The fighter finally having the ability to actually defend could probably be mentioned (I know its in roles but this and warlord are two archetypes which were never mechanically fulfilled til 4e).4e:
* The WARLORD
* Power Sources and Class Roles: This led to 4e having the gumption and vision to pull the trigger on something that not even 2e could commit to doing : removing all divine magic classes from Dark Sun.
* Class parity and balance
* Scene/narrative-based mechanics (AEDU)
* Martial classes had interesting and thematic tactical choices that were typically privileged to magic classes.
* Monster design: minions, monster roles, cool monster mechanics, etc.
* Tiers of play including epic destinies
* Saves as defenses
* Rituals

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.