The group finds Aedger outside the tavern, standing with another person, in a nearly identical cloak: Dark grey, with a humanoid anatomy embroidered in. When they shift their weight, it is easy to see the small armored plates that have been sewn into the cloaks, covering important organs. However, whereas Aedger's cloak has red embroidery where the arteries are, his companion has blue, detailing the veins. Companions further differ in clothing as Aedger wears a simple traveler's outfit beneath his cloak, but the man he is with is covered from head to toe, not a bit of skin showing, a simple mask depicting a small smile covering his face. Further, while Aedger carries a light crossbow and a morningstar, and apparently nothing more, his partner is carrying a full backpack, with a scimitar dangling at his hip, and a trio of javelins on his back.
"Thank you Mr. Hode. Your distraction let my companion, Blue, exit unnoticed. Say, 'hi,' Blue." Blue waves his hand at the group. "How did you know that we would need a distraction though? Anyway. I suggest we be on our way. When dealing with the undead, it doesn't do well to loiter. Just because they will not die of boredom, does not mean that they are patient. I do not know how far we have to go, but if we need horses, Blue and I will be okay with just one for the two of us."
A knowing smile runs across Aedger's face as he glances at Blue, and says
"I have had encounters with the undead numerous times before. If you have any questions about the efficacy or tools or tactics against them, please ask. Mr. Hode, your abilities will be quite helpful, maybe more than you think. Scouting and battlefield medicine are very important when fighting zombies. The mindless undead, such as zombies, are persistent, but quite unimaginative, and knowing where they are, and their formations, can provide insight into their nature. And healing magic is a double boon. In addition to helping cure the living, it also damages the undead.
"Unfortunately, I am quite unprepared to assist in fighting undead. While most clerics can heal at a touch, I can only cause pain, and this energy, while quite effective at damaging healthy, living beings, has a consequence of repairing the undead. I have learned some techniques that mitigate this challenge, but nevertheless, it does reduce my abilities to help.
"Mr. Hode, Mr. Vax, I would strongly encourage you each to stop by the mystic pearl, and acquire a bladed weapon. If we know that we are fighting zombies in particular, then we should meet them properly armed. As it is, the only ones amongst us who carry good weapons for fighting zombies are Ms. Damaris and Blue here. Might I suggest a greataxe, Mr. Vax? Not only is it a fine weapon for cleaving walking corpses in twain, but It would provide Ms. Damaris a rhyme to use when telling the tale, and from what I gather, that would make the process of composing a song about your, ah, glorious deeds, easier.
"Now that we've taken care of that, I must admit, I am looking forward to making a very unpleasant day for whoever made these undead. I am sick and tired of everybody being threatened by evil undead. It's always 'Skeletons killed my brother' this, and 'A wight turned my apprentice' that. Everybody always sees them as a threat, Because of evil people. And I very much want to get rid of this evil person, so please lead on, Mr. Jezz."
[sblock=ooc]I'm going to switch out Detect magic for mending on my daily spell list. Does anybody have any requests for other spells on the cleric list? I've got one CLW. And I'm ready for farm, unless there are questions for Aedger. Or Blue.[/sblock]
[SBLOCK='MiniStats']
Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2
AC: 15,
t:12,
ff:13
HP: 08 Perception: +9
CMB: +0
CMD: 12
Speed: 30ft.
Fort: +2
Ref: +2
Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Special Powers
Channel Negative Energy
1d6, 6/day, Will DC 14
Used: 0
Death's Kiss: 1 round duration, 6/day
Used: 0
Command Undead
[Sblock='Spells Prepared:']
Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80'
Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='skills']Skills Total Rank CS Ability ACP Misc
Acrobatics 01 0 0 2 -1 +0
Appraise 01 0 0 1 +0
Bluff 03 0 0 3 +0
Climb -01 0 0 0 -1 +0
Craft ( ) 01 0 0 1 +0
Diplomacy 10 1 3 3 +3*
Disable Device 0 0 2 -1 +0
Disguise 03 0 0 3 +0
Escape Artist 01 0 0 2 -1 +0
Fly 01 0 0 2 -1 +0
Handle Animal 0 0 3 +0
Heal 03 0 0 3 +0
Intimidate 03 0 0 3 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 0 3 +0
Perception 09 1 3 3 +2 (Racial)
Perform ( ) 03 0 0 3 +0
Profession ( ) 0 0 3 +0
Ride 01 0 0 2 -1 +0
Sense Motive 07 1 3 3 +0
Sleight of Hand 0 0 2 -1 +0
Spellcraft 0 0 1 +0
Stealth 01 0 0 2 -1 +0
Survival 03 0 0 3 +0
Swim -01 0 0 0 -1 +0
Use Magic Device 0 0 3 +0
* +1,Ease Of Faith, +2 Race
[/sblock]
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
----
Blue, Skeletal Companion (Medium Undead)
Init: +2
AC: 17,
t:12,
ff:15
HP: 11 Perception: +0
CMB: +2
CMD: 14
Speed: 30ft.
Fort: +0
Ref: +2
Will: +2
Immune: Cold
Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Attacks:
Scimitar +2 (1d6+2,18-20/x2),
claw –3 (1d4+1)
or
2 claws +2 (1d4+2)
or
Dagger +2 (1d4+2), Range 10'
or
Javelin +2 (1d6+2/×2), Range 30' Remaining:
3
Carrying:
Holstered:
Scimitar
Dagger
Javelins
[sblock='Backpack']Rope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock]
[/SBLOCK]