I'm glad to hear people on EN World and RPGnet are excited about True20 Adventure Roleplaying. The speculation about the whens and whys and hows the project came about has been interesting, especially because people have been so impatient in their, er, vigorous requests (sometimes bordering on demands) that we jump in and "ditch" the setting of Blue Rose and provide True20 material in a different format.
I personally barely consider the two projects to be related. Green Ronin spent TWO YEARS developing Blue Rose (both the setting and the system that drives it). Not only that, but we fully expected you guys to hate it. We absolutely anticipated the vast majority of the people who spend their time hanging out on EN World or RPGnet or other game industry forums were not going to be interested in Blue Rose and its accurate emulation of romantic fantasy fiction. We did not expect you to want it. Flat out, we did not make it for you: we made Blue Rose to appeal to the thousands and thousands of potential roleplayers out there who equally aren't turned on by the Conan-style or Lord of the Rings-inspired roleplaying games that utterly dominate the market. We wanted to sell roleplaying to those fans of Mercedes Lackey or Tamora Pierce or people who love the idea of having an intelligent animal companion. Like my almost ten-year-old daughter.
Considering that it took us two years to put Blue Rose together and make it the product that we wanted, carefully crafted to appeal to romantic fantasy fans, I think we're doing pretty well to have put together and enacted a plan to simultaneously meet the desires of the traditional gaming community within five months of the PDF release of Blue Rose. Let me tell you, it's a delicate thing: I'm absolutely in favor of doing True20 Adventure Roleplaying, and I'm looking forward to the various things we have planned, but I'll also admit that I have mixed feelings about the "message" some might read into this decision.
I was quite personally disappointed when some people in the traditional gaming community were so downright hostile to the Blue Rose project, as if its mere existence as a game (always intended for others, never intended for them) was a personal affront, or as if the people who liked the product as a whole were automatically deserving of derision. It made me very, very sad to think that I may have gone to the trouble of attracting some young woman to the hobby through Blue Rose only to unintentionally make her a target of the misguided wrath of some He-Man Woman Hater's Club refugee. Not everyone who is interested in True20 as a rules engine behaved like a goon, of course, but I was still surprised at the number who did because there have been a few.
I'm so pleased that we have the ability to make games for ALL SORTS of people, I really am, but I'll admit that from the moment we agreed internally to the True20 Adventure Roleplay product plan I've been concerned about how that announcement would be greeted, especially by the vocal (and sometimes unkind) segment of gamers who have expressed such strong opinions about the Blue Rose setting (and in some cases its fans). I did not want to inadvertently send the message to Blue Rose fans that we are not every bit as behind the game a we were when we conceived and released it. I REALLY did not want to give the "I hate even the concept of the setting" group reason to speculate that Blue Rose had failed, or to second guess our motivations and assume that our plans for True20 was proof or validation of the objective "rightness" of their opinions.
I guess I just wanted to get that idea out there to you guys. You all have my heartfelt appreciation for helping to keep things positive and for your continued support for whichever of our D20, OGL, or True20 projects strike your fancies.