Sacrosanct
Legend
Similar to the other thread, but the opposite. This thread is meant for talking about mechanics/rules only. No fluff, no business practices, only actual mechanical rules. Of your favorite editions, what are the rules you liked best about them?
Note: An additional rule here: No negative comments about another edition. This includes responding to another poster who might have said they like "x" and you reply with "that was garbage." This thread is only to talk about the parts you like.
The results from the previous thread, where we talked about favorite things that weren't rules related:
1e’s take on a bit of levity/not take itself too seriously, create a sense of weird and wonder, and encouragement to create your worlds
2e’s focus on fluff and campaign settings (Al Qadim, etc), especially the weird art of Planescape (much props to Tony D)
3e’s opening the ruleset to fans, and shift away from cheesecake
4e’s cosmology (particulary Feywild, and Shadowfell)
5e’s large umbrella to bring in new players and slow release schedule, and fluff in the monster manual
Note: An additional rule here: No negative comments about another edition. This includes responding to another poster who might have said they like "x" and you reply with "that was garbage." This thread is only to talk about the parts you like.
The results from the previous thread, where we talked about favorite things that weren't rules related:
1e’s take on a bit of levity/not take itself too seriously, create a sense of weird and wonder, and encouragement to create your worlds
2e’s focus on fluff and campaign settings (Al Qadim, etc), especially the weird art of Planescape (much props to Tony D)
3e’s opening the ruleset to fans, and shift away from cheesecake
4e’s cosmology (particulary Feywild, and Shadowfell)
5e’s large umbrella to bring in new players and slow release schedule, and fluff in the monster manual