BookBarbarian
Expert Long Rester
My players, having played 5e together for 4 years now, would completely forget that feats and multiclassing exist if I didn't remind them.
Sounds like you have a social contract/expectation problem, not a 5e problem.What made the entire experience actually very amusing, before I blew the game up, was that one character died (no small feat in 5e) the session before, and there were tears. Lots of them. And I thought, I've done my job. These guys are immersed. Right?
Then I find out a few days later, that all the fighter types (4 characters) want to switch into spellcasters (clerics, druids, wizards) to make a party of 7 spellcasters, including the character that died (and was brought back) and the characters that were crying. So one moment, they seem totally immersed and the next they want to abandon 3 1/2 months of game play and character development. What? Wait? Where did I zig when they zagged?
That is ultimately my fault. No excuses. But I can say that at 7th level, with feats and multi-class, the spellcaster power level goes up drastically and to see a party now of 7 spellcasters, suddenly at 7th level and not before when they would have been TPK'd, wasn't coincidence. So 5e (with feats and multi-classing) didn't help me very much.
Sounds like you have a social contract/expectation problem, not a 5e problem.
I should say that I wouldn't change feats and multiclass. I would surely put a "no-nonsense" clause in a game. Feats, specially, aren't such a problem once you acknowledge that they aren't absolute. Multiclass is its own problem. Why a fighter with 20 str should become a warlock suddenly? The "dip" concept is mostly misused, and leaves you behind in many, many areas. Spells are very limited, specially when you acquire them late on the game.I would totally agree with this. But, it was a situation where I don't know what it is I don't know. My newness to the system worked against me. I've never experienced a situation of multiple players wanting to change mid-campaign and I was caught totally unprepared. Therefore, I never set an expectation of no changes at the onset of the campaign because I honestly didn't think I had to. Perhaps that too old school thinking in this day and age, don't know. But characters never just changed mid flight in any campaign I've run or participated in unless they died.
So, I will say that it was more my problem than 5e. Again, 5e didn't help me and the lure of the spell casters was obviously too great for them. But I've already learned from this thread, no feats, no multi-class. Now a social contract, which makes sense. The more people respond, the more I'm learning on what to do if I dive into 5e again.
I would totally agree with this. But, it was a situation where I don't know what it is I don't know. My newness to the system worked against me. I've never experienced a situation of multiple players wanting to change mid-campaign and I was caught totally unprepared. Therefore, I never set an expectation of no changes at the onset of the campaign because I honestly didn't think I had to. Perhaps that too old school thinking in this day and age, don't know. But characters never just changed mid flight in any campaign I've run or participated in unless they died.
So, I will say that it was more my problem than 5e. Again, 5e didn't help me and the lure of the spell casters was obviously too great for them. But I've already learned from this thread, no feats, no multi-class. Now a social contract, which makes sense. The more people respond, the more I'm learning on what to do if I dive into 5e again.
[MENTION=4789]Lord Mhoram[/MENTION], you're absolutely right. This isn't my first rodeo in being a GM. I started in 1983. This was my first foray into 5e, having taken a long hiatus from D&D (GOT 3.5 was the last D&D I ran) and I didn't limit feats or multi-class. If I ever jump into it again, I certainly would as it would have alleviated a lot of headaches.
And yes, power gaming has been in an issue in every system since role playing started. That's not new. What really surprised me was the sheer number of people focused on the power gaming side, in large part due to feats and multi-classing. They were actively out there looking for builds that would do 800 HP in a single hit, stuff like that. So I can say, I shot myself in the foot.
It was amusing, tbh.
Mistwell's first two points cover what I mean by DM adjudication.
3.x was heaven for the rules lawyers and rule mastery, 4e's system engine was just so neatly designed it certainly barred much need for DM adjudication, whereas 5e is a revert to the older way of play - leaning towards 'mother may I' sort of style (and I do not mean that negatively).
This is why, IMHO, 5e is a step backwards as a system. It actually reduces the overall freedom and set of options that are practically available.
Now, see, my opinion (speaking as one who has played D&D since its inception, so 'OSR' or 'classic D&D' is something I understand inside and out) is that the preciseness of mechanics combined with the robust 'hook' of highly well-thought-out ubiquitous keywords actually frees both GM and players to be MORE creative! The players know that they can and cannot do and the stakes they are playing. Both GM and players can easily understand what the relations between story and mechanical action are via keywords, and fictional positioning can reliably leverage on those keywords, as can attempts to go beyond the normal rules.
This is why, IMHO, 5e is a step backwards as a system. It actually reduces the overall freedom and set of options that are practically available. Without adding anything compensatory.