CapnZapp
Legend
Now you're not even making any sense. Unless, of course, you're intentionally obtuse. Or, you attempted a joke, in which case I failed to see it.You might want to reread my comment, instead.
I made an argument against what you were proposing as necessary to have elves have the “correct” sort of vision.
Elves already do what you were talking about in the post to which I replied. They already see poorly in darkness, and are blind to things outside a fairly short radius.
What else would “now” have been referring to?
Anyway. Giving you the benefit of the doubt, let me take this step by step, and end with a question.
This is a thread about ridding Elves and Half-Elves of Darkvision. My observation is that with the revert back to low-light vision, it becomes easier (from a minmax POV) to choose Human (or Halfling etc), since now the likelyhood of that breaking an otherwise all-Darkvision party is considerably reduced (since Elves and Gnomes now too lack darkvision).
It also avoids stupid stuff like an Owl not spotting a mouse unless it is within 60 ft. Or Elves not spotting the Orc Warband until they're up close, whereas with low-light vision the arrows can start whistling from hundreds of feet, like they need to. (Unless you like that Elves are a mere nuisance; that the Orcs only need to endure but a single round of ranged combat before they're in melee range. Which is too stupid for words)
The overarching question is whether the party can travel in the dark with no light. (And without having to create a "specialist party", like all-Dwarfs, which has certainly always been possible) In my mind, WotC conveniently forgot (or didn't care) that their 5E change makes it considerably less attractive to bring a pesky human along, since that means the group now needs to signal their presence to everybody from great distances.
The party goes from unlit torches to lit torches; a severe disadvantage unless you actively don't want to bother with the issue. Some DMs simply don't care. Others rule that darkvision is sufficiently poor vision that Underdark races use light anyway, even when on guard duty. I strongly object to this last ruling since it makes zero sense and is very silly.
All of this revolve around campaigns that heavily feature darkness, of course. (Groups with Darkvision can choose to travel at night. They can run circles around human sentries. They can even survive the Underdark, since predators are much less likely to notice them from a distance.) Other campaigns take place in well-lit cities, or on sunny fields, and darkness is simply not an issue. Which is fair enough, but that's not what's up for discussion.
Now then. Where in this is it useful to imply Elves doesn't need to be reverted back to low-light vision? When this entire thread is about exactly that, the usefulness of getting rid of elvish Darkvision? I don't get it.