Nyaricus's Tasty Bits (a thread about threads)

wuyanei

First Post
A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.
 

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Cartigan Mrryl

First Post
I have nothing but respect for you as of yet, man. Anyways, I need to find out how to link to this thread... fotch it. My sig need a redo anyways...
 

Cheiromancer

Adventurer
wuyanei said:
A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.

This tweak would also be a good idea to apply to the Archivist and their "learn any divine spell from a scroll" class feature.
__________________
[Highlight]Tales of Wyre: Compiled Sepulchrave Story Hour (updated 05-15)[/highlight]
and associated Rogue's Gallery (master list of links)
 


Nyaricus

First Post
Important Question

I would like to ask any ENnies if they could find me a cached version of my Tasty Bits therad as there were some quotes on there I hadn't printed off into a new copy yet and wouldnot like to see forever gone. If someone could find this it would be greatly appreciated.

Thanks everyone :D:D
 

Conaill

First Post
Here's a version from 01-06-06:

http://72.14.207.104/search?q=cache...ricus's+"Tasty+Bits"&hl=en&gl=us&ct=clnk&cd=5

[sblock]Nyaricus
11-05-05, 01:15 AM
Hello all, this is a thread which i will be using to interconnect all those interesting posts that I have started up and contributed to (or, perhaps, simply find interesting), by catergory, and then putting a link in for easy access in my Sig. Feel free to comment on those specific posts, in those threads where they originate, but I'd appreciate keeping this one relatively clean of errata. Happy gaming to you all!!
Nyaricus
11-05-05, 01:19 AM
Alternative Stat Rolling Methods
my favourites
http://www.enworld.org/showpost.php?p=2698023&postcount=53

Weapon Group Profs - Races Classes and Regions
an original idea which ironically turned up in UA - check it out, there are many common sense fixes which prove this to be superior in design compared to UA
http://www.enworld.org/showthread.php?t=149277

Weapons as Special Effects
some very neat ideas here - kinda mind-bending too
http://www.enworld.org/showthread.php?t=103168

The 6 Ability-Score Saving Throw varient
using all Abilities for Saving Throws
http://www.enworld.org/showthread.php?t=157725

Using Dexterity to hit --> everytime.
a thread on using Dex instead of Str to hit. Period
http://www.enworld.org/showthread.php?t=157161

My Speed varient
instead of one base speed, we use Str+Dex to determine speed
http://www.enworld.org/showpost.php?p=2744840&postcount=3

5-foot Step House rule
favour fighter types - but check it out!
http://www.enworld.org/showpost.php?p=2756585&postcount=34

A Discussion on training rules
mayhap you find some ideas here, i thought I'd post it up here
http://www.enworld.org/showthread.php?t=150544
Nyaricus
11-05-05, 01:20 AM
Frukathka's Gathered Goodies
the thread which inspired me to create this thread! Check it out!
http://www.enworld.org/showthread.php?t=151754

Bront's Creation Collection
yay! more creations
http://www.enworld.org/showthread.php?t=158623

Living EnWorld Judges Rules and Mechanics Page
another errata page, like mine
http://www.enworld.org/showthread.php?t=142438

World Building Discussion
more neat ideas > can anyone say "half-orc necro from the southern lands"?
http://www.enworld.org/showthread.php?t=148101

d20 Middle Earth
cool link, check it out
http://www.enworld.org/showthread.php?t=148791

Printing PDF's
helpful reasources
http://www.enworld.org/showthread.php?t=160367

Converting D&D Characters
thank's Wizards
http://www.wizards.com/dnd/DnD_CYC_intro.asp
Nyaricus
11-05-05, 01:20 AM
Base Classes

Berserker, Nordic-inspired [with the Bearsark and Ulfhednar PrC's)
what the barbarian should have been all along
http://www.enworld.org/showthread.php?t=144925

Bard, Celtic-inspired
combinding Celtic themes with some (very limited) fantasy elements [UNDER CONSTRUCTION]
http://www.enworld.org/showthread.php?p=2700701#post2700701

A new class for Elves? [think Tolkien here]
a musing by yours truely on a Tolkien-eque base class for elves; a sort of "nature-mage"
http://www.enworld.org/showthread.php?t=157005

Sorcerer
the way he alwasy should have been
http://www.enworld.org/showpost.php?p=2706578&postcount=8

The Bruiser
an alternative Monk
http://www.enworld.org/showthread.php?t=161237

Low Magic Priest
a very interesting take on a non-spellcasting priest
http://www.enworld.org/showthread.php?t=157636#post2754110

Fighter Varients
some great mulling over what can be done with fighters
http://www.enworld.org/showthread.php?t=161689
http://www.enworld.org/showthread.php?p=2827888#post2827888

Terry Goodkind Wizard and Sorcerer Discussion
and no, Terry didn't participate
http://www.enworld.org/showthread.php?t=152150

Altenate Druid Build, and Magician Class
intersting alternatives with some neat abilities
http://www.enworld.org/showthread.php?t=151866

Shadowfist, a varient monk
a very intersting (non Oriental, more or less) twist on a staple class
http://www.enworld.org/showthread.php?t=152928

Streetfighter class
mostly a neat thread for ideas
http://www.enworld.org/showthread.php?t=152455

Commando class
ranger/rogue hybrid
http://www.enworld.org/showthread.php?t=161103

Prestige Classes

18 PRC, 3 Paragon, 2 Races, 20 Feats, 7 Magic Item, 1 material, 1 creature, 1 class +
I will eventually get all the individual posts for each topic, but for now, enjoy in its entirty
http://www.enworld.org/showthread.php?p=2766626#post2766626

Adamantine Warden PrC
An Armour Specialist
http://www.enworld.org/showthread.php?t=149982

Goblin Wolf-Rider
this is right out of LotR
http://www.enworld.org/showthread.php?t=149617

Puma Burglar
a wild, and yet urbanite sneak
http://www.enworld.org/showthread.php?t=153627

Elven Diplomat PrC
an elf who has many connections
http://www.enworld.org/showthread.php?t=156664
Nyaricus
11-05-05, 01:21 AM
Alternative Half-Orc
the general concensus gives us this version, which i posted; please read the whole thread though, as there are many other good points about half-orcs
http://www.enworld.org/showpost.php?p=2675752&postcount=82
Nyaricus
11-05-05, 01:22 AM
Dire Man
no, this isn't a spoof! a neat discussion on Dire Men
http://www.enworld.org/showthread.php?t=152714

Felinefolk
a nice, humanoid, +0 LA Cat race
http://www.enworld.org/showpost.php?p=2621949&postcount=27

Mace Cannon
a BBEG that could knock you lights out . . . and so much MORE
http://www.enworld.org/showthread.php?t=149984
Nyaricus
11-05-05, 01:23 AM
List of WotC Feats
wow . . . and just when you thought you ran out of ideas . . .
http://www.wizards.com/default.asp?x=dnd/lists/feats

Alternative Feat Concept
an original idea to use scaling feat chains so as to give more higher level feats choices for characters (esp fighters)
http://www.enworld.org/showthread.php?t=146951

Vile Poverty
oh yeah, we got that covered
http://www.enworld.org/showthread.php?t=152478

Undead Hunter
Sneak Attack Undead
http://www.enworld.org/showpost.php?p=2608772&postcount=18

Alignment as a Feat
yeah . . . just when you thought it couldn't be any more 4e :p
http://www.enworld.org/showthread.php?t=159883
Nyaricus
11-05-05, 01:24 AM
Magic Spheres
an awesome idea which could translate well into almost any game [need Excel to veiw; link on page]
http://www.enworld.org/showthread.php?p=2753449#post2753449

Best Wizard Spells
9 different polls all lined up for your use
http://www.enworld.org/showthread.php?t=144162
Nyaricus
11-05-05, 01:24 AM
Equipment
Nyaricus
11-05-05, 02:06 AM
A Nerds' Life

All advice and criticism will be gratefully received, all flames will be negligently extinguished, and all trolls will be ignominously starved. Thanks for your opinions.
>Imret

I know I'm arguing hard for my original positions, and you're arguing the argument, but that's what arguments are SUPPOSED to be. Strongly held intellectual positions that come to some sort of compromise or understanding.
>Luthien Greyspear

The difference between role playing and roll playing is the distance between the human heart and the dice rolling hand.
>William Ronald

Options are good. They are also, amazingly, optional. :)
>buzz

I keep my thoughts on file for rapid deployment.
>mmadsen

Light travels faster than sound. This is why some people appear bright until you hear them speak
>Sae Cael Oanar (off the WotC boards)

In terms of sheer mass and volume, I own more books than I do clothes...
>Umbran

I love DMing. I'm passionate about it. I wish I could do it for a living.
>ForceUser

Every DM should play from time to time . . you shore up your weak spots
>Varianor Abroad

Here I go delurking again... >merelycompetent
Bet you can't post just one. :p >Dr. Awkward

May your d20's always roll a crit!
>Nightcloak

Get all three of the women you like in a room with tubs of whip cream and jello. Have them fight to see who is worthy of you. Then, post pics on ENWorld. :p
>BelenUmeria

On Adding 3rd Party Materials into a game
If a player wants to add something, the conversation goes something like this: "No. Loan me the book and the answer becomes Maybe. If I think the feature you want is underpowered, the answer will likely become Yes."
>azhrei_fje

"As a simulation of reality, AD&D can only be condemned as a dismal failure, and those seeking such a system would do best to look elsewhere."
>1e AD&D DMG

The Rule of Zero
0. The DM is always right
1. If the DM is not right, see rule #0.



Oddities and Ironies

"Real Life" is a registered trademark of God.
>KenHood (and yes, this even made me, an athiest, laugh

Now for paladin players, here's a safe analogy to use as a rule of thumb:
1) If you're clearly more powerful than your enemy, ask yourself, "What would Superman do?"
2) If you're NOT clearly more powerful than your enemy, go with, "What would Batman do?"
>Wulf

We had a 2e game with one "human" female wizard and seven dwarven characters. The weird thing was, we really didn't even plan it that way. The first 4 or 5 of us had our characters in mind and the others said, "heck, we've almost got seven dwarves as it is..." With the obvious paralells, we all came up with nicknames for the dwarves. Sneaky (rogue), Creepy (psionicist), Shooty (fighter specialized in crossbows), Smashy (cleric/fighter hammer wielder), Slashy (fighter specialized in axes), Noisy (bard), and Ma (cleric). All together, we had a great time in that game.
>Greatwyrm

Adventuring companies regularly emerge from their holes carrying more gold and silver coins than were ever created in our world's history. My question - who put all those coins in that hole?
A: Monsters have treasure.
Q: Where did the monster get its treasure?
A: From looting villages and killing adventurers.
Q: a village's loot is chickens, pigs, and grain. If... ah, forget it.
>Sorloc (from RPGHost)


Funny Quotes

How to Play D&D
1. kill all the bad guys,
2. loot everything that's not nailed down, and
3. bring a crowbar for that
>Spatzimaus

I always figured that adventurers were dire humans. > Kobold Marine
Dire animals are larger, tougher, meaner versions of ordinary animals. > SRD
Yep, looks about right. > Nifft

-if Frodo hadn't gotten all those 18's, he would have sucked!
-Bah. If Frodo's DM hadn't been fudging rolls, he never would have made it to Rivendell with those pansy stats.:D
>Nifft and Christian

How much war could a warforged forge if a warforged could forge war?
>mathx314 (off the WotC boards)

What's the easiest way to get in a fight? Go around town asking half-orcs math questions.
>my player, Steven

Nothing like spending the first round of combat trying to finish a bowel movement.
>Vraille Darkfang

My shirt idea. "I sent my PCs to the Abyss and all I got was this stupid t-shirt!"
>Blade of Desecration

. . . I always carry a portable hole and a bag of holding on my PCs. I call them "Plan B".
>Zappo

. . .take one half-orc, arm with sledge hammer, find locked door or chest, apply liberally.
Remember, a sledgehammer is also known as a Barbarian Lockpick.
>Grommilus

'Follow me and we shall forge an empire! A cute and fuzzy empire!'
>glass

Basically Druids are bards done right - jack of all trades, master of all :)
>Stalker0

Bah, who needs Bilbo Baggins?
We have Lidda. SHE would have learned old Smaug a lesson or two. :]
Thorin Oakenshield, you got cheated! Never trust a Wizard. Always shop at the 3rd Edition Store for the best Halfling Rogues. :)
>Edena_of_Neith

If you meet Drizzt attack him, kill him, piss on his corpse, use capture the soul, disintergrate the corpse, scatter the dust to all the planes, and sell the soul to Lloth personally. After that ask the dm if you can do it agian.
If Drizz`t kills you, keep attacking with all your characters until dm ceases to put him in. No talking just stabbing.
>TwinSwords

Kender are right up there with Drow in my game. If you even THINK about asking me if you can play one, I will beat you about the head and shoulders with your own PHB and tell you that you are no longer allowed to play anything but humans.
>Edymnion (off the WotC boards)

Finally, I love templates! So PCs expect to see half-dragon trolls (type: Dragon), half-fiend bugbears (type: Outsider(Evil)), shadow tigers (type: Magical Beast), half-fiend shadow mineral spellstiched ancient dracoliches (type: TPK), etc.
>Nifft

. . . our popular culture is beginning to look like we lost a war with Nerdistan.
>Time magazine

page 126 of the Shining South Sourcebook describes a band of savage dire gnomish were-moles called the Blood Screamers. They are lead by a gnome Vampire called, simply, Blood-Curdling Scream - a CE male Rock Gnome Vampire Illusionist 9 [I assume they erronessly left out the were-mole template]. Anyways, what do we have here? A bunch of really scary furballs that would look great as trim on a fancy coat - but they could have an awesome hook, seeing as how they also live in tunnels dug out by giant ants, and they live close to the magic-rich nation of Halruaa, and the fact that gnomes like magic and they live in an area called the bandit wastes which means they might want to raid parts of Halruaa for magic items which Blood-Curdling Scream could use to further his evil plots to take over all of Faerun and kill Elminster and bring him back as a bloodcraving fur hat and Drizzt as matching mittens :D
>Nyaricus (that's me ;))

My Kill List:
Drummers: 12 (pretty easy, though one was a high-level bard)
Pipers: 11 (pretty hard... deadly sonic attacks!)
Lords: 10 (a big battle, they had very high jump modifiers too)
Ladies: 9 (nearly wiped out the whole party; they were shadowdancers)
Maids: 8 (we thought it would be easy but they were Battlemaid PrC with dire cattle)
Swans: 7 (no sweat)
Geese: 6 (we hardly got any xp for this but did have fun terrorizing a farm)
Golden rings: 5 (evil entities in the form of gold jewelry)
Birds: 4 (they weren't just any birds but calling birds that summoned fiends)
French hens: 3 (almost TPK!)
Turtle doves: 2 (actually they were dire koopas).
Partridge: 1 (it was no challenge...the treant it was roosting in was another matter)
>lukelightning

-Wizards' Rules-
Wizard's First Rule - People are stupid. They will believe anything they want to be true or fear to be true.
Wizard's Second Rule - The greatest harm can result from the best intentions.
Wizard's Third Rule - Passion rules reason.
Wizard's Fourth Rule - There is magic in forgiveness- the magic to heal! In the forgiveness you grant, and more so in the forgiveness you receive.
Wizard's Fifth Rule - Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule - The only sovereign I can allow to rule me is reason. The first law of reason is this: what exists, exists; what is, is. From this irreducible, bedrock principle, all knowledge is built. This is the foundation from which life is embraced.
Wizard's Seventh Rule - Life is the future, not the past.
Wizard's Eighth Rule - Deserve victory.
Wizard's Ninth Rule - A contradiction cannot exist in reality.


Character Quotes

"To speak his name is to make him live again!" - Egyptian proverb
>Imhotepthewise
DamionW
11-05-05, 03:35 AM
Nyaricus are posts 3-9 supposed to link to anything? I'm just seeing plain text...
Nyaricus
11-05-05, 04:32 AM
naw man, i am leaving room to build this up. I am still basically a noob here at EN World, but i have quite a few entries and points of interests i will eventually post up.

The main thing is, is that i needed to put in at least 3 letters for each post - so the title is down there instead of the title line untill i can get some links posted . . . and boy (!) do i have many. Patience is the key here, but i'll start to build this up as time goes by.

Remember that since i am only "editing" the entries, this post will not go to the top of the forum page; so if people want to check this out, it'll always be in my sig, or even better, just bookmark it! Hope that answers your (an others) questions and potential questions.

cheers
Thia Halmades
11-08-05, 09:34 PM
Ah, okay. For a moment I thought I was going to be treated to a 'best of' symposium where we went over all the times we argued. :p

No. Seriously. I had no idea what the plan was here. But I'm down for a point of reference. 'Tasty Bits' is a pretty questionable thread title, though.
Nyaricus
11-09-05, 03:41 AM
Ah, okay. For a moment I thought I was going to be treated to a 'best of' symposium where we went over all the times we argued. :p
I'll look into making a new post just for those XD :p

No. Seriously. I had no idea what the plan was here. But I'm down for a point of reference. 'Tasty Bits' is a pretty questionable thread title, though.
huh, i wasn't thinking i was being elusive at all . . . actually, sorta clever :p. My sig explains it better though > and since i wasn't expecting to get even this much traffic in this thread (rather, just continually editing posts) i figured that my sig would be the main draw into this thread. Alas, that has been proven otherwise, what with you meddling kids!!! (jk, jk)

Anyways, i hope that once i get some more info in here, you peeps can find some cool topics.
Sravoff
11-15-05, 01:50 AM
Sorry to spam this place, Great idea, I'll check back frequently, but I had a questin on the sorcerer you had.

well, actually I don't understand any of it really. He seems to get spells known...thwen get a feat, that gives him a WHOLE bunch more spells know. Then he seems to cast vitually none per day....I am probably reading this wrong.

So, was there a thread that explained a bit more of it? Or anything to that nature?

Once again sorry to intrude into your thread here. I'll get rid of this post once I understand the sorcerer.

Thanks
-Sravoff
Nyaricus
11-15-05, 02:26 AM
hey man, don't worry about spamming this post at all - i made all the basic areas which i can edit things into already. I am completely cool with you guys posting in here, if there's something you simply don't understand.

In the sorcerer, you might not have noticed a link in the upper right corner whihch leads you back to the main thread. I didn't notice anyhting out of whack with spells per day/known, etc, but i don't like to play spellcasters in general, so i mihgt not have noticed that. Basically, getting bonus feats like a wizard, and Eschew Materials were the main points i wanted to leach from that sorc - they make them a more viable base class, otherwise they end up going PrC ASAP - and making the sorcerer base class a "few level dip" class for prereqs.

What i will also be implimenting is that wizards must choose item creation feats or spell mastery - making them "scholar types" and with the sorc doing meta-magic, they are the balsters. It makes sense in my mind, so i am going with it.

Hope that helps man.
Sravoff
11-15-05, 03:36 AM
I took a look back to the thread, but the class didn't seem to be discussed, atleast not on any of the points I didn't understrand. I'll look back over it.

I never even considered the sorcerer a weak class, they ahve always been one of my favorites, but that is perhaps because we never bother with components, unlless they are really expensive.

Sorcerer Barbarians were always favorites of mine, but I guess that is all preference ,as I have seen a lot of people trying to "fix" the sorcerer.

I'll look back over the sorcerer and edit if I find, or fail to, anything out.

Thanks again for the thread, Sravoff

-edit- Ok, I understand the spells now, mostly, though the spells known is still a bit confusing. Can the sorcerer only learn spells on his spell list, by way of the spell schooling feat? Or is spells known learned from any list?

That bit is still slightly confusing, though for ow, I shall guess you have to use the spell schooling feat to learn any spells.... though that seems slightly silly, to require a class to take certain feats. -/edit-
Nyaricus
11-15-05, 04:57 AM
hey man,

i think that sorc class was just a "here, check out something that's cool" spur of the moment thing - my best advice would be to post on the thread adn ask for some details about the class and how, mechanically, it works.

and no problem with the thread :D
wuyanei
11-15-05, 06:24 AM
Hi, Nyaricus! Hi, Sravoff! I was the poster of the tweaked sorcerer, so I'd like to explain a bit here.

The basic idea behind my sorcerer tweak is that sorcerers learn spells piecemeal. They have no system or plan, and might not even be able to understand arcane writing (ie. scrolls). They just know how to focus their will 'this way' and create a fireball-type effect. They do not know 'why', just that it works.

Mechanically, the sorcerer can learn any spell in existance, but always as an arcane spell (so ASF always applies). They can even make up entirely new 'spells' that emulate creatures' spell-like abilities. If a sorcerer wants to learn 'cure light wound', he can do so. If he wants to learn 'holy sword', he can do so as well.

However, a sorcerer has no 'spell list' except for the spells he knows. So, if a 1st level sorcerer chose to learn 'cure light wounds' and 'sleep' as his two 1st level spells, then he CANNOT activate a wand of magic missile, as magic missile is not on his spell list. He COULD, however, activate wand of cure light wounds

Now if that same sorcerer took the Spell Schooling feat for Wizard spells once at 1st level, that sorcerer would have all 0th ~ 2nd level wizard spells on his spell list. So, the sorcerer would be able to activate a wand of magic missile, or a scroll of knock. The if the sorcerer had taken the Spell Schooling feat for Cleric spells once instead, he would be able to activate a wand of bless, but NOT a wand of magic missile.

You just have to 'get' the difference between 'spells known' and 'spells on your spell list'. You can only cast spells that you 'know', but merely need to have a spell on you 'spell list' toactivate a wand or scroll that stores that spell.

Clerics automatically 'know' all spells on thier spell list. Wizards (and the RAW sorcerer) may learn any spell that is 'on' their spell list, but do not actually 'know' a spell until he has learned it. My sorcerers may 'learn' any spell in existance (subject to DM approval, of course), but the only spells on his 'spell list' (ie the only spells that he can activate in wands or cast from scrolls) are the spells he actually 'knows'.

I hope this has made things clearer. If not, tell me and I'll try to do better. ^_^

As for the extra number of spells known... I have tweaked ALL casting classes IMC so that the spells-known and spells-per-day progress even beyond 20th level. I'll just edit it back so that the list is compatable with the original rules.
Sravoff
11-15-05, 09:12 PM
Aahh.... Ok, that makes alot of sense. I very much like it, nice.

Thanks for the explanation, it makes alot of sense now, and I very much like. I'll feature it in my next game.

Thanks for sharing.

-Sravoff
wuyanei
11-16-05, 03:58 AM
A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.
Cartigan Mrryl
11-17-05, 02:35 PM
I have nothing but respect for you as of yet, man. Anyways, I need to find out how to link to this thread... fotch it. My sig need a redo anyways...
Cheiromancer
11-17-05, 04:02 PM
A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.

This tweak would also be a good idea to apply to the Archivist and their "learn any divine spell from a scroll" class feature.
__________________
Tales of Wyre: Compiled Sepulchrave Story Hour (updated 05-15) (http://www.enworld.org/showthread.php?t=58227&perpage=20)
and associated Rogue's Gallery (master list of links) (http://www.enworld.org/showpost.php?p=1709876#post1709876)
Nyaricus
12-07-05, 06:59 AM
*bump*

been doing quite a bit of updating lately - just thought I'd give a heads up for you all :)

cheers!!
Nyaricus
01-06-06, 10:51 AM
completely unintentionally, I updated the page one month to the day of the last time I did.

so, uhhh . . . yeah . . . *awkward silence*

<must think of way to end it . . . EUREKA!>




*bump* :cool:[/sblock]
 
Last edited:

genshou

First Post
Edit: I win! Mine was more recent. :D Also, here's the URL if you need anything else:
http://72.14.207.104/search?q=cache...its+site:enworld.org&hl=en&gl=us&ct=clnk&cd=8

Edit again: Now mine's less recent! Wheeeeeeeeeeeeeeeeeee!


Here's all the quotes Google has cached. Unfortunately, this cache is from Feb 18, 2006 05:57:32 GMT, so what you need may be more recent. If not, however, I hope you find it in here.
[sblock]A Nerds' Life

All advice and criticism will be gratefully received, all flames will be negligently extinguished, and all trolls will be ignominously starved. Thanks for your opinions.
>Imret

I know I'm arguing hard for my original positions, and you're arguing the argument, but that's what arguments are SUPPOSED to be. Strongly held intellectual positions that come to some sort of compromise or understanding.
>Luthien Greyspear

The difference between role playing and roll playing is the distance between the human heart and the dice rolling hand.
>William Ronald

Options are good. They are also, amazingly, optional. :)
>buzz

I keep my thoughts on file for rapid deployment.
>mmadsen

Light travels faster than sound. This is why some people appear bright until you hear them speak
>Sae Cael Oanar (off the WotC boards)

In terms of sheer mass and volume, I own more books than I do clothes...
>Umbran

I love DMing. I'm passionate about it. I wish I could do it for a living.
>ForceUser

Every DM should play from time to time . . you shore up your weak spots
>Varianor Abroad

Here I go delurking again... >merelycompetent
Bet you can't post just one. :p >Dr. Awkward

May your d20's always roll a crit!
>Nightcloak

Get all three of the women you like in a room with tubs of whip cream and jello. Have them fight to see who is worthy of you. Then, post pics on ENWorld. :p
>BelenUmeria

On Adding 3rd Party Materials into a game
If a player wants to add something, the conversation goes something like this: "No. Loan me the book and the answer becomes Maybe. If I think the feature you want is underpowered, the answer will likely become Yes."
>azhrei_fje

"As a simulation of reality, AD&D can only be condemned as a dismal failure, and those seeking such a system would do best to look elsewhere."
>1e AD&D DMG

The Rule of Zero
0. The DM is always right
1. If the DM is not right, see rule #0.



Oddities and Ironies

"Real Life" is a registered trademark of God.
>KenHood (and yes, this even made me, an athiest, laugh

Now for paladin players, here's a safe analogy to use as a rule of thumb:
1) If you're clearly more powerful than your enemy, ask yourself, "What would Superman do?"
2) If you're NOT clearly more powerful than your enemy, go with, "What would Batman do?"
>Wulf

We had a 2e game with one "human" female wizard and seven dwarven characters. The weird thing was, we really didn't even plan it that way. The first 4 or 5 of us had our characters in mind and the others said, "heck, we've almost got seven dwarves as it is..." With the obvious paralells, we all came up with nicknames for the dwarves. Sneaky (rogue), Creepy (psionicist), Shooty (fighter specialized in crossbows), Smashy (cleric/fighter hammer wielder), Slashy (fighter specialized in axes), Noisy (bard), and Ma (cleric). All together, we had a great time in that game.
>Greatwyrm

Adventuring companies regularly emerge from their holes carrying more gold and silver coins than were ever created in our world's history. My question - who put all those coins in that hole?
A: Monsters have treasure.
Q: Where did the monster get its treasure?
A: From looting villages and killing adventurers.
Q: a village's loot is chickens, pigs, and grain. If... ah, forget it.
>Sorloc (from RPGHost)


Funny Quotes

How to Play D&D
1. kill all the bad guys,
2. loot everything that's not nailed down, and
3. bring a crowbar for that
>Spatzimaus

I always figured that adventurers were dire humans. > Kobold Marine
Dire animals are larger, tougher, meaner versions of ordinary animals. > SRD
Yep, looks about right. > Nifft

-if Frodo hadn't gotten all those 18's, he would have sucked!
-Bah. If Frodo's DM hadn't been fudging rolls, he never would have made it to Rivendell with those pansy stats.:D
>Nifft and Christian

How much war could a warforged forge if a warforged could forge war?
>mathx314 (off the WotC boards)

What's the easiest way to get in a fight? Go around town asking half-orcs math questions.
>my player, Steven

Nothing like spending the first round of combat trying to finish a bowel movement.
>Vraille Darkfang

My shirt idea. "I sent my PCs to the Abyss and all I got was this stupid t-shirt!"
>Blade of Desecration

. . . I always carry a portable hole and a bag of holding on my PCs. I call them "Plan B".
>Zappo

. . .take one half-orc, arm with sledge hammer, find locked door or chest, apply liberally.
Remember, a sledgehammer is also known as a Barbarian Lockpick.
>Grommilus

'Follow me and we shall forge an empire! A cute and fuzzy empire!'
>glass

Basically Druids are bards done right - jack of all trades, master of all :)
>Stalker0

Bah, who needs Bilbo Baggins?
We have Lidda. SHE would have learned old Smaug a lesson or two. :]
Thorin Oakenshield, you got cheated! Never trust a Wizard. Always shop at the 3rd Edition Store for the best Halfling Rogues. :)
>Edena_of_Neith

If you meet Drizzt attack him, kill him, piss on his corpse, use capture the soul, disintergrate the corpse, scatter the dust to all the planes, and sell the soul to Lloth personally. After that ask the dm if you can do it agian.
If Drizz`t kills you, keep attacking with all your characters until dm ceases to put him in. No talking just stabbing.
>TwinSwords

Kender are right up there with Drow in my game. If you even THINK about asking me if you can play one, I will beat you about the head and shoulders with your own PHB and tell you that you are no longer allowed to play anything but humans.
>Edymnion (off the WotC boards)

Finally, I love templates! So PCs expect to see half-dragon trolls (type: Dragon), half-fiend bugbears (type: Outsider(Evil)), shadow tigers (type: Magical Beast), half-fiend shadow mineral spellstiched ancient dracoliches (type: TPK), etc.
>Nifft

. . . our popular culture is beginning to look like we lost a war with Nerdistan.
>Time magazine

page 126 of the Shining South Sourcebook describes a band of savage dire gnomish were-moles called the Blood Screamers. They are lead by a gnome Vampire called, simply, Blood-Curdling Scream - a CE male Rock Gnome Vampire Illusionist 9 [I assume they erronessly left out the were-mole template]. Anyways, what do we have here? A bunch of really scary furballs that would look great as trim on a fancy coat - but they could have an awesome hook, seeing as how they also live in tunnels dug out by giant ants, and they live close to the magic-rich nation of Halruaa, and the fact that gnomes like magic and they live in an area called the bandit wastes which means they might want to raid parts of Halruaa for magic items which Blood-Curdling Scream could use to further his evil plots to take over all of Faerun and kill Elminster and bring him back as a bloodcraving fur hat and Drizzt as matching mittens :D
>Nyaricus (that's me ;))

My Kill List:
Drummers: 12 (pretty easy, though one was a high-level bard)
Pipers: 11 (pretty hard... deadly sonic attacks!)
Lords: 10 (a big battle, they had very high jump modifiers too)
Ladies: 9 (nearly wiped out the whole party; they were shadowdancers)
Maids: 8 (we thought it would be easy but they were Battlemaid PrC with dire cattle)
Swans: 7 (no sweat)
Geese: 6 (we hardly got any xp for this but did have fun terrorizing a farm)
Golden rings: 5 (evil entities in the form of gold jewelry)
Birds: 4 (they weren't just any birds but calling birds that summoned fiends)
French hens: 3 (almost TPK!)
Turtle doves: 2 (actually they were dire koopas).
Partridge: 1 (it was no challenge...the treant it was roosting in was another matter)
>lukelightning

-Wizards' Rules-
Wizard's First Rule - People are stupid. They will believe anything they want to be true or fear to be true.
Wizard's Second Rule - The greatest harm can result from the best intentions.
Wizard's Third Rule - Passion rules reason.
Wizard's Fourth Rule - There is magic in forgiveness- the magic to heal! In the forgiveness you grant, and more so in the forgiveness you receive.
Wizard's Fifth Rule - Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule - The only sovereign I can allow to rule me is reason. The first law of reason is this: what exists, exists; what is, is. From this irreducible, bedrock principle, all knowledge is built. This is the foundation from which life is embraced.
Wizard's Seventh Rule - Life is the future, not the past.
Wizard's Eighth Rule - Deserve victory.
Wizard's Ninth Rule - A contradiction cannot exist in reality.


Character Quotes

"To speak his name is to make him live again!" - Egyptian proverb
>Imhotepthewise[/sblock]
 
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Conaill

First Post
And another from 03-17-06:

http://216.109.125.130/search/cache...us's+tasty+bits&d=Mrf5MkaqMmz_&icp=1&.intl=us

[sblock] Nyaricus
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Rules - Nyaricus's Tasty Bits (a thread about threads)
Hello all, this is a thread which i will be using to interconnect all those interesting posts that I have started up and contributed to (or, perhaps, simply find interesting), by catergory, and then putting a link in for easy access in my Sig. Feel free to comment on those specific posts, in those threads where they originate, but I'd appreciate keeping this one relatively clean of errata. Happy gaming to you all!!
__________________
Nyaricus' Tasty Bits (a thread about threads) is my disambigulation thread of grade-A, neat-o stuff found on EN World.

I, for one, welcome our new Intellifilter Overlords
>Dark Jezter
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Old 11-05-05, 12:19 AM #2
Nyaricus
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My House Rules
Alternative Stat Rolling Methods
my favourites
http://www.enworld.org/showpost.php...23&postcount=53

Weapon Group Profs - Races Classes and Regions
an original idea which ironically turned up in UA - check it out, there are many common sense fixes which prove this to be superior in design compared to UA
http://www.enworld.org/showthread.php?t=149277

Weapons as Special Effects
some very neat ideas here - kinda mind-bending too
http://www.enworld.org/showthread.php?t=103168

The 6 Ability-Score Saving Throw varient
using all Abilities for Saving Throws
http://www.enworld.org/showthread.php?t=157725

Using Dexterity to hit --> everytime.
a thread on using Dex instead of Str to hit. Period
http://www.enworld.org/showthread.php?t=157161

My Speed varient
instead of one base speed, we use Str+Dex to determine speed
http://www.enworld.org/showpost.php...840&postcount=3

5-foot Step House rule
favour fighter types - but check it out!
http://www.enworld.org/showpost.php...85&postcount=34

A Discussion on training rules
mayhap you find some ideas here, i thought I'd post it up here
http://www.enworld.org/showthread.php?t=150544
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Old 11-05-05, 12:20 AM #3
Nyaricus
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EN World Disambiguation threads and Member Websites
Disambiguation Threads

Frukathka's Gathered Goodies
The thread which inspired me to create this thread! Check it out!

Bront's Creation Collection
Yay! More creations

Living EnWorld Judges Rules and Mechanics Page
... and MORE creations! Enjoy!

Campaign Settings

Gunter Uxbridges' Mythe CS
a free pdf from this gracious EN Worlder.
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Old 11-05-05, 12:20 AM #4
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Classes and Prestigue Classes
Base Classes

Berserker, Nordic-inspired [with the Bearsark and Ulfhednar PrC's)
what the barbarian should have been all along
http://www.enworld.org/showthread.php?t=144925

Bard, Celtic-inspired
combinding Celtic themes with some (very limited) fantasy elements [UNDER CONSTRUCTION]
http://www.enworld.org/showthread.p...701#post2700701

A new class for Elves? [think Tolkien here]
a musing by yours truely on a Tolkien-eque base class for elves; a sort of "nature-mage"
http://www.enworld.org/showthread.php?t=157005

Sorcerer
the way he alwasy should have been
http://www.enworld.org/showpost.php...578&postcount=8

The Bruiser
an alternative Monk
http://www.enworld.org/showthread.php?t=161237

Low Magic Priest
a very interesting take on a non-spellcasting priest
http://www.enworld.org/showthread.p...636#post2754110

Fighter Varients
some great mulling over what can be done with fighters
http://www.enworld.org/showthread.php?t=161689
http://www.enworld.org/showthread.p...888#post2827888

Terry Goodkind Wizard and Sorcerer Discussion
and no, Terry didn't participate
http://www.enworld.org/showthread.php?t=152150

Altenate Druid Build, and Magician Class
intersting alternatives with some neat abilities
http://www.enworld.org/showthread.php?t=151866

Shadowfist, a varient monk
a very intersting (non Oriental, more or less) twist on a staple class
http://www.enworld.org/showthread.php?t=152928

Streetfighter class
mostly a neat thread for ideas
http://www.enworld.org/showthread.php?t=152455

Commando class
ranger/rogue hybrid
http://www.enworld.org/showthread.php?t=161103

Prestige Classes

18 PRC, 3 Paragon, 2 Races, 20 Feats, 7 Magic Item, 1 material, 1 creature, 1 class +
I will eventually get all the individual posts for each topic, but for now, enjoy in its entirty
http://www.enworld.org/showthread.p...626#post2766626

Adamantine Warden PrC
An Armour Specialist
http://www.enworld.org/showthread.php?t=149982

Goblin Wolf-Rider
this is right out of LotR
http://www.enworld.org/showthread.php?t=149617

Puma Burglar
a wild, and yet urbanite sneak
http://www.enworld.org/showthread.php?t=153627

Elven Diplomat PrC
an elf who has many connections
http://www.enworld.org/showthread.php?t=156664
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Old 11-05-05, 12:21 AM #5
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Races
Alternative Half-Orc
the general concensus gives us this version, which i posted; please read the whole thread though, as there are many other good points about half-orcs
http://www.enworld.org/showpost.php...52&postcount=82

Felinefolk
a nice, humanoid, +0 LA Cat race
http://www.enworld.org/showpost.php...49&postcount=27
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Old 11-05-05, 12:22 AM #6
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World Building Discussion
more neat ideas > can anyone say "half-orc necro from the southern lands"?
http://www.enworld.org/showthread.php?t=148101

d20 Middle Earth
cool link, check it out
http://www.enworld.org/showthread.php?t=148791

Printing PDF's
helpful reasources
http://www.enworld.org/showthread.php?t=160367

Converting D&D Characters
thank's Wizards
http://www.wizards.com/dnd/DnD_CYC_intro.asp
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Old 11-05-05, 12:23 AM #7
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Bestiary
Dire Man
no, this isn't a spoof! a neat discussion on Dire Men
http://www.enworld.org/showthread.php?t=152714

Mace Cannon
a BBEG that could knock you lights out . . . and so much MORE
http://www.enworld.org/showthread.php?t=149984
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Old 11-05-05, 12:24 AM #8
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Feats and Skills
List of WotC Feats
wow . . . and just when you thought you ran out of ideas . . .
http://www.wizards.com/default.asp?x=dnd/lists/feats

Alternative Feat Concept
an original idea to use scaling feat chains so as to give more higher level feats choices for characters (esp fighters)
http://www.enworld.org/showthread.php?t=146951

Vile Poverty
oh yeah, we got that covered
http://www.enworld.org/showthread.php?t=152478

Undead Hunter
Sneak Attack Undead
http://www.enworld.org/showpost.php...72&postcount=18

Alignment as a Feat
yeah . . . just when you thought it couldn't be any more 4e
http://www.enworld.org/showthread.php?t=159883
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Old 11-05-05, 12:24 AM #9
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Magic and Spells
Magic Spheres
an awesome idea which could translate well into almost any game [need Excel to veiw; link on page]
http://www.enworld.org/showthread.p...449#post2753449

Best Wizard Spells
9 different polls all lined up for your use
http://www.enworld.org/showthread.php?t=144162
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Old 11-05-05, 01:06 AM #10
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Quotable Quotes
A Nerds' Life

All advice and criticism will be gratefully received, all flames will be negligently extinguished, and all trolls will be ignominously starved. Thanks for your opinions.
>Imret

I know I'm arguing hard for my original positions, and you're arguing the argument, but that's what arguments are SUPPOSED to be. Strongly held intellectual positions that come to some sort of compromise or understanding.
>Luthien Greyspear

The difference between role playing and roll playing is the distance between the human heart and the dice rolling hand.
>William Ronald

Options are good. They are also, amazingly, optional.
>buzz

I keep my thoughts on file for rapid deployment.
>mmadsen

Light travels faster than sound. This is why some people appear bright until you hear them speak
>Sae Cael Oanar (off the WotC boards)

In terms of sheer mass and volume, I own more books than I do clothes...
>Umbran

I love DMing. I'm passionate about it. I wish I could do it for a living.
>ForceUser

Every DM should play from time to time . . you shore up your weak spots
>Varianor Abroad

Here I go delurking again... >merelycompetent
Bet you can't post just one. >Dr. Awkward

May your d20's always roll a crit!
>Nightcloak

Get all three of the women you like in a room with tubs of whip cream and jello. Have them fight to see who is worthy of you. Then, post pics on ENWorld.
>BelenUmeria

On Adding 3rd Party Materials into a game
If a player wants to add something, the conversation goes something like this: "No. Loan me the book and the answer becomes Maybe. If I think the feature you want is underpowered, the answer will likely become Yes."
>azhrei_fje

With all due respect, go crap in your own thread
>Sunderstone

For you, sir, I take off my hat of d02
>Nifft

And if a player disrupts your game by quoting canon in your face, you hit him on the head with your DMG
>MysteryMan

. . . our popular culture is beginning to look like we lost a war with Nerdistan.
>Time magazine

"As a simulation of reality, AD&D can only be condemned as a dismal failure, and those seeking such a system would do best to look elsewhere."
>1e AD&D DMG

The Rule of Zero
0. The DM is always right
1. If the DM is not right, see rule #0.



Oddities and Ironies

"Real Life" is a registered trademark of God.
>KenHood (and yes, this even made me, an athiest, laugh

Now for paladin players, here's a safe analogy to use as a rule of thumb:
1) If you're clearly more powerful than your enemy, ask yourself, "What would Superman do?"
2) If you're NOT clearly more powerful than your enemy, go with, "What would Batman do?"
>Wulf

We had a 2e game with one "human" female wizard and seven dwarven characters. The weird thing was, we really didn't even plan it that way. The first 4 or 5 of us had our characters in mind and the others said, "heck, we've almost got seven dwarves as it is..." With the obvious paralells, we all came up with nicknames for the dwarves. Sneaky (rogue), Creepy (psionicist), Shooty (fighter specialized in crossbows), Smashy (cleric/fighter hammer wielder), Slashy (fighter specialized in axes), Noisy (bard), and Ma (cleric). All together, we had a great time in that game.
>Greatwyrm

Adventuring companies regularly emerge from their holes carrying more gold and silver coins than were ever created in our world's history. My question - who put all those coins in that hole?
A: Monsters have treasure.
Q: Where did the monster get its treasure?
A: From looting villages and killing adventurers.
Q: a village's loot is chickens, pigs, and grain. If... ah, forget it.
>Sorloc (from RPGHost)


Funny Quotes

How to Play D&D
1. kill all the bad guys,
2. loot everything that's not nailed down, and
3. bring a crowbar for that
>Spatzimaus

I always figured that adventurers were dire humans. > Kobold Marine
Dire animals are larger, tougher, meaner versions of ordinary animals. > SRD
Yep, looks about right. > Nifft

-if Frodo hadn't gotten all those 18's, he would have sucked!
-Bah. If Frodo's DM hadn't been fudging rolls, he never would have made it to Rivendell with those pansy stats.
>Nifft and Christian

How much war could a warforged forge if a warforged could forge war?
>mathx314 (off the WotC boards)

What's the easiest way to get in a fight? Go around town asking half-orcs math questions.
>my player, Steven

Nothing like spending the first round of combat trying to finish a bowel movement.
>Vraille Darkfang

My shirt idea. "I sent my PCs to the Abyss and all I got was this stupid t-shirt!"
>Blade of Desecration

. . . I always carry a portable hole and a bag of holding on my PCs. I call them "Plan B".
>Zappo

. . .take one half-orc, arm with sledge hammer, find locked door or chest, apply liberally.
Remember, a sledgehammer is also known as a Barbarian Lockpick.
>Grommilus

Turning undead in 3.5 has been seriously nerfed. Turning a 10 HD Water Buffalo Skeleton is just as tough as turning a Vampire.
>nittanytbone

'Follow me and we shall forge an empire! A cute and fuzzy empire!'
>glass

Basically Druids are bards done right - jack of all trades, master of all
>Stalker0

Want to teleport? You gotta bring along the armored can too. Going swimming? You'll have to use spells to make sure can boy doesn't drown. Need to sneak into something? You have to use spells to make jingle boy silent.
>Hejdun

Bah, who needs Bilbo Baggins?
We have Lidda. SHE would have learned old Smaug a lesson or two.
Thorin Oakenshield, you got cheated! Never trust a Wizard. Always shop at the 3rd Edition Store for the best Halfling Rogues.
>Edena_of_Neith

If you meet Drizzt attack him, kill him, piss on his corpse, use capture the soul, disintergrate the corpse, scatter the dust to all the planes, and sell the soul to Lloth personally. After that ask the dm if you can do it agian.
If Drizz`t kills you, keep attacking with all your characters until dm ceases to put him in. No talking just stabbing.
>TwinSwords

Kender are right up there with Drow in my game. If you even THINK about asking me if you can play one, I will beat you about the head and shoulders with your own PHB and tell you that you are no longer allowed to play anything but humans.
>Edymnion (off the WotC boards)

Finally, I love templates! So PCs expect to see half-dragon trolls (type: Dragon), half-fiend bugbears (type: Outsider(Evil)), shadow tigers (type: Magical Beast), half-fiend shadow mineral spellstiched ancient dracoliches (type: TPK), etc.
>Nifft

page 126 of the Shining South Sourcebook describes a band of savage dire gnomish were-moles called the Blood Screamers. They are lead by a gnome Vampire called, simply, Blood-Curdling Scream - a CE male Rock Gnome Vampire Illusionist 9 [I assume they erronessly left out the were-mole template]. Anyways, what do we have here? A bunch of really scary furballs that would look great as trim on a fancy coat - but they could have an awesome hook, seeing as how they also live in tunnels dug out by giant ants, and they live close to the magic-rich nation of Halruaa, and the fact that gnomes like magic and they live in an area called the bandit wastes which means they might want to raid parts of Halruaa for magic items which Blood-Curdling Scream could use to further his evil plots to take over all of Faerun and kill Elminster and bring him back as a bloodcraving fur hat and Drizzt as matching mittens
>Nyaricus (that's me )

My Kill List:
Drummers: 12 (pretty easy, though one was a high-level bard)
Pipers: 11 (pretty hard... deadly sonic attacks!)
Lords: 10 (a big battle, they had very high jump modifiers too)
Ladies: 9 (nearly wiped out the whole party; they were shadowdancers)
Maids: 8 (we thought it would be easy but they were Battlemaid PrC with dire cattle)
Swans: 7 (no sweat)
Geese: 6 (we hardly got any xp for this but did have fun terrorizing a farm)
Golden rings: 5 (evil entities in the form of gold jewelry)
Birds: 4 (they weren't just any birds but calling birds that summoned fiends)
French hens: 3 (almost TPK!)
Turtle doves: 2 (actually they were dire koopas).
Partridge: 1 (it was no challenge...the treant it was roosting in was another matter)
>lukelightning

-Wizards' Rules-
Wizard's First Rule - People are stupid. They will believe anything they want to be true or fear to be true.
Wizard's Second Rule - The greatest harm can result from the best intentions.
Wizard's Third Rule - Passion rules reason.
Wizard's Fourth Rule - There is magic in forgiveness- the magic to heal! In the forgiveness you grant, and more so in the forgiveness you receive.
Wizard's Fifth Rule - Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule - The only sovereign I can allow to rule me is reason. The first law of reason is this: what exists, exists; what is, is. From this irreducible, bedrock principle, all knowledge is built. This is the foundation from which life is embraced.
Wizard's Seventh Rule - Life is the future, not the past.
Wizard's Eighth Rule - Deserve victory.
Wizard's Ninth Rule - A contradiction cannot exist in reality.

Eat.
My.
Exploding.
(paragon half-dragon vampire)
Chicken.
(swarm)
>Nyaricus


Character Quotes

"To speak his name is to make him live again!" - Egyptian proverb
>Imhotepthewise

Last edited by Nyaricus : 04-10-06 at 05:28 PM.
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Old 11-05-05, 02:35 AM #11
DamionW
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Nyaricus are posts 3-9 supposed to link to anything? I'm just seeing plain text...
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Old 11-05-05, 03:32 AM #12
Nyaricus
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naw man, i am leaving room to build this up. I am still basically a noob here at EN World, but i have quite a few entries and points of interests i will eventually post up.

The main thing is, is that i needed to put in at least 3 letters for each post - so the title is down there instead of the title line untill i can get some links posted . . . and boy (!) do i have many. Patience is the key here, but i'll start to build this up as time goes by.

Remember that since i am only "editing" the entries, this post will not go to the top of the forum page; so if people want to check this out, it'll always be in my sig, or even better, just bookmark it! Hope that answers your (an others) questions and potential questions.

cheers
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Old 11-08-05, 08:34 PM #13
Thia Halmades
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Ah, okay. For a moment I thought I was going to be treated to a 'best of' symposium where we went over all the times we argued. :p

No. Seriously. I had no idea what the plan was here. But I'm down for a point of reference. 'Tasty Bits' is a pretty questionable thread title, though.
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The Three Laws of Physics as they apply to gaming:

- A plot in motion tends to remain in motion, unless acted upon by a PC
- A plot at rest tends to remain at rest, unless acted upon by a PC
- Every action that affects the plot has an equal & opposite reaction (it intelligently responds to change; it fills power vaccums, creates new plot twists, generates new dangers conversely to the rewards gained by the PCs).
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Old 11-09-05, 02:41 AM #14
Nyaricus
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Quote:
Originally Posted by Thia Halmades
Ah, okay. For a moment I thought I was going to be treated to a 'best of' symposium where we went over all the times we argued. :p

I'll look into making a new post just for those XD :p

Quote:
Originally Posted by Thia Halmades
No. Seriously. I had no idea what the plan was here. But I'm down for a point of reference. 'Tasty Bits' is a pretty questionable thread title, though.

huh, i wasn't thinking i was being elusive at all . . . actually, sorta clever :p. My sig explains it better though > and since i wasn't expecting to get even this much traffic in this thread (rather, just continually editing posts) i figured that my sig would be the main draw into this thread. Alas, that has been proven otherwise, what with you meddling kids!!! (jk, jk)

Anyways, i hope that once i get some more info in here, you peeps can find some cool topics.
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Old 11-15-05, 12:50 AM #15
Sravoff
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Sorry to spam this place, Great idea, I'll check back frequently, but I had a questin on the sorcerer you had.

well, actually I don't understand any of it really. He seems to get spells known...thwen get a feat, that gives him a WHOLE bunch more spells know. Then he seems to cast vitually none per day....I am probably reading this wrong.

So, was there a thread that explained a bit more of it? Or anything to that nature?

Once again sorry to intrude into your thread here. I'll get rid of this post once I understand the sorcerer.

Thanks
-Sravoff
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Old 11-15-05, 01:26 AM #16
Nyaricus
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hey man, don't worry about spamming this post at all - i made all the basic areas which i can edit things into already. I am completely cool with you guys posting in here, if there's something you simply don't understand.

In the sorcerer, you might not have noticed a link in the upper right corner whihch leads you back to the main thread. I didn't notice anyhting out of whack with spells per day/known, etc, but i don't like to play spellcasters in general, so i mihgt not have noticed that. Basically, getting bonus feats like a wizard, and Eschew Materials were the main points i wanted to leach from that sorc - they make them a more viable base class, otherwise they end up going PrC ASAP - and making the sorcerer base class a "few level dip" class for prereqs.

What i will also be implimenting is that wizards must choose item creation feats or spell mastery - making them "scholar types" and with the sorc doing meta-magic, they are the balsters. It makes sense in my mind, so i am going with it.

Hope that helps man.
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Old 11-15-05, 02:36 AM #17
Sravoff
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I took a look back to the thread, but the class didn't seem to be discussed, atleast not on any of the points I didn't understrand. I'll look back over it.

I never even considered the sorcerer a weak class, they ahve always been one of my favorites, but that is perhaps because we never bother with components, unlless they are really expensive.

Sorcerer Barbarians were always favorites of mine, but I guess that is all preference ,as I have seen a lot of people trying to "fix" the sorcerer.

I'll look back over the sorcerer and edit if I find, or fail to, anything out.

Thanks again for the thread, Sravoff

-edit- Ok, I understand the spells now, mostly, though the spells known is still a bit confusing. Can the sorcerer only learn spells on his spell list, by way of the spell schooling feat? Or is spells known learned from any list?

That bit is still slightly confusing, though for ow, I shall guess you have to use the spell schooling feat to learn any spells.... though that seems slightly silly, to require a class to take certain feats. -/edit-
Last edited by Sravoff : 11-15-05 at 02:42 AM.
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Old 11-15-05, 03:57 AM #18
Nyaricus
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hey man,

i think that sorc class was just a "here, check out something that's cool" spur of the moment thing - my best advice would be to post on the thread adn ask for some details about the class and how, mechanically, it works.

and no problem with the thread
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Old 11-15-05, 05:24 AM #19
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Hi, Nyaricus! Hi, Sravoff! I was the poster of the tweaked sorcerer, so I'd like to explain a bit here.

The basic idea behind my sorcerer tweak is that sorcerers learn spells piecemeal. They have no system or plan, and might not even be able to understand arcane writing (ie. scrolls). They just know how to focus their will 'this way' and create a fireball-type effect. They do not know 'why', just that it works.

Mechanically, the sorcerer can learn any spell in existance, but always as an arcane spell (so ASF always applies). They can even make up entirely new 'spells' that emulate creatures' spell-like abilities. If a sorcerer wants to learn 'cure light wound', he can do so. If he wants to learn 'holy sword', he can do so as well.

However, a sorcerer has no 'spell list' except for the spells he knows. So, if a 1st level sorcerer chose to learn 'cure light wounds' and 'sleep' as his two 1st level spells, then he CANNOT activate a wand of magic missile, as magic missile is not on his spell list. He COULD, however, activate wand of cure light wounds

Now if that same sorcerer took the Spell Schooling feat for Wizard spells once at 1st level, that sorcerer would have all 0th ~ 2nd level wizard spells on his spell list. So, the sorcerer would be able to activate a wand of magic missile, or a scroll of knock. The if the sorcerer had taken the Spell Schooling feat for Cleric spells once instead, he would be able to activate a wand of bless, but NOT a wand of magic missile.

You just have to 'get' the difference between 'spells known' and 'spells on your spell list'. You can only cast spells that you 'know', but merely need to have a spell on you 'spell list' toactivate a wand or scroll that stores that spell.

Clerics automatically 'know' all spells on thier spell list. Wizards (and the RAW sorcerer) may learn any spell that is 'on' their spell list, but do not actually 'know' a spell until he has learned it. My sorcerers may 'learn' any spell in existance (subject to DM approval, of course), but the only spells on his 'spell list' (ie the only spells that he can activate in wands or cast from scrolls) are the spells he actually 'knows'.

I hope this has made things clearer. If not, tell me and I'll try to do better. ^_^

As for the extra number of spells known... I have tweaked ALL casting classes IMC so that the spells-known and spells-per-day progress even beyond 20th level. I'll just edit it back so that the list is compatable with the original rules.
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Old 11-15-05, 08:12 PM #20
Sravoff
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Aahh.... Ok, that makes alot of sense. I very much like it, nice.

Thanks for the explanation, it makes alot of sense now, and I very much like. I'll feature it in my next game.

Thanks for sharing.

-Sravoff
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Old 11-16-05, 02:58 AM #21
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A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.
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Old 11-17-05, 01:35 PM #22
Cartigan Mrryl
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I have nothing but respect for you as of yet, man. Anyways, I need to find out how to link to this thread... fotch it. My sig need a redo anyways...
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A pretty cool char generator site: http://www.pathguy.com/cg35.htm
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Old 11-17-05, 03:02 PM #23
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Quote:
Originally Posted by wuyanei
A special note. This tweak does require quite a bit of DM judgement.

As a rule of thumb, spells that only exist on the bard list should be learned at 3/2 their spell level (round up, so the Brd 3rd spell good hope would be a 4th level sorcerer spell); spell on the paladin or ranger lists should be learned at twice their spell level (round up, so the Pal 4th spell holy sword would be an 8th level sorcerer spell). If a spell exists on more than one spell list, use the priority: Wiz -> Clr -> Drd -> Brd -> Rng, Pal, Assassin, Demonist etc. DM judgement is required in all cases.


This tweak would also be a good idea to apply to the Archivist and their "learn any divine spell from a scroll" class feature.
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Old 12-07-05, 05:59 AM #24
Nyaricus
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*bump*

been doing quite a bit of updating lately - just thought I'd give a heads up for you all

cheers!!
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Old 01-06-06, 09:51 AM #25
Nyaricus
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completely unintentionally, I updated the page one month to the day of the last time I did.

so, uhhh . . . yeah . . . *awkward silence*

<must think of way to end it . . . EUREKA!>




*bump*
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Old 03-16-06, 03:14 PM #26
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Hey there Nyaricus - nice thread idea!

I thought I would stop in and offer a thread I always liked: The Common Commoner
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Old 03-17-06, 12:28 AM #27
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Quote:
Originally Posted by Nightcloak
Hey there Nyaricus - nice thread idea!

I thought I would stop in and offer a thread I always liked: The Common Commoner
Great thread! I've had that saved under my subscriptions for about 5 months and I just haven't gotten around to adding it in here yet

It is one of my favourites as well, though. Shows you that WotC shouldn't get into demographics too much

Thanks for enjoying my thread I like fans [/sblock]
 
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