Ahh, ok. Yeah, that sounds generally worse than adding your attack bonus to your roll result and saying what AC you got. Of course, both sound worse to me than the DM telling you what AC you need to hit and telling them if you hit or miss. And when doing it that way, it seems that doing the math to figure out what number you’ll need to roll on the die first and then rolling would be the ideal way to execute that. Of course, I recognize that a lot of DMs don’t like to tell the players the ACs of the monsters or the DCs of the checks. So ya know, YMMV.I generally subtracted my die roll from my character's THAC0 to get what AC he hit. Other players I knew tried the same with varying results thanks to the conceptual challenges lots of people have dealing with negative numbers. So I don't know exactly where your misunderstanding is coming from... but the main issue here is the DM wasn't telling us what our target was. We were telling him what target we hit.
Which represents a big underlying philosophy shift: it moves that information from the DM side (combat matrix) to the player side.Moreso than the maths, which as many people have pointed out (and is relevant, by the by) is a tad more complex, the reason why BAB (and especially Proficiency Bonus) is much simpler is because the numbers are right there in your class/general level up descriptions.
How else do you do it? It's not like the combat matrix is player-side information.Did you do it differently? I guess I never considered the possibility that the DM might just ask you to roll and tell him the number you got and your THAC0, do the math himself, and tell you if you hit or not.
Why? Less for the players to worry about, and once you've done it for a session or two as DM it's as easy as pie.That sounds awful
Err... We were talking about THAC0, which is player-side information. Also, the character sheet posted up thread with a space to fill out rolls required to hit targets of various ACs would seem to me to indicate that the combat matrix (or at least the part that was relevant to your own character) was functionally player-side.How else do you do it? It's not like the combat matrix is player-side information.
It mucks up the dramatic tension of the die roll, even worse than adding a modifier does. If you know the target’s AC and your THAC0, you can quickly work out what number you need on the die, and then you get the craps-esque rush of knowing exactly what number you want to see on the dice, holding them in your hand, giving them a good shake, and holding your breath for the result as they roll. That’s a viscerally satisfying experience right there because it perfectly follows that dramatic tension curve that our human brains go bananas for.You kind of get that with BAB, but there’s an extra step of having to add a modifier to the die roll to figure out the total. That really messes with the drama of the die roll in a way that isn’t immediately obvious to most people but affects them nonetheless. That’s why critical hits are so exciting. It’s not just the fact that you do extra damage, it’s also the fact that they fix the broken dramatic tension curve. You see that 20 and immediately know you got a hit. The natural 20 is more exiting in an of itself than the actual damage, because it tickles your brain just right.The way you describe it, the die roll isn’t exciting or satisfying at all, it’s just a formality you have to observe before the DM can tell you what happens. At that point it would be more interesting (or at least less busy work) to just let the DM roll the die too, because you’re not getting any of the dopamine that rolling dice normally triggers.In this instance telling the DM your THAC0 is needless info for her. Just tell her your roll and your then-applicable bonuses and-or penalties; and she'll worry about a) the combat matrix and b) any bonuses/penalties that you don't know about.Why? Less for the players to worry about, and once you've done it for a session or two as DM it's as easy as pie.
Kidding aside, I never met anyone who didn't pronounce it THACK-OH. Maybe it's a midwestern thing.
I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method!
I kind of liked flat footed, surprised and facing. It added a bit more tactics. Never cared for calculating THACO.As far as the "only people who didn't use it dis it" ... umm ... no. My wife learned to play with 2E and was quite happy with the change in calculation with the advent of 3, as were several other people in my group at the time. It accomplished the same goal while being more complex for most people.I wonder how much of the bad rap comes from the varying AC of the edition - flat footed; surprised; attacks from the rear - rather than THAC0 being complicated. People only remember AC being more complicated and it’s easier to blame one thing.