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A Chat With 'Solasta' 5E Video Game Developers
About six weeks ago, I mentioned an upcoming 5E-powered video game called Solasta: Crown of the Magister. Developers Tactical Adventures have been in touch, so I asked them a few quick questions about the upcoming game, wich will be coming to Kickstarter soon. What can you tell us about the world in which this game takes place? We will be giving more information on the world fairly soon (we plan to introduce our lore during our Kickstarter). We cannot reveal too much, as we want discovering the world of Solasta to be part of the final experience. That being said, Solasta is a High Fantasy universe where players will find most of their favorite playable races, with one notable caveat: they may behave / interact differently than you think, as an ancient cataclysm forged Solasta to its current state. You might also be interested to know that one of writer is Graeme Davis, one of the original author of Warhammer Fantasy Roleplay back in 1986 - and that he won the Best Writing ENnies at Gen Con this year! You mention some character types such as a Darkweaver Rogue and a Mountaineer Fighter. Which 5E classes and races can we expect to see in the game? We would like to include the races and classes found in the System Reference Document of the OGL – though we may not be able to include all of them for our first game. Note however that the SRD only details one subrace per race and one archetype per class, so we will be adding more of those according to our own lore - hence the Darkweaver & Mountaineer. currently we have 4 races / Classes available on our Website: Human / Dwarf / Elf / Halfling, and Fighter / Cleric / Wizard / Rogue. More will be added through Kickstarter. How much of the 5E ruleset made it into the game, and how much did you need to change for the new medium? I actually wrote an article about that particular topic. Long story short I would say that we want to include as much as possible of the ruleset. Some successful games included 70%-80%...
Ed Greenwood: How The Realms Began
Begin at the beginning, saith the maxim. So here we go… Yes, I’m the guy who created The Forgotten Realms. Back in the spring of 1965. You read that right: 1965, about a decade before D&D, which came along in 1974, and wasn’t seen by most of the world (all the places that weren’t colleges in or near Wisconsin) until 1975. I was five years old. A few months away from being six. I was one of those kids they called “child prodigies,” and devoured all the books in my parents’ den. Like many book collectors, my Dad built his own bookshelves so he could cram the maximum amount of books onto them and out of the maze of boxes that filled the basement, so books ended up sorted by size, which meant an inquisitive young reader could stumble across anything. And I did. Everything from wartime National Geographics to “give one to a friend in uniform” wartime paperback murder mysteries and lurid pulps to fantasy and science fiction. Lots and lots of fantasy and science fiction. Note from Morrus -- I'm super happy to announce Ed Greenwood's new column here on EN World! Upcoming articles include Mirt Strides Out Of My Mind, and Making A Setting Come To Life! Please let us know in the comments about topics you'd like to hear, and don't forget to check out Jonathan Tweet's new column and, of course, Jim Ward's excellent column which delves into TSR's history! Many was the occasion upon which I’d go racing up the stairs waving a discovery I’d fallen in love with but just finished, calling, “Dad! Dad, where’s the next one? There IS a sequel, isn’t there?” And my father, who knew books and writers and the world of magazines like few mortals I’ve ever met (and I’ve worked for forty-five years in public libraries), would either direct me to where it could be found, or far more often would say something along the lines of, “Son, that writer died in 1938, and never wrote a sequel to that one, so far as I know, so if you want to read one, you’ll have to write it.” And I’d...
Congratulations to 2019's ENnies Winners!
The 2019 ENnies took place last night at Gen Con in Indianapolis. Here are this year's winners! Best Online Content GOLD: Seth Skorkowsky SILVER: The Alexandrian Best Podcast GOLD: Ken and Robin Talk About Stuff SILVER: Red Moon Roleplaying Best Cartography GOLD: Forbidden Lands (Free League Publishing) SILVER: A New Map of Hot Springs Island (Swordfish Islands) Best Aid/Accessory - Digital GOLD: World Anvil Grandmaster Tier Worldbuilding & Campaign Management Platform SILVER: DUNGEONFOG—Online Map Maker & Authoring Tool Best Aid/Accessory - Non-Digital GOLD: Masks of Nyarlathotep Gamer Prop Set (H.P. Lovecraft Historical Society) SILVER: Dwarven Forge's Dungeon of Doom Modular Terrain (Dwarven Forge) Best Production Values GOLD: Forbidden Lands (Free League Publishing) SILVER: Invisible Sun Black Box (Monte Cook Games) Best Art, Cover GOLD: Call of Cthulhu - Terror Australis 2E (Chaosium Inc.) SILVER: KULT: Divinity Lost, 4th Edition (Helmgast AB) Best Art, Interior GOLD: RuneQuest: Roleplaying in Glorantha Slipcase (Chaosium Inc.) SILVER: Symbaroum Monster Codex (Free League Publishing) Best Organized Play GOLD: Cypher Play Numenera Season 18-2: Building Amber (Monte Cook Games) SILVER: Minsc and Boo's Guide to Stuff and Things (Greg Marks) Best Family Game / Product GOLD: Kids on Bikes (Renegade Game Studios/Hunters Entertainment) SILVER: Dinosaur Princesses (Ardens Ludere) Best Layout and Design GOLD: Symbaroum Monster Codex (Free League Publishing) SILVER: The Black Hack 2nd Edition (Squarehex) Best Electronic Book GOLD: Sly Flourish's Return of the Lazy Dungeon Master (Last Word Audio) SILVER: Fear's Sharp Little Needles (Stygian Fox Publishing) Best Free Game / Product GOLD: Ironsworn (Shawn Tomkin) SILVER: The Ultraviolet Grasslands (Hydra Cooperative) Best Adventure GOLD: Masks of Nyarlathotep (Chaosium Inc.) SILVER: Mothership: Dead Planet (Tuesday Knight Games) Best Rules GOLD: Call of Cthulhu Starter Set (Chaosium Inc.) SILVER...
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
One of the biggest tabletop RPG releases of the decade, Pathfinder 2nd Edition launches today at Gen Con. Many of us have playtested it, others have watched streams and podcasts, but this is the big day. Here are my thoughts on the new iteration of this classic game. I'm assuming here that you're basically familiar with either Pathfinder 1E or D&D 5E. BackgroundBefore I start this look at the Pathfinder 2nd Edition core rulebook, let me explain my background so that you can contextualize it. I was a big fan of D&D 3E and 3.5 back in the early 2000s and ran two multi-year campaigns with that ruleset (one being Age of Worms from Paizo). When the D&D 4E/Pathfinder edition war happened, I ran one long 4E campaign (our own War of the Burning Sky adventure path). After that, I played through the Kingmaker AP for Pathfinder as a player, ran a couple of D&D 5E storylines (loved Strahd!), and I've run about half the Pathfinder 2E playtest but having received my pre-ordered copy of the materials after they were on store shelves, struggled to keep up with the pace and eventually bowed out. Going in to this: I was a fan of the 3.x ruleset, but felt a little left behind after a while with PF1 in terms of system mastery, rules boat, and setting lore. I didn't get on super-well with the playtest, so I was slightly wary as I opened this book. On the other hand, I do enjoy a bit of crunch in my games. A new jumping on point, you say? Let's take a look! OverviewThere are two important concepts to keep in mind when looking at this game: the difference between complexity and depth. I'd like to quickly define them as I use them, just in case your definitions are different. To me, complexity arises from multiple subsystems or different rules, or complicated rules. Depth, on the other hand, resides in the options and available customization. These two things can exist independently, and for me a game works best when it has low complexity but high depth. The short version of...
The Origins of Mirt the Moneylender
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It’s the spring of 1965, and in an unassuming house in a back corner of the ritzy North York neighborhood of Don Mills, a tall, thin, shy geek of a boy is sitting in the dimly-lit den of the family home, scribbling tiny words in pencil all over a piece of paper.
Podcast Special Episode: Swords of the Serpentine Actual Play with Kevin Kulp
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In this special episode, Kevin Kulp returns to run a demo game of Swords of the Serpentine with Morrus and Peter as players.
Paizo Previews Lost Omens Character Guide
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The Age of Lost Omens is the new name for Pathfinder's default setting of the world of Golarion. One of the upcoming Pathfinder 2E releases is the Lost Omens Character Guide, which contains three new ancestries (races) plus new heritages, ancestry feats, and archetypes.
My Life with the Open Gaming License
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In 1978 at age 12, I bought my second roleplaying game, Metamorphosis Alpha (MA) by Jim Ward. That’s the day I became a fan of the Open Gaming License and the d20 logo. Or at least I would have been a fan if someone had gone back in time and told me about them.
PF2 TRAILseeker: New Skill Uses!
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It's a new edition for Pathfinder—and our second article in this new run of TRAILseeker, the weekly e-zine where we publish Pathfinder-compatible material thanks to the support of our lovely Patreons!
I Wrote a Book: World-Building for RPGs and Novels
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This is the last article in a series of posts about taking the plunge into self-publishing on multiple platforms with different media, including books and comics, but it can equally apply to tabletop role-playing games. I published three books in 2010 (The Evolution of Fantasy Role-Playing Games), 2011 (The Well of Stars), and 2012 (Awfully Familiar) and produced a mobile comic (Legends) in 2008. In this article, I wrap up the Furmiliar series with the final book in the trilogy, Unfurmiliar...
Unearthed Arcana: Barbarian and Monk
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Unearthed Arcana makes an unexpected return (the last one was back in May) with a three-page PDF containing two subclasses -- Path of the Wild Soul for the barbarian, and Way of the Astral Self for the monk.
A Chat With 'Solasta' 5E Video Game Developers
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About six weeks ago, I mentioned an upcoming 5E-powered video game called Solasta: Crown of the Magister. Developers Tactical Adventures have been in touch, so I asked them a few quick questions about the upcoming game, wich will be coming to Kickstarter soon.
News Digest for the Week of August 15
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Hello everyone, Darryl here with this week’s gaming news! New D&D products, new Pathfinder products, Wil Wheaton sues Geek & Sundry, big license announcement from Green Ronin, Gen Con convention growth, and a lot, lot more!
New Numenera Kickstarter Delves Into Liminal Shores
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Monte Cook Games' latest Kickstarter contains three new hardcover Numenera books - Voices of the Datasphere (a 'metaphysical' space), Liminal Shore (a new continent on the Ninth World), and Edge of the Sun (secrets of why the sun hasn't swallowed the earth yet, a billion years from now).
Gen Con Behind the Stand
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Gen Con is amazing, and a place every gamer should try to get to see if they can at least once. A glorious and heaving mass of games and gaming all (only just) packed into Indianapolis. It has grown each year recently, now spreading beyond the vast convention hall into at least five other hotels and the huge Lucas Oil Stadium (home of the Indianapolis Colts, so I'm told). It's an incredible con to visit, but a mammoth undertaking for the games companies that trade there every year.
Podcast #61: Stealing Rules
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This week, Morrus and Peter talk about stealing rules! No, not rules for thieves, but different rules systems perfect for your home game that you can steal from other roleplaying games. In the news, EN World gets an upgrade, Wil Wheaton suing Geek & Sundry, map of Avernus from Dungeons & Dragons Descent into Avernus, Jason Bulmahn makes a minimalist Pathfinder character sheet, and more! Plus another round of Which Would You Rather and a brand new sketch!
Frylock's Gaming & Geekery Challenges WotC's Copyright Claims
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Frylock, of Frylock's Gaming & Geekery, is a lawyer. He recently received an email from WotC requesting that he take down his one-stop stat blocks, a request with which he has chosen not to comply. He has put together the first of three blog posts outlining the legal situation.
RPG Crowdfunding News – World of Aetaltis, Epic Legacy Campaign Codex, Cities of Hârn, and more
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This week, I look at RPG Kickstarters that end between August 23rd and August 29th. There are more than eight RPG campaigns that complete during that period as well as seven RPG accessories, all worth checking out.
The One Ring 2E's Collector's Cover
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Cubicle 7 has shared the cover of the Collector's Edition of its upcoming The One Ring 2nd Edition. It comes in a slipcase, and is leather-bound with silver elf-script on the front, and LotR's famous poem on the back.
Pathfinder Goblin Village Minis Set
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WizKids is releasing a premium Pathfinder goblin village miniature set (but suitable for any fantasy RPG), which features tents, bonfires, palisades, and even a goblin baby!
Pathfinder 2E Conversion Guide
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Paizo has released a conversion guide from Pathfinder 1st Edition to the brand new 2nd Edition. "We know many of you are eager to convert your current games over to the new rules, so we’ve created the Pathfinder Second Edition Conversion Guide to help guide your way. Here, you’ll find tips, tricks and a mountain of advice on how to convert your game as easily as possible. It includes conversion notes for characters, spells, magic items, and monsters!"
Mythological Figures: Queen Penthesilea (5E)
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Today Mythological Figures features a daughter of Ares, amazonian queen, and badass warrior who went toe-to-toe with Achilles in the Trojan War: Penthesilea!
We are back!
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5 long days without EN World. But we have returned! All brand new, probably a bit buggy, and with things working differently, but we’re back!
Change the World as a Fate-Chosen in the Fateforge Core Rulebook
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Fate-chosen undertake great adventures, fight dangerous monsters, resist protean corruption, and overcome insidious threats in Fateforge, a quintessential D&D experience. Fateforge consists of five books with this core book as book one.


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