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(Saga Edition): Star Wars Classics

Shalimar

First Post
[sblock]Als Sang CL 7

Medium Kel Dor soldier 7
Force 8; Dark Side 0
Init +13; Senses Low-light vision, Perception +9
Languages Basic, Bith, Kel Dor, T'doshok

Defenses Ref 22 (flat-footed 19), Fort 21, Will 18
hp 68; Threshold 21

Speed 4 squares
Melee combat gloves +8 (1d6+5) or
Melee combat gloves +8 (1d6+6) with both hands or
Melee stun baton +8 (1d6+4) (stun 2d6)
Ranged heavy blaster pistol +13 (3d8+5) or
Ranged sporting blaster rifle +12 (3d6+3)
Base Atk +7; Grp +12
Atk Options Devastating Attack (pistol), Penetrating Attack (pistol), Point Blank Shot

Abilities Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8
Special Qualities Keen Force Sense, Low-Light Vision, Special Equipment
Talents Demolitions, Devastating Attack (pistols), Penetrating Attack (pistols), Weapon Specialization (pistols)
Feats Armor Proficiency (Light, Medium), Martial Arts I, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, Perception +9
Possessions heavy blaster pistol, sporting blaster rifle, combat gloves, stun baton, battle armor (+8 armor), atmosphere canister, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), bandolier, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser (x5)), concealed holster (x1), medpac, mesh tape (x5), electrobinoculars, power pack (x10), enhanced low-light targeting scope[/sblock]

Galphanore, you seem to be shorting yourself by 3 feats.

1st Level
2nd Level Soldier
3rd Level
4th Level Soldier
6th Level
6thl Level Soldier

6 feats - 3 (Martial Arts I, Point Blank Shot, Weapon Focus (pistols)) = 3 feats left to spend.
 

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Blackrat

He Who Lurks Beyond The Veil
If he is suppoused to be a pilot, Vehicular Combat would be a good idea. So would the Starship Tactics feat from Starships of the Galaxy.

Yeah, those would be good. I was already going to take the Vehicular Combat but at the middle of night it slipped my mind :D. And thanks for pointing out Starship Tactics ;)

Now I just need to pick two Manouvers :heh:...
 
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Galphanore

First Post
Galphanore, you seem to be shorting yourself by 3 feats.

1st Level
2nd Level Soldier
3rd Level
4th Level Soldier
6th Level
6thl Level Soldier

6 feats - 3 (Martial Arts I, Point Blank Shot, Weapon Focus (pistols)) = 3 feats left to spend.
Woops, you're right. Thanks.
 

Galphanore

First Post
Ok, there we go :
[sblock=Stat Block]Als Sang CL 7

Medium Kel Dor soldier 7
Force 8; Dark Side 0
Init +13; Senses Low-light vision, Perception +9
Languages Basic, Bith, Kel Dor, T'doshok

Defenses Ref 22 (flat-footed 19), Fort 21, Will 18
hp 68; Threshold 21

Speed 4 squares
Melee combat gloves +8 (1d6+5) or
Melee combat gloves +8 (1d6+6) with both hands or
Melee stun baton +8 (1d6+4) (stun 2d6)
Ranged heavy blaster pistol +13 (3d8+5) or
Ranged sporting blaster rifle +12 (3d6+3) or
Ranged dual heavy blaster pistols +11/+11 (3d5+5)
Base Atk +7; Grp +12
Atk Options Devastating Attack (pistol), Penetrating Attack (pistol), Point Blank Shot, Precise Shot

Abilities Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8
Special Qualities Keen Force Sense, Low-Light Vision, Special Equipment
Talents Demolitions, Devastating Attack (pistols), Penetrating Attack (pistols), Weapon Specialization (pistols)
Feats Armor Proficiency (Light, Medium), Dual Mastery I, II, Martial Arts I, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, Perception +9, Stealth +8 (+18 to hide blaster pistols in concealed holsters inside the holoshroud)
Possessions heavy blaster pistol (x2), sporting blaster rifle, combat gloves, stun baton, heavy blaster pistol (x2), flight suit, armored (+5) (With Holoshroud), atmosphere canister, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), bandolier, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser (x5)), concealed holster (x2), medpac, mesh tape (x5), electrobinoculars, power pack (x15), enhanced low-light targeting scope.

Holoshroud currently set to look like a human dressed in common clothes of the region.[/sblock]Als Sang is the consummate mercenary. He's done a little bit of fighting in war, a little bit of bounty hunting and a little bit of "bodyguard" work for special clients who may or may not have been breaking the law at the time. Unforutunately for him this last has put him a little at odds with some local forces on the other side of those same enterprises. As a result he's recently had to leave his home haunts and head out to the region near Dosha. When he first arrived he was essentially broke but was able to befriend a Tradoshan merc by the name of S'Sheer. After doing a couple jobs together they become quick friends.
 
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Blackrat

He Who Lurks Beyond The Veil
Galphanore. Als actually seems even better choice for having befriended S'Sheer sometime in the past. S'Sheer is pure merc/bounty hunter with passion for flying so they might have had some mutual interestes and started working together.
 
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Galphanore

First Post
Galphanore. Als actually seems even better choice for having befriended S'Sheer sometime in the past. S'Sheer is pure merc/bounty hunter with passion for flying so they might have had some mutual interestes and started working together.
Sounds good to me, revised the background. That work for your idea for S'Sheer? If you wanna work it out we could each add some backstory for what we've done together and stuff like that. :D
 


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