wlmartin
Explorer
... builds with features and powers that focus around Basic Attacks?
For the first time I have really sat down and looked at all of the essential builds within the 3 key essential corebooks and it seems like each one is a combination of features that focus around using Melee Basic Attacks with other bonuses and mini-powers that make up for the lack of at-will, encounter and daily powers you lose.
I guess this is to make things easier for non-hardcore players to get into the game since they have only 1 action to take (Basic Attack) and the game buffs that action bit by bit as they go along.
I am not commenting on this being a good or bad thing, personally it isnt for me as the fun of my characters come into the intervwoven complexity of their character whereas essentials seem to take us back to previous editions where it was :
DM : Jeff, what is Balastar the Dwarf doing this turn
Jeff : Well he is a fighter... so he hits the enemy
(next round)
DM : Jeff, your turn
Jeff : He hits the enemy in front of him
(next round)
DM : Jeff?
Jeff : Hits, enemy, in front
DM : (nods at Jeff)
Jeff : (lifts his head up from his copy of Dragon Magazine to tap the enemy mini in front of his character on the head)
I thank Moradin that these days are gone and we have some real flavor to our attacks but essentials seems to be taking us back to that.
I am sure it is WotC's way to try and ease new players into the game more, talking to my wife in the car yesterday she was asking me questions about what I do when playing D&D and after explaining it a few times she still wasn't getting it, I kept saying "You need to watch me play it" or "There are videos on Youtube of people playing, watch those and you will get it" but it highlighted something to me that we forget a lot of the time.
D&D is an exclusive club with a very steep learning curve that those of us who have played for many years take for granted and some of reason a lot of our family, friends or partners don't want to get involved in playing is because aside from it looking a bit silly (a bunch of grown men talking to each other in strange accents and playing with little toy soldiers) it seems quite complicated... you only need to look at the library of books some players bring to each session to get that.
For the first time I have really sat down and looked at all of the essential builds within the 3 key essential corebooks and it seems like each one is a combination of features that focus around using Melee Basic Attacks with other bonuses and mini-powers that make up for the lack of at-will, encounter and daily powers you lose.
I guess this is to make things easier for non-hardcore players to get into the game since they have only 1 action to take (Basic Attack) and the game buffs that action bit by bit as they go along.
I am not commenting on this being a good or bad thing, personally it isnt for me as the fun of my characters come into the intervwoven complexity of their character whereas essentials seem to take us back to previous editions where it was :
DM : Jeff, what is Balastar the Dwarf doing this turn
Jeff : Well he is a fighter... so he hits the enemy
(next round)
DM : Jeff, your turn
Jeff : He hits the enemy in front of him
(next round)
DM : Jeff?
Jeff : Hits, enemy, in front
DM : (nods at Jeff)
Jeff : (lifts his head up from his copy of Dragon Magazine to tap the enemy mini in front of his character on the head)
I thank Moradin that these days are gone and we have some real flavor to our attacks but essentials seems to be taking us back to that.
I am sure it is WotC's way to try and ease new players into the game more, talking to my wife in the car yesterday she was asking me questions about what I do when playing D&D and after explaining it a few times she still wasn't getting it, I kept saying "You need to watch me play it" or "There are videos on Youtube of people playing, watch those and you will get it" but it highlighted something to me that we forget a lot of the time.
D&D is an exclusive club with a very steep learning curve that those of us who have played for many years take for granted and some of reason a lot of our family, friends or partners don't want to get involved in playing is because aside from it looking a bit silly (a bunch of grown men talking to each other in strange accents and playing with little toy soldiers) it seems quite complicated... you only need to look at the library of books some players bring to each session to get that.