Finster
First Post
I voted for the low-end adventures. I did so because running the same adventure for a new group is tedious for me as the DM. I tend to have a lot of TPKs at low level. This might lead to player frustration for some groups, but the teams I play with most often, seem to like it that way (they tell me it makes for more memorable stories). I would also like to echo Menexenus in that the monster/challenge options for the lower levels seems limited, resulting in the same goblins, kobolds and skeletons showing up in the "dungeon".
Additionally if you are starting a new story line from the ground up (particularly with newbies) at first level, it's nice to have a well balanced and playtested adventure to walk the players through.
Additionally if you are starting a new story line from the ground up (particularly with newbies) at first level, it's nice to have a well balanced and playtested adventure to walk the players through.