gargoyleking
Adventurer
Here's the rough draft of sorts. Basically, I'm going for a typical sword and board tanky type. High AC, lots of HP(for his level) and very distracting.
[Sblock]Race: Genesai
Subtype: Earth
Class: Fighter lv 4
Subclass: Battle Master
Background: Soldier
Abilities: (bonus<save>), Skill(Bonus)
Str: 16(+3<+5>), Athletics(+5)
Dex: 10(0)
Con: 18(+4<+6>)
Int: 8(-1)
Wis: 13(+1), Perception(+3), Survival(+3)
Cha: 12(+1), Intimidation(+3)
Combat Stats:
HP: 56/56
AC: 18
Pass Perception: 13
Genasi Attributes:
+2 Con
Languages: Common, Primordial
Size: Medium
Speed: 30 ft
Subtype: Earth
+1 Str
Earthwalk: Move across difficult terrain of earth or stone without using extra movement.
Merge With Stone: 1/LR (use con)
Fighter:
Fighting Style: Protection
When a creature you can see attacks a target other than you that is within 5ft. Of you, you can use your reaction to impose DA. Must be wearing a shield.
Second Wind: 1/SR, use your BA to regain 1d10+(Fighter Level) HP.
Action Surge: 1/SR, Gain an extra action for one turn.
ABI: (+2 Con), Feat: Charger
When you use your action to dash, you may use a BA to make one melee weapon attack or shove a creature. If you move 10+ feet in a straight line immediately before this action, either game +5 dmg bonus (if attack hits, or push target up to 10 ft. away (on shove, if successful).
Martial Archetype: Battle Master
Combat Superiority
Superiority Dice(SDie): (D8's) 4/4
Maneuvers:
1: Goading Attack: On hit, add SDie to dmg, target make wis sv or suffer DA on attacks vs all targets other than you until end of your next turn.
2: Maneuvering Attack: On hit, Add Sdie to dmg roll, 1 friendly creature who can see/here you can move ½ speed without provoking the hit enemy.
3: Precision Attack: Use on attack to add Sdie to attack roll. (Can use after seeing attack roll but before knowing if a hit.
Save DC: (8+Prof+Str) 13
Proficiencies:
Weapons: Simple, Martial
Armor: Light, Medium, Heavy + Shields
Tool: Dice[/sblock]
[Sblock]Race: Genesai
Subtype: Earth
Class: Fighter lv 4
Subclass: Battle Master
Background: Soldier
Abilities: (bonus<save>), Skill(Bonus)
Str: 16(+3<+5>), Athletics(+5)
Dex: 10(0)
Con: 18(+4<+6>)
Int: 8(-1)
Wis: 13(+1), Perception(+3), Survival(+3)
Cha: 12(+1), Intimidation(+3)
Combat Stats:
HP: 56/56
AC: 18
Pass Perception: 13
Genasi Attributes:
+2 Con
Languages: Common, Primordial
Size: Medium
Speed: 30 ft
Subtype: Earth
+1 Str
Earthwalk: Move across difficult terrain of earth or stone without using extra movement.
Merge With Stone: 1/LR (use con)
Fighter:
Fighting Style: Protection
When a creature you can see attacks a target other than you that is within 5ft. Of you, you can use your reaction to impose DA. Must be wearing a shield.
Second Wind: 1/SR, use your BA to regain 1d10+(Fighter Level) HP.
Action Surge: 1/SR, Gain an extra action for one turn.
ABI: (+2 Con), Feat: Charger
When you use your action to dash, you may use a BA to make one melee weapon attack or shove a creature. If you move 10+ feet in a straight line immediately before this action, either game +5 dmg bonus (if attack hits, or push target up to 10 ft. away (on shove, if successful).
Martial Archetype: Battle Master
Combat Superiority
Superiority Dice(SDie): (D8's) 4/4
Maneuvers:
1: Goading Attack: On hit, add SDie to dmg, target make wis sv or suffer DA on attacks vs all targets other than you until end of your next turn.
2: Maneuvering Attack: On hit, Add Sdie to dmg roll, 1 friendly creature who can see/here you can move ½ speed without provoking the hit enemy.
3: Precision Attack: Use on attack to add Sdie to attack roll. (Can use after seeing attack roll but before knowing if a hit.
Save DC: (8+Prof+Str) 13
Proficiencies:
Weapons: Simple, Martial
Armor: Light, Medium, Heavy + Shields
Tool: Dice[/sblock]