Knightfall
World of Kulan DM
Windwall
Proper Names: The Free City of Windwall, The City of Tall Pines, (Sulrarn)
Rulers: Iolcemeia [LN female firbolg Ftr7]; Kensensa Lavavoth [LE female Northerner human Ftr5/Wiz3]; Kethryllia Shanan [NG female urbanite elf Bbn5/Brd5/Drd4 (Rellavar)/Sor4]; Thitkea Vindex [LN female Ismand human Clr5/Rgr5 (Inanna)]; Yiphae [NG female rakasta Rog7/Sor7].
Government: Matriarchal Oligarchy
Capital: Windwall
Communities: Bisonhall (pop. – 770), Bronzewood (town [ruined]), Crowcaer (pop. – 4,835), Deepforte (pop. – 1,210), Frostgarde (pop. – 975), Greenshore (town [ruined]), Greytusk (pop. – 620), Moonwilde (pop. – 475), Redmorde (pop. – 3,925), Snowfalls (pop. – 3,740), Holdehorn (pop. – 3,670), Silverndale (pop. – 725), Windwall (pop. – 17,515), Whitewharf (pop. – 1,280), Winterpeak (pop. – 4,875).
Fortifications: Fort Treeholde (pop. – 2,700), Gumtar's Wall (fort; pop. – 2,360), Knightspire (fort; pop. – 1,940), Windhelm Keep (fort [ruined]), Wolfgate (fort; pop. – 2,400).
Provinces: One major oligarchy (vacant), five lesser oligarchies, ten major lordships, twelve lesser lordships (knight-holds).
Resources: Animals (furs & meat), elven high magic (tree of life), fish (lake & river), raw ore (iron & tin), and wood (dead-fall only).
Coinage: n/a; while Windwall doesn’t mint its own coins, it does use the coins of the Shielded Northlands. Barter is more common among its people, however.
Population: 810,225 – Giant (Firbolg) 29%, Elf (Urbanite) 19%, Human (Ismand) 13%, Rakasta 9%, Human (Northerner) 7%, Elf (Silver ‘Wild’) 5%, Giant (Vonakyndra) 5%, Halfling (Icefoot) 3%, Human (Shantili) 3%, Kitt 3%, Brenglast 1%, Centaur (Harqualian) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Centaur, Elven, Giant, Halfling, Ismand, Kitt, Northlandic, Rakasta, and Seaspeak.
Alignments: (LE), LN *, N, NG, CN, (CG)
Patron God: None.
Major Religions: Aegir, Alathrien, Annam, Cull, the Daghdha, Darahl, Dike, Ehlonna, Faunus, Gaea, Hades, Halmyr, Hendomar, Hiatea, Inanna, Larea, Lokun, Mahridaar, Manannán mac Lir, Olidammara, Ordana, Persana, Ptah, Rel, Rellavar, Rhea, Saint Hubert, Sanh, Stronmaus, Tarsellis, Telchur, Thorn (cult), Ullr, Urogalan,
Minor Religions: Ahto, Anana, Anubis, Araleth, Brandobaris, Boccob, Brenna, Cronn, Dionysus, Erevan, Hansa, Immotion, Kharash, Kord (fading), Konkresh, Kuil, Lendys, Mielikki, Naralis, Nesus (cult), Nine Daughters, Ramara, Rhode, Sarula, Solonor, Squerrik (hidden), Syreth, Tethrin, Tyche, Valkar, Wee Jas,
Shrines and Cults: Amand, Anacoro, Balador, Bharrai, Caoimhin, Casiia, Corellon, Cronus, Deltum, Draven, Ferrix, Glasya (hidden), Gwynharwyr, Heward, Kirith, Loviatar (hidden), Meriadar, Mulketh (actively hunted), Narvi, Rán, Sekolah (hidden), Sheela, Sigyn, Sylvain, Teve, Tilla, Tulle, Vali, Velit, Zell,
Alliances: Aragar Tribes of Dragonmount (non-aggression [strained]), Elves of Desinon (non-aggression [strained]/right of passage/trade [limited]), Ridgewood Ride (non-aggression [sometimes/strained]), Shielded Northlands (mutual defence [against the Blightlands]).
The Free City of Windwall is considered the heart of civilization in the Desinon Forest and is ruled by a matriarchal oligarchy of various peoples. Windwall (also known as The Forest City) has a long-standing alliance with The Shielded Northlands, which sits on the eastern coast of the Shantil Peninsula. Fort Shield and Windwall agreed to this mutual protection alliance to deter the machinations of the ruler of The Blasted Reach.
More to be added...
Proper Names: The Free City of Windwall, The City of Tall Pines, (Sulrarn)
Rulers: Iolcemeia [LN female firbolg Ftr7]; Kensensa Lavavoth [LE female Northerner human Ftr5/Wiz3]; Kethryllia Shanan [NG female urbanite elf Bbn5/Brd5/Drd4 (Rellavar)/Sor4]; Thitkea Vindex [LN female Ismand human Clr5/Rgr5 (Inanna)]; Yiphae [NG female rakasta Rog7/Sor7].
Government: Matriarchal Oligarchy
Capital: Windwall
Communities: Bisonhall (pop. – 770), Bronzewood (town [ruined]), Crowcaer (pop. – 4,835), Deepforte (pop. – 1,210), Frostgarde (pop. – 975), Greenshore (town [ruined]), Greytusk (pop. – 620), Moonwilde (pop. – 475), Redmorde (pop. – 3,925), Snowfalls (pop. – 3,740), Holdehorn (pop. – 3,670), Silverndale (pop. – 725), Windwall (pop. – 17,515), Whitewharf (pop. – 1,280), Winterpeak (pop. – 4,875).
Fortifications: Fort Treeholde (pop. – 2,700), Gumtar's Wall (fort; pop. – 2,360), Knightspire (fort; pop. – 1,940), Windhelm Keep (fort [ruined]), Wolfgate (fort; pop. – 2,400).
Provinces: One major oligarchy (vacant), five lesser oligarchies, ten major lordships, twelve lesser lordships (knight-holds).
Resources: Animals (furs & meat), elven high magic (tree of life), fish (lake & river), raw ore (iron & tin), and wood (dead-fall only).
Coinage: n/a; while Windwall doesn’t mint its own coins, it does use the coins of the Shielded Northlands. Barter is more common among its people, however.
Population: 810,225 – Giant (Firbolg) 29%, Elf (Urbanite) 19%, Human (Ismand) 13%, Rakasta 9%, Human (Northerner) 7%, Elf (Silver ‘Wild’) 5%, Giant (Vonakyndra) 5%, Halfling (Icefoot) 3%, Human (Shantili) 3%, Kitt 3%, Brenglast 1%, Centaur (Harqualian) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Centaur, Elven, Giant, Halfling, Ismand, Kitt, Northlandic, Rakasta, and Seaspeak.
Alignments: (LE), LN *, N, NG, CN, (CG)
Patron God: None.
Major Religions: Aegir, Alathrien, Annam, Cull, the Daghdha, Darahl, Dike, Ehlonna, Faunus, Gaea, Hades, Halmyr, Hendomar, Hiatea, Inanna, Larea, Lokun, Mahridaar, Manannán mac Lir, Olidammara, Ordana, Persana, Ptah, Rel, Rellavar, Rhea, Saint Hubert, Sanh, Stronmaus, Tarsellis, Telchur, Thorn (cult), Ullr, Urogalan,
Minor Religions: Ahto, Anana, Anubis, Araleth, Brandobaris, Boccob, Brenna, Cronn, Dionysus, Erevan, Hansa, Immotion, Kharash, Kord (fading), Konkresh, Kuil, Lendys, Mielikki, Naralis, Nesus (cult), Nine Daughters, Ramara, Rhode, Sarula, Solonor, Squerrik (hidden), Syreth, Tethrin, Tyche, Valkar, Wee Jas,
Shrines and Cults: Amand, Anacoro, Balador, Bharrai, Caoimhin, Casiia, Corellon, Cronus, Deltum, Draven, Ferrix, Glasya (hidden), Gwynharwyr, Heward, Kirith, Loviatar (hidden), Meriadar, Mulketh (actively hunted), Narvi, Rán, Sekolah (hidden), Sheela, Sigyn, Sylvain, Teve, Tilla, Tulle, Vali, Velit, Zell,
Alliances: Aragar Tribes of Dragonmount (non-aggression [strained]), Elves of Desinon (non-aggression [strained]/right of passage/trade [limited]), Ridgewood Ride (non-aggression [sometimes/strained]), Shielded Northlands (mutual defence [against the Blightlands]).
The Free City of Windwall is considered the heart of civilization in the Desinon Forest and is ruled by a matriarchal oligarchy of various peoples. Windwall (also known as The Forest City) has a long-standing alliance with The Shielded Northlands, which sits on the eastern coast of the Shantil Peninsula. Fort Shield and Windwall agreed to this mutual protection alliance to deter the machinations of the ruler of The Blasted Reach.
More to be added...
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